summaryrefslogtreecommitdiffstats
path: root/Utilities/cmbzip2/manual.html
diff options
context:
space:
mode:
Diffstat (limited to 'Utilities/cmbzip2/manual.html')
-rw-r--r--Utilities/cmbzip2/manual.html2540
1 files changed, 2540 insertions, 0 deletions
diff --git a/Utilities/cmbzip2/manual.html b/Utilities/cmbzip2/manual.html
new file mode 100644
index 0000000..bb44953
--- /dev/null
+++ b/Utilities/cmbzip2/manual.html
@@ -0,0 +1,2540 @@
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>bzip2 and libbzip2, version 1.0.5</title>
+<meta name="generator" content="DocBook XSL Stylesheets V1.69.1">
+<style type="text/css" media="screen">/* Colours:
+#74240f dark brown h1, h2, h3, h4
+#336699 medium blue links
+#339999 turquoise link hover colour
+#202020 almost black general text
+#761596 purple md5sum text
+#626262 dark gray pre border
+#eeeeee very light gray pre background
+#f2f2f9 very light blue nav table background
+#3366cc medium blue nav table border
+*/
+
+a, a:link, a:visited, a:active { color: #336699; }
+a:hover { color: #339999; }
+
+body { font: 80%/126% sans-serif; }
+h1, h2, h3, h4 { color: #74240f; }
+
+dt { color: #336699; font-weight: bold }
+dd {
+ margin-left: 1.5em;
+ padding-bottom: 0.8em;
+}
+
+/* -- ruler -- */
+div.hr_blue {
+ height: 3px;
+ background:#ffffff url("/images/hr_blue.png") repeat-x; }
+div.hr_blue hr { display:none; }
+
+/* release styles */
+#release p { margin-top: 0.4em; }
+#release .md5sum { color: #761596; }
+
+
+/* ------ styles for docs|manuals|howto ------ */
+/* -- lists -- */
+ul {
+ margin: 0px 4px 16px 16px;
+ padding: 0px;
+ list-style: url("/images/li-blue.png");
+}
+ul li {
+ margin-bottom: 10px;
+}
+ul ul {
+ list-style-type: none;
+ list-style-image: none;
+ margin-left: 0px;
+}
+
+/* header / footer nav tables */
+table.nav {
+ border: solid 1px #3366cc;
+ background: #f2f2f9;
+ background-color: #f2f2f9;
+ margin-bottom: 0.5em;
+}
+/* don't have underlined links in chunked nav menus */
+table.nav a { text-decoration: none; }
+table.nav a:hover { text-decoration: underline; }
+table.nav td { font-size: 85%; }
+
+code, tt, pre { font-size: 120%; }
+code, tt { color: #761596; }
+
+div.literallayout, pre.programlisting, pre.screen {
+ color: #000000;
+ padding: 0.5em;
+ background: #eeeeee;
+ border: 1px solid #626262;
+ background-color: #eeeeee;
+ margin: 4px 0px 4px 0px;
+}
+</style>
+</head>
+<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="book" lang="en">
+<div class="titlepage">
+<div>
+<div><h1 class="title">
+<a name="userman"></a>bzip2 and libbzip2, version 1.0.5</h1></div>
+<div><h2 class="subtitle">A program and library for data compression</h2></div>
+<div><div class="authorgroup"><div class="author">
+<h3 class="author">
+<span class="firstname">Julian</span> <span class="surname">Seward</span>
+</h3>
+<div class="affiliation"><span class="orgname">http://www.bzip.org<br></span></div>
+</div></div></div>
+<div><p class="releaseinfo">Version 1.0.5 of 10 December 2007</p></div>
+<div><p class="copyright">Copyright © 1996-2007 Julian Seward</p></div>
+<div><div class="legalnotice">
+<a name="id2499833"></a><p>This program, <code class="computeroutput">bzip2</code>, the
+ associated library <code class="computeroutput">libbzip2</code>, and
+ all documentation, are copyright © 1996-2007 Julian Seward.
+ All rights reserved.</p>
+<p>Redistribution and use in source and binary forms, with
+ or without modification, are permitted provided that the
+ following conditions are met:</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p>Redistributions of source code must retain the
+ above copyright notice, this list of conditions and the
+ following disclaimer.</p></li>
+<li style="list-style-type: disc"><p>The origin of this software must not be
+ misrepresented; you must not claim that you wrote the original
+ software. If you use this software in a product, an
+ acknowledgment in the product documentation would be
+ appreciated but is not required.</p></li>
+<li style="list-style-type: disc"><p>Altered source versions must be plainly marked
+ as such, and must not be misrepresented as being the original
+ software.</p></li>
+<li style="list-style-type: disc"><p>The name of the author may not be used to
+ endorse or promote products derived from this software without
+ specific prior written permission.</p></li>
+</ul></div>
+<p>THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ THE POSSIBILITY OF SUCH DAMAGE.</p>
+<p>PATENTS: To the best of my knowledge,
+ <code class="computeroutput">bzip2</code> and
+ <code class="computeroutput">libbzip2</code> do not use any patented
+ algorithms. However, I do not have the resources to carry
+ out a patent search. Therefore I cannot give any guarantee of
+ the above statement.
+ </p>
+</div></div>
+</div>
+<hr>
+</div>
+<div class="toc">
+<p><b>Table of Contents</b></p>
+<dl>
+<dt><span class="chapter"><a href="#intro">1. Introduction</a></span></dt>
+<dt><span class="chapter"><a href="#using">2. How to use bzip2</a></span></dt>
+<dd><dl>
+<dt><span class="sect1"><a href="#name">2.1. NAME</a></span></dt>
+<dt><span class="sect1"><a href="#synopsis">2.2. SYNOPSIS</a></span></dt>
+<dt><span class="sect1"><a href="#description">2.3. DESCRIPTION</a></span></dt>
+<dt><span class="sect1"><a href="#options">2.4. OPTIONS</a></span></dt>
+<dt><span class="sect1"><a href="#memory-management">2.5. MEMORY MANAGEMENT</a></span></dt>
+<dt><span class="sect1"><a href="#recovering">2.6. RECOVERING DATA FROM DAMAGED FILES</a></span></dt>
+<dt><span class="sect1"><a href="#performance">2.7. PERFORMANCE NOTES</a></span></dt>
+<dt><span class="sect1"><a href="#caveats">2.8. CAVEATS</a></span></dt>
+<dt><span class="sect1"><a href="#author">2.9. AUTHOR</a></span></dt>
+</dl></dd>
+<dt><span class="chapter"><a href="#libprog">3.
+Programming with <code class="computeroutput">libbzip2</code>
+</a></span></dt>
+<dd><dl>
+<dt><span class="sect1"><a href="#top-level">3.1. Top-level structure</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#ll-summary">3.1.1. Low-level summary</a></span></dt>
+<dt><span class="sect2"><a href="#hl-summary">3.1.2. High-level summary</a></span></dt>
+<dt><span class="sect2"><a href="#util-fns-summary">3.1.3. Utility functions summary</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#err-handling">3.2. Error handling</a></span></dt>
+<dt><span class="sect1"><a href="#low-level">3.3. Low-level interface</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzcompress-init">3.3.1. <code class="computeroutput">BZ2_bzCompressInit</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzCompress">3.3.2. <code class="computeroutput">BZ2_bzCompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzCompress-end">3.3.3. <code class="computeroutput">BZ2_bzCompressEnd</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress-init">3.3.4. <code class="computeroutput">BZ2_bzDecompressInit</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress">3.3.5. <code class="computeroutput">BZ2_bzDecompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress-end">3.3.6. <code class="computeroutput">BZ2_bzDecompressEnd</code></a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#hl-interface">3.4. High-level interface</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzreadopen">3.4.1. <code class="computeroutput">BZ2_bzReadOpen</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzread">3.4.2. <code class="computeroutput">BZ2_bzRead</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzreadgetunused">3.4.3. <code class="computeroutput">BZ2_bzReadGetUnused</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzreadclose">3.4.4. <code class="computeroutput">BZ2_bzReadClose</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwriteopen">3.4.5. <code class="computeroutput">BZ2_bzWriteOpen</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwrite">3.4.6. <code class="computeroutput">BZ2_bzWrite</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwriteclose">3.4.7. <code class="computeroutput">BZ2_bzWriteClose</code></a></span></dt>
+<dt><span class="sect2"><a href="#embed">3.4.8. Handling embedded compressed data streams</a></span></dt>
+<dt><span class="sect2"><a href="#std-rdwr">3.4.9. Standard file-reading/writing code</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#util-fns">3.5. Utility functions</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzbufftobuffcompress">3.5.1. <code class="computeroutput">BZ2_bzBuffToBuffCompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzbufftobuffdecompress">3.5.2. <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code></a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#zlib-compat">3.6. <code class="computeroutput">zlib</code> compatibility functions</a></span></dt>
+<dt><span class="sect1"><a href="#stdio-free">3.7. Using the library in a <code class="computeroutput">stdio</code>-free environment</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#stdio-bye">3.7.1. Getting rid of <code class="computeroutput">stdio</code></a></span></dt>
+<dt><span class="sect2"><a href="#critical-error">3.7.2. Critical error handling</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#win-dll">3.8. Making a Windows DLL</a></span></dt>
+</dl></dd>
+<dt><span class="chapter"><a href="#misc">4. Miscellanea</a></span></dt>
+<dd><dl>
+<dt><span class="sect1"><a href="#limits">4.1. Limitations of the compressed file format</a></span></dt>
+<dt><span class="sect1"><a href="#port-issues">4.2. Portability issues</a></span></dt>
+<dt><span class="sect1"><a href="#bugs">4.3. Reporting bugs</a></span></dt>
+<dt><span class="sect1"><a href="#package">4.4. Did you get the right package?</a></span></dt>
+<dt><span class="sect1"><a href="#reading">4.5. Further Reading</a></span></dt>
+</dl></dd>
+</dl>
+</div>
+<div class="chapter" lang="en">
+<div class="titlepage"><div><div><h2 class="title">
+<a name="intro"></a>1. Introduction</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> compresses files
+using the Burrows-Wheeler block-sorting text compression
+algorithm, and Huffman coding. Compression is generally
+considerably better than that achieved by more conventional
+LZ77/LZ78-based compressors, and approaches the performance of
+the PPM family of statistical compressors.</p>
+<p><code class="computeroutput">bzip2</code> is built on top of
+<code class="computeroutput">libbzip2</code>, a flexible library for
+handling compressed data in the
+<code class="computeroutput">bzip2</code> format. This manual
+describes both how to use the program and how to work with the
+library interface. Most of the manual is devoted to this
+library, not the program, which is good news if your interest is
+only in the program.</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p><a href="#using">How to use bzip2</a> describes how to use
+ <code class="computeroutput">bzip2</code>; this is the only part
+ you need to read if you just want to know how to operate the
+ program.</p></li>
+<li style="list-style-type: disc"><p><a href="#libprog">Programming with libbzip2</a> describes the
+ programming interfaces in detail, and</p></li>
+<li style="list-style-type: disc"><p><a href="#misc">Miscellanea</a> records some
+ miscellaneous notes which I thought ought to be recorded
+ somewhere.</p></li>
+</ul></div>
+</div>
+<div class="chapter" lang="en">
+<div class="titlepage"><div><div><h2 class="title">
+<a name="using"></a>2. How to use bzip2</h2></div></div></div>
+<div class="toc">
+<p><b>Table of Contents</b></p>
+<dl>
+<dt><span class="sect1"><a href="#name">2.1. NAME</a></span></dt>
+<dt><span class="sect1"><a href="#synopsis">2.2. SYNOPSIS</a></span></dt>
+<dt><span class="sect1"><a href="#description">2.3. DESCRIPTION</a></span></dt>
+<dt><span class="sect1"><a href="#options">2.4. OPTIONS</a></span></dt>
+<dt><span class="sect1"><a href="#memory-management">2.5. MEMORY MANAGEMENT</a></span></dt>
+<dt><span class="sect1"><a href="#recovering">2.6. RECOVERING DATA FROM DAMAGED FILES</a></span></dt>
+<dt><span class="sect1"><a href="#performance">2.7. PERFORMANCE NOTES</a></span></dt>
+<dt><span class="sect1"><a href="#caveats">2.8. CAVEATS</a></span></dt>
+<dt><span class="sect1"><a href="#author">2.9. AUTHOR</a></span></dt>
+</dl>
+</div>
+<p>This chapter contains a copy of the
+<code class="computeroutput">bzip2</code> man page, and nothing
+else.</p>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="name"></a>2.1. NAME</h2></div></div></div>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p><code class="computeroutput">bzip2</code>,
+ <code class="computeroutput">bunzip2</code> - a block-sorting file
+ compressor, v1.0.4</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bzcat</code> -
+ decompresses files to stdout</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bzip2recover</code> -
+ recovers data from damaged bzip2 files</p></li>
+</ul></div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="synopsis"></a>2.2. SYNOPSIS</h2></div></div></div>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p><code class="computeroutput">bzip2</code> [
+ -cdfkqstvzVL123456789 ] [ filenames ... ]</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bunzip2</code> [
+ -fkvsVL ] [ filenames ... ]</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bzcat</code> [ -s ] [
+ filenames ... ]</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bzip2recover</code>
+ filename</p></li>
+</ul></div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="description"></a>2.3. DESCRIPTION</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> compresses files
+using the Burrows-Wheeler block sorting text compression
+algorithm, and Huffman coding. Compression is generally
+considerably better than that achieved by more conventional
+LZ77/LZ78-based compressors, and approaches the performance of
+the PPM family of statistical compressors.</p>
+<p>The command-line options are deliberately very similar to
+those of GNU <code class="computeroutput">gzip</code>, but they are
+not identical.</p>
+<p><code class="computeroutput">bzip2</code> expects a list of
+file names to accompany the command-line flags. Each file is
+replaced by a compressed version of itself, with the name
+<code class="computeroutput">original_name.bz2</code>. Each
+compressed file has the same modification date, permissions, and,
+when possible, ownership as the corresponding original, so that
+these properties can be correctly restored at decompression time.
+File name handling is naive in the sense that there is no
+mechanism for preserving original file names, permissions,
+ownerships or dates in filesystems which lack these concepts, or
+have serious file name length restrictions, such as
+MS-DOS.</p>
+<p><code class="computeroutput">bzip2</code> and
+<code class="computeroutput">bunzip2</code> will by default not
+overwrite existing files. If you want this to happen, specify
+the <code class="computeroutput">-f</code> flag.</p>
+<p>If no file names are specified,
+<code class="computeroutput">bzip2</code> compresses from standard
+input to standard output. In this case,
+<code class="computeroutput">bzip2</code> will decline to write
+compressed output to a terminal, as this would be entirely
+incomprehensible and therefore pointless.</p>
+<p><code class="computeroutput">bunzip2</code> (or
+<code class="computeroutput">bzip2 -d</code>) decompresses all
+specified files. Files which were not created by
+<code class="computeroutput">bzip2</code> will be detected and
+ignored, and a warning issued.
+<code class="computeroutput">bzip2</code> attempts to guess the
+filename for the decompressed file from that of the compressed
+file as follows:</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p><code class="computeroutput">filename.bz2 </code>
+ becomes
+ <code class="computeroutput">filename</code></p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">filename.bz </code>
+ becomes
+ <code class="computeroutput">filename</code></p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">filename.tbz2</code>
+ becomes
+ <code class="computeroutput">filename.tar</code></p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">filename.tbz </code>
+ becomes
+ <code class="computeroutput">filename.tar</code></p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">anyothername </code>
+ becomes
+ <code class="computeroutput">anyothername.out</code></p></li>
+</ul></div>
+<p>If the file does not end in one of the recognised endings,
+<code class="computeroutput">.bz2</code>,
+<code class="computeroutput">.bz</code>,
+<code class="computeroutput">.tbz2</code> or
+<code class="computeroutput">.tbz</code>,
+<code class="computeroutput">bzip2</code> complains that it cannot
+guess the name of the original file, and uses the original name
+with <code class="computeroutput">.out</code> appended.</p>
+<p>As with compression, supplying no filenames causes
+decompression from standard input to standard output.</p>
+<p><code class="computeroutput">bunzip2</code> will correctly
+decompress a file which is the concatenation of two or more
+compressed files. The result is the concatenation of the
+corresponding uncompressed files. Integrity testing
+(<code class="computeroutput">-t</code>) of concatenated compressed
+files is also supported.</p>
+<p>You can also compress or decompress files to the standard
+output by giving the <code class="computeroutput">-c</code> flag.
+Multiple files may be compressed and decompressed like this. The
+resulting outputs are fed sequentially to stdout. Compression of
+multiple files in this manner generates a stream containing
+multiple compressed file representations. Such a stream can be
+decompressed correctly only by
+<code class="computeroutput">bzip2</code> version 0.9.0 or later.
+Earlier versions of <code class="computeroutput">bzip2</code> will
+stop after decompressing the first file in the stream.</p>
+<p><code class="computeroutput">bzcat</code> (or
+<code class="computeroutput">bzip2 -dc</code>) decompresses all
+specified files to the standard output.</p>
+<p><code class="computeroutput">bzip2</code> will read arguments
+from the environment variables
+<code class="computeroutput">BZIP2</code> and
+<code class="computeroutput">BZIP</code>, in that order, and will
+process them before any arguments read from the command line.
+This gives a convenient way to supply default arguments.</p>
+<p>Compression is always performed, even if the compressed
+file is slightly larger than the original. Files of less than
+about one hundred bytes tend to get larger, since the compression
+mechanism has a constant overhead in the region of 50 bytes.
+Random data (including the output of most file compressors) is
+coded at about 8.05 bits per byte, giving an expansion of around
+0.5%.</p>
+<p>As a self-check for your protection,
+<code class="computeroutput">bzip2</code> uses 32-bit CRCs to make
+sure that the decompressed version of a file is identical to the
+original. This guards against corruption of the compressed data,
+and against undetected bugs in
+<code class="computeroutput">bzip2</code> (hopefully very unlikely).
+The chances of data corruption going undetected is microscopic,
+about one chance in four billion for each file processed. Be
+aware, though, that the check occurs upon decompression, so it
+can only tell you that something is wrong. It can't help you
+recover the original uncompressed data. You can use
+<code class="computeroutput">bzip2recover</code> to try to recover
+data from damaged files.</p>
+<p>Return values: 0 for a normal exit, 1 for environmental
+problems (file not found, invalid flags, I/O errors, etc.), 2
+to indicate a corrupt compressed file, 3 for an internal
+consistency error (eg, bug) which caused
+<code class="computeroutput">bzip2</code> to panic.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="options"></a>2.4. OPTIONS</h2></div></div></div>
+<div class="variablelist"><dl>
+<dt><span class="term"><code class="computeroutput">-c --stdout</code></span></dt>
+<dd><p>Compress or decompress to standard
+ output.</p></dd>
+<dt><span class="term"><code class="computeroutput">-d --decompress</code></span></dt>
+<dd><p>Force decompression.
+ <code class="computeroutput">bzip2</code>,
+ <code class="computeroutput">bunzip2</code> and
+ <code class="computeroutput">bzcat</code> are really the same
+ program, and the decision about what actions to take is done on
+ the basis of which name is used. This flag overrides that
+ mechanism, and forces bzip2 to decompress.</p></dd>
+<dt><span class="term"><code class="computeroutput">-z --compress</code></span></dt>
+<dd><p>The complement to
+ <code class="computeroutput">-d</code>: forces compression,
+ regardless of the invokation name.</p></dd>
+<dt><span class="term"><code class="computeroutput">-t --test</code></span></dt>
+<dd><p>Check integrity of the specified file(s), but
+ don't decompress them. This really performs a trial
+ decompression and throws away the result.</p></dd>
+<dt><span class="term"><code class="computeroutput">-f --force</code></span></dt>
+<dd>
+<p>Force overwrite of output files. Normally,
+ <code class="computeroutput">bzip2</code> will not overwrite
+ existing output files. Also forces
+ <code class="computeroutput">bzip2</code> to break hard links to
+ files, which it otherwise wouldn't do.</p>
+<p><code class="computeroutput">bzip2</code> normally declines
+ to decompress files which don't have the correct magic header
+ bytes. If forced (<code class="computeroutput">-f</code>),
+ however, it will pass such files through unmodified. This is
+ how GNU <code class="computeroutput">gzip</code> behaves.</p>
+</dd>
+<dt><span class="term"><code class="computeroutput">-k --keep</code></span></dt>
+<dd><p>Keep (don't delete) input files during
+ compression or decompression.</p></dd>
+<dt><span class="term"><code class="computeroutput">-s --small</code></span></dt>
+<dd>
+<p>Reduce memory usage, for compression,
+ decompression and testing. Files are decompressed and tested
+ using a modified algorithm which only requires 2.5 bytes per
+ block byte. This means any file can be decompressed in 2300k
+ of memory, albeit at about half the normal speed.</p>
+<p>During compression, <code class="computeroutput">-s</code>
+ selects a block size of 200k, which limits memory use to around
+ the same figure, at the expense of your compression ratio. In
+ short, if your machine is low on memory (8 megabytes or less),
+ use <code class="computeroutput">-s</code> for everything. See
+ <a href="#memory-management">MEMORY MANAGEMENT</a> below.</p>
+</dd>
+<dt><span class="term"><code class="computeroutput">-q --quiet</code></span></dt>
+<dd><p>Suppress non-essential warning messages.
+ Messages pertaining to I/O errors and other critical events
+ will not be suppressed.</p></dd>
+<dt><span class="term"><code class="computeroutput">-v --verbose</code></span></dt>
+<dd><p>Verbose mode -- show the compression ratio for
+ each file processed. Further
+ <code class="computeroutput">-v</code>'s increase the verbosity
+ level, spewing out lots of information which is primarily of
+ interest for diagnostic purposes.</p></dd>
+<dt><span class="term"><code class="computeroutput">-L --license -V --version</code></span></dt>
+<dd><p>Display the software version, license terms and
+ conditions.</p></dd>
+<dt><span class="term"><code class="computeroutput">-1</code> (or
+ <code class="computeroutput">--fast</code>) to
+ <code class="computeroutput">-9</code> (or
+ <code class="computeroutput">-best</code>)</span></dt>
+<dd><p>Set the block size to 100 k, 200 k ... 900 k
+ when compressing. Has no effect when decompressing. See <a href="#memory-management">MEMORY MANAGEMENT</a> below. The
+ <code class="computeroutput">--fast</code> and
+ <code class="computeroutput">--best</code> aliases are primarily
+ for GNU <code class="computeroutput">gzip</code> compatibility.
+ In particular, <code class="computeroutput">--fast</code> doesn't
+ make things significantly faster. And
+ <code class="computeroutput">--best</code> merely selects the
+ default behaviour.</p></dd>
+<dt><span class="term"><code class="computeroutput">--</code></span></dt>
+<dd><p>Treats all subsequent arguments as file names,
+ even if they start with a dash. This is so you can handle
+ files with names beginning with a dash, for example:
+ <code class="computeroutput">bzip2 --
+ -myfilename</code>.</p></dd>
+<dt>
+<span class="term"><code class="computeroutput">--repetitive-fast</code>, </span><span class="term"><code class="computeroutput">--repetitive-best</code></span>
+</dt>
+<dd><p>These flags are redundant in versions 0.9.5 and
+ above. They provided some coarse control over the behaviour of
+ the sorting algorithm in earlier versions, which was sometimes
+ useful. 0.9.5 and above have an improved algorithm which
+ renders these flags irrelevant.</p></dd>
+</dl></div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="memory-management"></a>2.5. MEMORY MANAGEMENT</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> compresses large
+files in blocks. The block size affects both the compression
+ratio achieved, and the amount of memory needed for compression
+and decompression. The flags <code class="computeroutput">-1</code>
+through <code class="computeroutput">-9</code> specify the block
+size to be 100,000 bytes through 900,000 bytes (the default)
+respectively. At decompression time, the block size used for
+compression is read from the header of the compressed file, and
+<code class="computeroutput">bunzip2</code> then allocates itself
+just enough memory to decompress the file. Since block sizes are
+stored in compressed files, it follows that the flags
+<code class="computeroutput">-1</code> to
+<code class="computeroutput">-9</code> are irrelevant to and so
+ignored during decompression.</p>
+<p>Compression and decompression requirements, in bytes, can be
+estimated as:</p>
+<pre class="programlisting">Compression: 400k + ( 8 x block size )
+
+Decompression: 100k + ( 4 x block size ), or
+ 100k + ( 2.5 x block size )</pre>
+<p>Larger block sizes give rapidly diminishing marginal
+returns. Most of the compression comes from the first two or
+three hundred k of block size, a fact worth bearing in mind when
+using <code class="computeroutput">bzip2</code> on small machines.
+It is also important to appreciate that the decompression memory
+requirement is set at compression time by the choice of block
+size.</p>
+<p>For files compressed with the default 900k block size,
+<code class="computeroutput">bunzip2</code> will require about 3700
+kbytes to decompress. To support decompression of any file on a
+4 megabyte machine, <code class="computeroutput">bunzip2</code> has
+an option to decompress using approximately half this amount of
+memory, about 2300 kbytes. Decompression speed is also halved,
+so you should use this option only where necessary. The relevant
+flag is <code class="computeroutput">-s</code>.</p>
+<p>In general, try and use the largest block size memory
+constraints allow, since that maximises the compression achieved.
+Compression and decompression speed are virtually unaffected by
+block size.</p>
+<p>Another significant point applies to files which fit in a
+single block -- that means most files you'd encounter using a
+large block size. The amount of real memory touched is
+proportional to the size of the file, since the file is smaller
+than a block. For example, compressing a file 20,000 bytes long
+with the flag <code class="computeroutput">-9</code> will cause the
+compressor to allocate around 7600k of memory, but only touch
+400k + 20000 * 8 = 560 kbytes of it. Similarly, the decompressor
+will allocate 3700k but only touch 100k + 20000 * 4 = 180
+kbytes.</p>
+<p>Here is a table which summarises the maximum memory usage
+for different block sizes. Also recorded is the total compressed
+size for 14 files of the Calgary Text Compression Corpus
+totalling 3,141,622 bytes. This column gives some feel for how
+compression varies with block size. These figures tend to
+understate the advantage of larger block sizes for larger files,
+since the Corpus is dominated by smaller files.</p>
+<pre class="programlisting"> Compress Decompress Decompress Corpus
+Flag usage usage -s usage Size
+
+ -1 1200k 500k 350k 914704
+ -2 2000k 900k 600k 877703
+ -3 2800k 1300k 850k 860338
+ -4 3600k 1700k 1100k 846899
+ -5 4400k 2100k 1350k 845160
+ -6 5200k 2500k 1600k 838626
+ -7 6100k 2900k 1850k 834096
+ -8 6800k 3300k 2100k 828642
+ -9 7600k 3700k 2350k 828642</pre>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="recovering"></a>2.6. RECOVERING DATA FROM DAMAGED FILES</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> compresses files in
+blocks, usually 900kbytes long. Each block is handled
+independently. If a media or transmission error causes a
+multi-block <code class="computeroutput">.bz2</code> file to become
+damaged, it may be possible to recover data from the undamaged
+blocks in the file.</p>
+<p>The compressed representation of each block is delimited by
+a 48-bit pattern, which makes it possible to find the block
+boundaries with reasonable certainty. Each block also carries
+its own 32-bit CRC, so damaged blocks can be distinguished from
+undamaged ones.</p>
+<p><code class="computeroutput">bzip2recover</code> is a simple
+program whose purpose is to search for blocks in
+<code class="computeroutput">.bz2</code> files, and write each block
+out into its own <code class="computeroutput">.bz2</code> file. You
+can then use <code class="computeroutput">bzip2 -t</code> to test
+the integrity of the resulting files, and decompress those which
+are undamaged.</p>
+<p><code class="computeroutput">bzip2recover</code> takes a
+single argument, the name of the damaged file, and writes a
+number of files <code class="computeroutput">rec0001file.bz2</code>,
+<code class="computeroutput">rec0002file.bz2</code>, etc, containing
+the extracted blocks. The output filenames are designed so that
+the use of wildcards in subsequent processing -- for example,
+<code class="computeroutput">bzip2 -dc rec*file.bz2 &gt;
+recovered_data</code> -- lists the files in the correct
+order.</p>
+<p><code class="computeroutput">bzip2recover</code> should be of
+most use dealing with large <code class="computeroutput">.bz2</code>
+files, as these will contain many blocks. It is clearly futile
+to use it on damaged single-block files, since a damaged block
+cannot be recovered. If you wish to minimise any potential data
+loss through media or transmission errors, you might consider
+compressing with a smaller block size.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="performance"></a>2.7. PERFORMANCE NOTES</h2></div></div></div>
+<p>The sorting phase of compression gathers together similar
+strings in the file. Because of this, files containing very long
+runs of repeated symbols, like "aabaabaabaab ..." (repeated
+several hundred times) may compress more slowly than normal.
+Versions 0.9.5 and above fare much better than previous versions
+in this respect. The ratio between worst-case and average-case
+compression time is in the region of 10:1. For previous
+versions, this figure was more like 100:1. You can use the
+<code class="computeroutput">-vvvv</code> option to monitor progress
+in great detail, if you want.</p>
+<p>Decompression speed is unaffected by these
+phenomena.</p>
+<p><code class="computeroutput">bzip2</code> usually allocates
+several megabytes of memory to operate in, and then charges all
+over it in a fairly random fashion. This means that performance,
+both for compressing and decompressing, is largely determined by
+the speed at which your machine can service cache misses.
+Because of this, small changes to the code to reduce the miss
+rate have been observed to give disproportionately large
+performance improvements. I imagine
+<code class="computeroutput">bzip2</code> will perform best on
+machines with very large caches.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="caveats"></a>2.8. CAVEATS</h2></div></div></div>
+<p>I/O error messages are not as helpful as they could be.
+<code class="computeroutput">bzip2</code> tries hard to detect I/O
+errors and exit cleanly, but the details of what the problem is
+sometimes seem rather misleading.</p>
+<p>This manual page pertains to version 1.0.5 of
+<code class="computeroutput">bzip2</code>. Compressed data created by
+this version is entirely forwards and backwards compatible with the
+previous public releases, versions 0.1pl2, 0.9.0 and 0.9.5, 1.0.0,
+1.0.1, 1.0.2 and 1.0.3, but with the following exception: 0.9.0 and
+above can correctly decompress multiple concatenated compressed files.
+0.1pl2 cannot do this; it will stop after decompressing just the first
+file in the stream.</p>
+<p><code class="computeroutput">bzip2recover</code> versions
+prior to 1.0.2 used 32-bit integers to represent bit positions in
+compressed files, so it could not handle compressed files more
+than 512 megabytes long. Versions 1.0.2 and above use 64-bit ints
+on some platforms which support them (GNU supported targets, and
+Windows). To establish whether or not
+<code class="computeroutput">bzip2recover</code> was built with such
+a limitation, run it without arguments. In any event you can
+build yourself an unlimited version if you can recompile it with
+<code class="computeroutput">MaybeUInt64</code> set to be an
+unsigned 64-bit integer.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="author"></a>2.9. AUTHOR</h2></div></div></div>
+<p>Julian Seward,
+<code class="computeroutput">jseward@bzip.org</code></p>
+<p>The ideas embodied in
+<code class="computeroutput">bzip2</code> are due to (at least) the
+following people: Michael Burrows and David Wheeler (for the
+block sorting transformation), David Wheeler (again, for the
+Huffman coder), Peter Fenwick (for the structured coding model in
+the original <code class="computeroutput">bzip</code>, and many
+refinements), and Alistair Moffat, Radford Neal and Ian Witten
+(for the arithmetic coder in the original
+<code class="computeroutput">bzip</code>). I am much indebted for
+their help, support and advice. See the manual in the source
+distribution for pointers to sources of documentation. Christian
+von Roques encouraged me to look for faster sorting algorithms,
+so as to speed up compression. Bela Lubkin encouraged me to
+improve the worst-case compression performance.
+Donna Robinson XMLised the documentation.
+Many people sent
+patches, helped with portability problems, lent machines, gave
+advice and were generally helpful.</p>
+</div>
+</div>
+<div class="chapter" lang="en">
+<div class="titlepage"><div><div><h2 class="title">
+<a name="libprog"></a>3. 
+Programming with <code class="computeroutput">libbzip2</code>
+</h2></div></div></div>
+<div class="toc">
+<p><b>Table of Contents</b></p>
+<dl>
+<dt><span class="sect1"><a href="#top-level">3.1. Top-level structure</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#ll-summary">3.1.1. Low-level summary</a></span></dt>
+<dt><span class="sect2"><a href="#hl-summary">3.1.2. High-level summary</a></span></dt>
+<dt><span class="sect2"><a href="#util-fns-summary">3.1.3. Utility functions summary</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#err-handling">3.2. Error handling</a></span></dt>
+<dt><span class="sect1"><a href="#low-level">3.3. Low-level interface</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzcompress-init">3.3.1. <code class="computeroutput">BZ2_bzCompressInit</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzCompress">3.3.2. <code class="computeroutput">BZ2_bzCompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzCompress-end">3.3.3. <code class="computeroutput">BZ2_bzCompressEnd</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress-init">3.3.4. <code class="computeroutput">BZ2_bzDecompressInit</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress">3.3.5. <code class="computeroutput">BZ2_bzDecompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzDecompress-end">3.3.6. <code class="computeroutput">BZ2_bzDecompressEnd</code></a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#hl-interface">3.4. High-level interface</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzreadopen">3.4.1. <code class="computeroutput">BZ2_bzReadOpen</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzread">3.4.2. <code class="computeroutput">BZ2_bzRead</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzreadgetunused">3.4.3. <code class="computeroutput">BZ2_bzReadGetUnused</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzreadclose">3.4.4. <code class="computeroutput">BZ2_bzReadClose</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwriteopen">3.4.5. <code class="computeroutput">BZ2_bzWriteOpen</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwrite">3.4.6. <code class="computeroutput">BZ2_bzWrite</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzwriteclose">3.4.7. <code class="computeroutput">BZ2_bzWriteClose</code></a></span></dt>
+<dt><span class="sect2"><a href="#embed">3.4.8. Handling embedded compressed data streams</a></span></dt>
+<dt><span class="sect2"><a href="#std-rdwr">3.4.9. Standard file-reading/writing code</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#util-fns">3.5. Utility functions</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#bzbufftobuffcompress">3.5.1. <code class="computeroutput">BZ2_bzBuffToBuffCompress</code></a></span></dt>
+<dt><span class="sect2"><a href="#bzbufftobuffdecompress">3.5.2. <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code></a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#zlib-compat">3.6. <code class="computeroutput">zlib</code> compatibility functions</a></span></dt>
+<dt><span class="sect1"><a href="#stdio-free">3.7. Using the library in a <code class="computeroutput">stdio</code>-free environment</a></span></dt>
+<dd><dl>
+<dt><span class="sect2"><a href="#stdio-bye">3.7.1. Getting rid of <code class="computeroutput">stdio</code></a></span></dt>
+<dt><span class="sect2"><a href="#critical-error">3.7.2. Critical error handling</a></span></dt>
+</dl></dd>
+<dt><span class="sect1"><a href="#win-dll">3.8. Making a Windows DLL</a></span></dt>
+</dl>
+</div>
+<p>This chapter describes the programming interface to
+<code class="computeroutput">libbzip2</code>.</p>
+<p>For general background information, particularly about
+memory use and performance aspects, you'd be well advised to read
+<a href="#using">How to use bzip2</a> as well.</p>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="top-level"></a>3.1. Top-level structure</h2></div></div></div>
+<p><code class="computeroutput">libbzip2</code> is a flexible
+library for compressing and decompressing data in the
+<code class="computeroutput">bzip2</code> data format. Although
+packaged as a single entity, it helps to regard the library as
+three separate parts: the low level interface, and the high level
+interface, and some utility functions.</p>
+<p>The structure of
+<code class="computeroutput">libbzip2</code>'s interfaces is similar
+to that of Jean-loup Gailly's and Mark Adler's excellent
+<code class="computeroutput">zlib</code> library.</p>
+<p>All externally visible symbols have names beginning
+<code class="computeroutput">BZ2_</code>. This is new in version
+1.0. The intention is to minimise pollution of the namespaces of
+library clients.</p>
+<p>To use any part of the library, you need to
+<code class="computeroutput">#include &lt;bzlib.h&gt;</code>
+into your sources.</p>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="ll-summary"></a>3.1.1. Low-level summary</h3></div></div></div>
+<p>This interface provides services for compressing and
+decompressing data in memory. There's no provision for dealing
+with files, streams or any other I/O mechanisms, just straight
+memory-to-memory work. In fact, this part of the library can be
+compiled without inclusion of
+<code class="computeroutput">stdio.h</code>, which may be helpful
+for embedded applications.</p>
+<p>The low-level part of the library has no global variables
+and is therefore thread-safe.</p>
+<p>Six routines make up the low level interface:
+<code class="computeroutput">BZ2_bzCompressInit</code>,
+<code class="computeroutput">BZ2_bzCompress</code>, and
+<code class="computeroutput">BZ2_bzCompressEnd</code> for
+compression, and a corresponding trio
+<code class="computeroutput">BZ2_bzDecompressInit</code>,
+<code class="computeroutput">BZ2_bzDecompress</code> and
+<code class="computeroutput">BZ2_bzDecompressEnd</code> for
+decompression. The <code class="computeroutput">*Init</code>
+functions allocate memory for compression/decompression and do
+other initialisations, whilst the
+<code class="computeroutput">*End</code> functions close down
+operations and release memory.</p>
+<p>The real work is done by
+<code class="computeroutput">BZ2_bzCompress</code> and
+<code class="computeroutput">BZ2_bzDecompress</code>. These
+compress and decompress data from a user-supplied input buffer to
+a user-supplied output buffer. These buffers can be any size;
+arbitrary quantities of data are handled by making repeated calls
+to these functions. This is a flexible mechanism allowing a
+consumer-pull style of activity, or producer-push, or a mixture
+of both.</p>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="hl-summary"></a>3.1.2. High-level summary</h3></div></div></div>
+<p>This interface provides some handy wrappers around the
+low-level interface to facilitate reading and writing
+<code class="computeroutput">bzip2</code> format files
+(<code class="computeroutput">.bz2</code> files). The routines
+provide hooks to facilitate reading files in which the
+<code class="computeroutput">bzip2</code> data stream is embedded
+within some larger-scale file structure, or where there are
+multiple <code class="computeroutput">bzip2</code> data streams
+concatenated end-to-end.</p>
+<p>For reading files,
+<code class="computeroutput">BZ2_bzReadOpen</code>,
+<code class="computeroutput">BZ2_bzRead</code>,
+<code class="computeroutput">BZ2_bzReadClose</code> and
+<code class="computeroutput">BZ2_bzReadGetUnused</code> are
+supplied. For writing files,
+<code class="computeroutput">BZ2_bzWriteOpen</code>,
+<code class="computeroutput">BZ2_bzWrite</code> and
+<code class="computeroutput">BZ2_bzWriteFinish</code> are
+available.</p>
+<p>As with the low-level library, no global variables are used
+so the library is per se thread-safe. However, if I/O errors
+occur whilst reading or writing the underlying compressed files,
+you may have to consult <code class="computeroutput">errno</code> to
+determine the cause of the error. In that case, you'd need a C
+library which correctly supports
+<code class="computeroutput">errno</code> in a multithreaded
+environment.</p>
+<p>To make the library a little simpler and more portable,
+<code class="computeroutput">BZ2_bzReadOpen</code> and
+<code class="computeroutput">BZ2_bzWriteOpen</code> require you to
+pass them file handles (<code class="computeroutput">FILE*</code>s)
+which have previously been opened for reading or writing
+respectively. That avoids portability problems associated with
+file operations and file attributes, whilst not being much of an
+imposition on the programmer.</p>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="util-fns-summary"></a>3.1.3. Utility functions summary</h3></div></div></div>
+<p>For very simple needs,
+<code class="computeroutput">BZ2_bzBuffToBuffCompress</code> and
+<code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> are
+provided. These compress data in memory from one buffer to
+another buffer in a single function call. You should assess
+whether these functions fulfill your memory-to-memory
+compression/decompression requirements before investing effort in
+understanding the more general but more complex low-level
+interface.</p>
+<p>Yoshioka Tsuneo
+(<code class="computeroutput">tsuneo@rr.iij4u.or.jp</code>) has
+contributed some functions to give better
+<code class="computeroutput">zlib</code> compatibility. These
+functions are <code class="computeroutput">BZ2_bzopen</code>,
+<code class="computeroutput">BZ2_bzread</code>,
+<code class="computeroutput">BZ2_bzwrite</code>,
+<code class="computeroutput">BZ2_bzflush</code>,
+<code class="computeroutput">BZ2_bzclose</code>,
+<code class="computeroutput">BZ2_bzerror</code> and
+<code class="computeroutput">BZ2_bzlibVersion</code>. You may find
+these functions more convenient for simple file reading and
+writing, than those in the high-level interface. These functions
+are not (yet) officially part of the library, and are minimally
+documented here. If they break, you get to keep all the pieces.
+I hope to document them properly when time permits.</p>
+<p>Yoshioka also contributed modifications to allow the
+library to be built as a Windows DLL.</p>
+</div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="err-handling"></a>3.2. Error handling</h2></div></div></div>
+<p>The library is designed to recover cleanly in all
+situations, including the worst-case situation of decompressing
+random data. I'm not 100% sure that it can always do this, so
+you might want to add a signal handler to catch segmentation
+violations during decompression if you are feeling especially
+paranoid. I would be interested in hearing more about the
+robustness of the library to corrupted compressed data.</p>
+<p>Version 1.0.3 more robust in this respect than any
+previous version. Investigations with Valgrind (a tool for detecting
+problems with memory management) indicate
+that, at least for the few files I tested, all single-bit errors
+in the decompressed data are caught properly, with no
+segmentation faults, no uses of uninitialised data, no out of
+range reads or writes, and no infinite looping in the decompressor.
+So it's certainly pretty robust, although
+I wouldn't claim it to be totally bombproof.</p>
+<p>The file <code class="computeroutput">bzlib.h</code> contains
+all definitions needed to use the library. In particular, you
+should definitely not include
+<code class="computeroutput">bzlib_private.h</code>.</p>
+<p>In <code class="computeroutput">bzlib.h</code>, the various
+return values are defined. The following list is not intended as
+an exhaustive description of the circumstances in which a given
+value may be returned -- those descriptions are given later.
+Rather, it is intended to convey the rough meaning of each return
+value. The first five actions are normal and not intended to
+denote an error situation.</p>
+<div class="variablelist"><dl>
+<dt><span class="term"><code class="computeroutput">BZ_OK</code></span></dt>
+<dd><p>The requested action was completed
+ successfully.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_RUN_OK, BZ_FLUSH_OK,
+ BZ_FINISH_OK</code></span></dt>
+<dd><p>In
+ <code class="computeroutput">BZ2_bzCompress</code>, the requested
+ flush/finish/nothing-special action was completed
+ successfully.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_STREAM_END</code></span></dt>
+<dd><p>Compression of data was completed, or the
+ logical stream end was detected during
+ decompression.</p></dd>
+</dl></div>
+<p>The following return values indicate an error of some
+kind.</p>
+<div class="variablelist"><dl>
+<dt><span class="term"><code class="computeroutput">BZ_CONFIG_ERROR</code></span></dt>
+<dd><p>Indicates that the library has been improperly
+ compiled on your platform -- a major configuration error.
+ Specifically, it means that
+ <code class="computeroutput">sizeof(char)</code>,
+ <code class="computeroutput">sizeof(short)</code> and
+ <code class="computeroutput">sizeof(int)</code> are not 1, 2 and
+ 4 respectively, as they should be. Note that the library
+ should still work properly on 64-bit platforms which follow
+ the LP64 programming model -- that is, where
+ <code class="computeroutput">sizeof(long)</code> and
+ <code class="computeroutput">sizeof(void*)</code> are 8. Under
+ LP64, <code class="computeroutput">sizeof(int)</code> is still 4,
+ so <code class="computeroutput">libbzip2</code>, which doesn't
+ use the <code class="computeroutput">long</code> type, is
+ OK.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_SEQUENCE_ERROR</code></span></dt>
+<dd><p>When using the library, it is important to call
+ the functions in the correct sequence and with data structures
+ (buffers etc) in the correct states.
+ <code class="computeroutput">libbzip2</code> checks as much as it
+ can to ensure this is happening, and returns
+ <code class="computeroutput">BZ_SEQUENCE_ERROR</code> if not.
+ Code which complies precisely with the function semantics, as
+ detailed below, should never receive this value; such an event
+ denotes buggy code which you should
+ investigate.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_PARAM_ERROR</code></span></dt>
+<dd><p>Returned when a parameter to a function call is
+ out of range or otherwise manifestly incorrect. As with
+ <code class="computeroutput">BZ_SEQUENCE_ERROR</code>, this
+ denotes a bug in the client code. The distinction between
+ <code class="computeroutput">BZ_PARAM_ERROR</code> and
+ <code class="computeroutput">BZ_SEQUENCE_ERROR</code> is a bit
+ hazy, but still worth making.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_MEM_ERROR</code></span></dt>
+<dd><p>Returned when a request to allocate memory
+ failed. Note that the quantity of memory needed to decompress
+ a stream cannot be determined until the stream's header has
+ been read. So
+ <code class="computeroutput">BZ2_bzDecompress</code> and
+ <code class="computeroutput">BZ2_bzRead</code> may return
+ <code class="computeroutput">BZ_MEM_ERROR</code> even though some
+ of the compressed data has been read. The same is not true
+ for compression; once
+ <code class="computeroutput">BZ2_bzCompressInit</code> or
+ <code class="computeroutput">BZ2_bzWriteOpen</code> have
+ successfully completed,
+ <code class="computeroutput">BZ_MEM_ERROR</code> cannot
+ occur.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_DATA_ERROR</code></span></dt>
+<dd><p>Returned when a data integrity error is
+ detected during decompression. Most importantly, this means
+ when stored and computed CRCs for the data do not match. This
+ value is also returned upon detection of any other anomaly in
+ the compressed data.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_DATA_ERROR_MAGIC</code></span></dt>
+<dd><p>As a special case of
+ <code class="computeroutput">BZ_DATA_ERROR</code>, it is
+ sometimes useful to know when the compressed stream does not
+ start with the correct magic bytes (<code class="computeroutput">'B' 'Z'
+ 'h'</code>).</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_IO_ERROR</code></span></dt>
+<dd><p>Returned by
+ <code class="computeroutput">BZ2_bzRead</code> and
+ <code class="computeroutput">BZ2_bzWrite</code> when there is an
+ error reading or writing in the compressed file, and by
+ <code class="computeroutput">BZ2_bzReadOpen</code> and
+ <code class="computeroutput">BZ2_bzWriteOpen</code> for attempts
+ to use a file for which the error indicator (viz,
+ <code class="computeroutput">ferror(f)</code>) is set. On
+ receipt of <code class="computeroutput">BZ_IO_ERROR</code>, the
+ caller should consult <code class="computeroutput">errno</code>
+ and/or <code class="computeroutput">perror</code> to acquire
+ operating-system specific information about the
+ problem.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_UNEXPECTED_EOF</code></span></dt>
+<dd><p>Returned by
+ <code class="computeroutput">BZ2_bzRead</code> when the
+ compressed file finishes before the logical end of stream is
+ detected.</p></dd>
+<dt><span class="term"><code class="computeroutput">BZ_OUTBUFF_FULL</code></span></dt>
+<dd><p>Returned by
+ <code class="computeroutput">BZ2_bzBuffToBuffCompress</code> and
+ <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> to
+ indicate that the output data will not fit into the output
+ buffer provided.</p></dd>
+</dl></div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="low-level"></a>3.3. Low-level interface</h2></div></div></div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzcompress-init"></a>3.3.1. <code class="computeroutput">BZ2_bzCompressInit</code></h3></div></div></div>
+<pre class="programlisting">typedef struct {
+ char *next_in;
+ unsigned int avail_in;
+ unsigned int total_in_lo32;
+ unsigned int total_in_hi32;
+
+ char *next_out;
+ unsigned int avail_out;
+ unsigned int total_out_lo32;
+ unsigned int total_out_hi32;
+
+ void *state;
+
+ void *(*bzalloc)(void *,int,int);
+ void (*bzfree)(void *,void *);
+ void *opaque;
+} bz_stream;
+
+int BZ2_bzCompressInit ( bz_stream *strm,
+ int blockSize100k,
+ int verbosity,
+ int workFactor );</pre>
+<p>Prepares for compression. The
+<code class="computeroutput">bz_stream</code> structure holds all
+data pertaining to the compression activity. A
+<code class="computeroutput">bz_stream</code> structure should be
+allocated and initialised prior to the call. The fields of
+<code class="computeroutput">bz_stream</code> comprise the entirety
+of the user-visible data. <code class="computeroutput">state</code>
+is a pointer to the private data structures required for
+compression.</p>
+<p>Custom memory allocators are supported, via fields
+<code class="computeroutput">bzalloc</code>,
+<code class="computeroutput">bzfree</code>, and
+<code class="computeroutput">opaque</code>. The value
+<code class="computeroutput">opaque</code> is passed to as the first
+argument to all calls to <code class="computeroutput">bzalloc</code>
+and <code class="computeroutput">bzfree</code>, but is otherwise
+ignored by the library. The call <code class="computeroutput">bzalloc (
+opaque, n, m )</code> is expected to return a pointer
+<code class="computeroutput">p</code> to <code class="computeroutput">n *
+m</code> bytes of memory, and <code class="computeroutput">bzfree (
+opaque, p )</code> should free that memory.</p>
+<p>If you don't want to use a custom memory allocator, set
+<code class="computeroutput">bzalloc</code>,
+<code class="computeroutput">bzfree</code> and
+<code class="computeroutput">opaque</code> to
+<code class="computeroutput">NULL</code>, and the library will then
+use the standard <code class="computeroutput">malloc</code> /
+<code class="computeroutput">free</code> routines.</p>
+<p>Before calling
+<code class="computeroutput">BZ2_bzCompressInit</code>, fields
+<code class="computeroutput">bzalloc</code>,
+<code class="computeroutput">bzfree</code> and
+<code class="computeroutput">opaque</code> should be filled
+appropriately, as just described. Upon return, the internal
+state will have been allocated and initialised, and
+<code class="computeroutput">total_in_lo32</code>,
+<code class="computeroutput">total_in_hi32</code>,
+<code class="computeroutput">total_out_lo32</code> and
+<code class="computeroutput">total_out_hi32</code> will have been
+set to zero. These four fields are used by the library to inform
+the caller of the total amount of data passed into and out of the
+library, respectively. You should not try to change them. As of
+version 1.0, 64-bit counts are maintained, even on 32-bit
+platforms, using the <code class="computeroutput">_hi32</code>
+fields to store the upper 32 bits of the count. So, for example,
+the total amount of data in is <code class="computeroutput">(total_in_hi32
+&lt;&lt; 32) + total_in_lo32</code>.</p>
+<p>Parameter <code class="computeroutput">blockSize100k</code>
+specifies the block size to be used for compression. It should
+be a value between 1 and 9 inclusive, and the actual block size
+used is 100000 x this figure. 9 gives the best compression but
+takes most memory.</p>
+<p>Parameter <code class="computeroutput">verbosity</code> should
+be set to a number between 0 and 4 inclusive. 0 is silent, and
+greater numbers give increasingly verbose monitoring/debugging
+output. If the library has been compiled with
+<code class="computeroutput">-DBZ_NO_STDIO</code>, no such output
+will appear for any verbosity setting.</p>
+<p>Parameter <code class="computeroutput">workFactor</code>
+controls how the compression phase behaves when presented with
+worst case, highly repetitive, input data. If compression runs
+into difficulties caused by repetitive data, the library switches
+from the standard sorting algorithm to a fallback algorithm. The
+fallback is slower than the standard algorithm by perhaps a
+factor of three, but always behaves reasonably, no matter how bad
+the input.</p>
+<p>Lower values of <code class="computeroutput">workFactor</code>
+reduce the amount of effort the standard algorithm will expend
+before resorting to the fallback. You should set this parameter
+carefully; too low, and many inputs will be handled by the
+fallback algorithm and so compress rather slowly, too high, and
+your average-to-worst case compression times can become very
+large. The default value of 30 gives reasonable behaviour over a
+wide range of circumstances.</p>
+<p>Allowable values range from 0 to 250 inclusive. 0 is a
+special case, equivalent to using the default value of 30.</p>
+<p>Note that the compressed output generated is the same
+regardless of whether or not the fallback algorithm is
+used.</p>
+<p>Be aware also that this parameter may disappear entirely in
+future versions of the library. In principle it should be
+possible to devise a good way to automatically choose which
+algorithm to use. Such a mechanism would render the parameter
+obsolete.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if strm is NULL
+ or blockSize &lt; 1 or blockSize &gt; 9
+ or verbosity &lt; 0 or verbosity &gt; 4
+ or workFactor &lt; 0 or workFactor &gt; 250
+BZ_MEM_ERROR
+ if not enough memory is available
+BZ_OK
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzCompress
+ if BZ_OK is returned
+ no specific action needed in case of error</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzCompress"></a>3.3.2. <code class="computeroutput">BZ2_bzCompress</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzCompress ( bz_stream *strm, int action );</pre>
+<p>Provides more input and/or output buffer space for the
+library. The caller maintains input and output buffers, and
+calls <code class="computeroutput">BZ2_bzCompress</code> to transfer
+data between them.</p>
+<p>Before each call to
+<code class="computeroutput">BZ2_bzCompress</code>,
+<code class="computeroutput">next_in</code> should point at the data
+to be compressed, and <code class="computeroutput">avail_in</code>
+should indicate how many bytes the library may read.
+<code class="computeroutput">BZ2_bzCompress</code> updates
+<code class="computeroutput">next_in</code>,
+<code class="computeroutput">avail_in</code> and
+<code class="computeroutput">total_in</code> to reflect the number
+of bytes it has read.</p>
+<p>Similarly, <code class="computeroutput">next_out</code> should
+point to a buffer in which the compressed data is to be placed,
+with <code class="computeroutput">avail_out</code> indicating how
+much output space is available.
+<code class="computeroutput">BZ2_bzCompress</code> updates
+<code class="computeroutput">next_out</code>,
+<code class="computeroutput">avail_out</code> and
+<code class="computeroutput">total_out</code> to reflect the number
+of bytes output.</p>
+<p>You may provide and remove as little or as much data as you
+like on each call of
+<code class="computeroutput">BZ2_bzCompress</code>. In the limit,
+it is acceptable to supply and remove data one byte at a time,
+although this would be terribly inefficient. You should always
+ensure that at least one byte of output space is available at
+each call.</p>
+<p>A second purpose of
+<code class="computeroutput">BZ2_bzCompress</code> is to request a
+change of mode of the compressed stream.</p>
+<p>Conceptually, a compressed stream can be in one of four
+states: IDLE, RUNNING, FLUSHING and FINISHING. Before
+initialisation
+(<code class="computeroutput">BZ2_bzCompressInit</code>) and after
+termination (<code class="computeroutput">BZ2_bzCompressEnd</code>),
+a stream is regarded as IDLE.</p>
+<p>Upon initialisation
+(<code class="computeroutput">BZ2_bzCompressInit</code>), the stream
+is placed in the RUNNING state. Subsequent calls to
+<code class="computeroutput">BZ2_bzCompress</code> should pass
+<code class="computeroutput">BZ_RUN</code> as the requested action;
+other actions are illegal and will result in
+<code class="computeroutput">BZ_SEQUENCE_ERROR</code>.</p>
+<p>At some point, the calling program will have provided all
+the input data it wants to. It will then want to finish up -- in
+effect, asking the library to process any data it might have
+buffered internally. In this state,
+<code class="computeroutput">BZ2_bzCompress</code> will no longer
+attempt to read data from
+<code class="computeroutput">next_in</code>, but it will want to
+write data to <code class="computeroutput">next_out</code>. Because
+the output buffer supplied by the user can be arbitrarily small,
+the finishing-up operation cannot necessarily be done with a
+single call of
+<code class="computeroutput">BZ2_bzCompress</code>.</p>
+<p>Instead, the calling program passes
+<code class="computeroutput">BZ_FINISH</code> as an action to
+<code class="computeroutput">BZ2_bzCompress</code>. This changes
+the stream's state to FINISHING. Any remaining input (ie,
+<code class="computeroutput">next_in[0 .. avail_in-1]</code>) is
+compressed and transferred to the output buffer. To do this,
+<code class="computeroutput">BZ2_bzCompress</code> must be called
+repeatedly until all the output has been consumed. At that
+point, <code class="computeroutput">BZ2_bzCompress</code> returns
+<code class="computeroutput">BZ_STREAM_END</code>, and the stream's
+state is set back to IDLE.
+<code class="computeroutput">BZ2_bzCompressEnd</code> should then be
+called.</p>
+<p>Just to make sure the calling program does not cheat, the
+library makes a note of <code class="computeroutput">avail_in</code>
+at the time of the first call to
+<code class="computeroutput">BZ2_bzCompress</code> which has
+<code class="computeroutput">BZ_FINISH</code> as an action (ie, at
+the time the program has announced its intention to not supply
+any more input). By comparing this value with that of
+<code class="computeroutput">avail_in</code> over subsequent calls
+to <code class="computeroutput">BZ2_bzCompress</code>, the library
+can detect any attempts to slip in more data to compress. Any
+calls for which this is detected will return
+<code class="computeroutput">BZ_SEQUENCE_ERROR</code>. This
+indicates a programming mistake which should be corrected.</p>
+<p>Instead of asking to finish, the calling program may ask
+<code class="computeroutput">BZ2_bzCompress</code> to take all the
+remaining input, compress it and terminate the current
+(Burrows-Wheeler) compression block. This could be useful for
+error control purposes. The mechanism is analogous to that for
+finishing: call <code class="computeroutput">BZ2_bzCompress</code>
+with an action of <code class="computeroutput">BZ_FLUSH</code>,
+remove output data, and persist with the
+<code class="computeroutput">BZ_FLUSH</code> action until the value
+<code class="computeroutput">BZ_RUN</code> is returned. As with
+finishing, <code class="computeroutput">BZ2_bzCompress</code>
+detects any attempt to provide more input data once the flush has
+begun.</p>
+<p>Once the flush is complete, the stream returns to the
+normal RUNNING state.</p>
+<p>This all sounds pretty complex, but isn't really. Here's a
+table which shows which actions are allowable in each state, what
+action will be taken, what the next state is, and what the
+non-error return values are. Note that you can't explicitly ask
+what state the stream is in, but nor do you need to -- it can be
+inferred from the values returned by
+<code class="computeroutput">BZ2_bzCompress</code>.</p>
+<pre class="programlisting">IDLE/any
+ Illegal. IDLE state only exists after BZ2_bzCompressEnd or
+ before BZ2_bzCompressInit.
+ Return value = BZ_SEQUENCE_ERROR
+
+RUNNING/BZ_RUN
+ Compress from next_in to next_out as much as possible.
+ Next state = RUNNING
+ Return value = BZ_RUN_OK
+
+RUNNING/BZ_FLUSH
+ Remember current value of next_in. Compress from next_in
+ to next_out as much as possible, but do not accept any more input.
+ Next state = FLUSHING
+ Return value = BZ_FLUSH_OK
+
+RUNNING/BZ_FINISH
+ Remember current value of next_in. Compress from next_in
+ to next_out as much as possible, but do not accept any more input.
+ Next state = FINISHING
+ Return value = BZ_FINISH_OK
+
+FLUSHING/BZ_FLUSH
+ Compress from next_in to next_out as much as possible,
+ but do not accept any more input.
+ If all the existing input has been used up and all compressed
+ output has been removed
+ Next state = RUNNING; Return value = BZ_RUN_OK
+ else
+ Next state = FLUSHING; Return value = BZ_FLUSH_OK
+
+FLUSHING/other
+ Illegal.
+ Return value = BZ_SEQUENCE_ERROR
+
+FINISHING/BZ_FINISH
+ Compress from next_in to next_out as much as possible,
+ but to not accept any more input.
+ If all the existing input has been used up and all compressed
+ output has been removed
+ Next state = IDLE; Return value = BZ_STREAM_END
+ else
+ Next state = FINISHING; Return value = BZ_FINISH_OK
+
+FINISHING/other
+ Illegal.
+ Return value = BZ_SEQUENCE_ERROR</pre>
+<p>That still looks complicated? Well, fair enough. The
+usual sequence of calls for compressing a load of data is:</p>
+<div class="orderedlist"><ol type="1">
+<li><p>Get started with
+ <code class="computeroutput">BZ2_bzCompressInit</code>.</p></li>
+<li><p>Shovel data in and shlurp out its compressed form
+ using zero or more calls of
+ <code class="computeroutput">BZ2_bzCompress</code> with action =
+ <code class="computeroutput">BZ_RUN</code>.</p></li>
+<li><p>Finish up. Repeatedly call
+ <code class="computeroutput">BZ2_bzCompress</code> with action =
+ <code class="computeroutput">BZ_FINISH</code>, copying out the
+ compressed output, until
+ <code class="computeroutput">BZ_STREAM_END</code> is
+ returned.</p></li>
+<li><p>Close up and go home. Call
+ <code class="computeroutput">BZ2_bzCompressEnd</code>.</p></li>
+</ol></div>
+<p>If the data you want to compress fits into your input
+buffer all at once, you can skip the calls of
+<code class="computeroutput">BZ2_bzCompress ( ..., BZ_RUN )</code>
+and just do the <code class="computeroutput">BZ2_bzCompress ( ..., BZ_FINISH
+)</code> calls.</p>
+<p>All required memory is allocated by
+<code class="computeroutput">BZ2_bzCompressInit</code>. The
+compression library can accept any data at all (obviously). So
+you shouldn't get any error return values from the
+<code class="computeroutput">BZ2_bzCompress</code> calls. If you
+do, they will be
+<code class="computeroutput">BZ_SEQUENCE_ERROR</code>, and indicate
+a bug in your programming.</p>
+<p>Trivial other possible return values:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if strm is NULL, or strm-&gt;s is NULL</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzCompress-end"></a>3.3.3. <code class="computeroutput">BZ2_bzCompressEnd</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzCompressEnd ( bz_stream *strm );</pre>
+<p>Releases all memory associated with a compression
+stream.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_PARAM_ERROR if strm is NULL or strm-&gt;s is NULL
+BZ_OK otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzDecompress-init"></a>3.3.4. <code class="computeroutput">BZ2_bzDecompressInit</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzDecompressInit ( bz_stream *strm, int verbosity, int small );</pre>
+<p>Prepares for decompression. As with
+<code class="computeroutput">BZ2_bzCompressInit</code>, a
+<code class="computeroutput">bz_stream</code> record should be
+allocated and initialised before the call. Fields
+<code class="computeroutput">bzalloc</code>,
+<code class="computeroutput">bzfree</code> and
+<code class="computeroutput">opaque</code> should be set if a custom
+memory allocator is required, or made
+<code class="computeroutput">NULL</code> for the normal
+<code class="computeroutput">malloc</code> /
+<code class="computeroutput">free</code> routines. Upon return, the
+internal state will have been initialised, and
+<code class="computeroutput">total_in</code> and
+<code class="computeroutput">total_out</code> will be zero.</p>
+<p>For the meaning of parameter
+<code class="computeroutput">verbosity</code>, see
+<code class="computeroutput">BZ2_bzCompressInit</code>.</p>
+<p>If <code class="computeroutput">small</code> is nonzero, the
+library will use an alternative decompression algorithm which
+uses less memory but at the cost of decompressing more slowly
+(roughly speaking, half the speed, but the maximum memory
+requirement drops to around 2300k). See <a href="#using">How to use bzip2</a>
+for more information on memory management.</p>
+<p>Note that the amount of memory needed to decompress a
+stream cannot be determined until the stream's header has been
+read, so even if
+<code class="computeroutput">BZ2_bzDecompressInit</code> succeeds, a
+subsequent <code class="computeroutput">BZ2_bzDecompress</code>
+could fail with
+<code class="computeroutput">BZ_MEM_ERROR</code>.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if ( small != 0 &amp;&amp; small != 1 )
+ or (verbosity &lt;; 0 || verbosity &gt; 4)
+BZ_MEM_ERROR
+ if insufficient memory is available</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzDecompress
+ if BZ_OK was returned
+ no specific action required in case of error</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzDecompress"></a>3.3.5. <code class="computeroutput">BZ2_bzDecompress</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzDecompress ( bz_stream *strm );</pre>
+<p>Provides more input and/out output buffer space for the
+library. The caller maintains input and output buffers, and uses
+<code class="computeroutput">BZ2_bzDecompress</code> to transfer
+data between them.</p>
+<p>Before each call to
+<code class="computeroutput">BZ2_bzDecompress</code>,
+<code class="computeroutput">next_in</code> should point at the
+compressed data, and <code class="computeroutput">avail_in</code>
+should indicate how many bytes the library may read.
+<code class="computeroutput">BZ2_bzDecompress</code> updates
+<code class="computeroutput">next_in</code>,
+<code class="computeroutput">avail_in</code> and
+<code class="computeroutput">total_in</code> to reflect the number
+of bytes it has read.</p>
+<p>Similarly, <code class="computeroutput">next_out</code> should
+point to a buffer in which the uncompressed output is to be
+placed, with <code class="computeroutput">avail_out</code>
+indicating how much output space is available.
+<code class="computeroutput">BZ2_bzCompress</code> updates
+<code class="computeroutput">next_out</code>,
+<code class="computeroutput">avail_out</code> and
+<code class="computeroutput">total_out</code> to reflect the number
+of bytes output.</p>
+<p>You may provide and remove as little or as much data as you
+like on each call of
+<code class="computeroutput">BZ2_bzDecompress</code>. In the limit,
+it is acceptable to supply and remove data one byte at a time,
+although this would be terribly inefficient. You should always
+ensure that at least one byte of output space is available at
+each call.</p>
+<p>Use of <code class="computeroutput">BZ2_bzDecompress</code> is
+simpler than
+<code class="computeroutput">BZ2_bzCompress</code>.</p>
+<p>You should provide input and remove output as described
+above, and repeatedly call
+<code class="computeroutput">BZ2_bzDecompress</code> until
+<code class="computeroutput">BZ_STREAM_END</code> is returned.
+Appearance of <code class="computeroutput">BZ_STREAM_END</code>
+denotes that <code class="computeroutput">BZ2_bzDecompress</code>
+has detected the logical end of the compressed stream.
+<code class="computeroutput">BZ2_bzDecompress</code> will not
+produce <code class="computeroutput">BZ_STREAM_END</code> until all
+output data has been placed into the output buffer, so once
+<code class="computeroutput">BZ_STREAM_END</code> appears, you are
+guaranteed to have available all the decompressed output, and
+<code class="computeroutput">BZ2_bzDecompressEnd</code> can safely
+be called.</p>
+<p>If case of an error return value, you should call
+<code class="computeroutput">BZ2_bzDecompressEnd</code> to clean up
+and release memory.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if strm is NULL or strm-&gt;s is NULL
+ or strm-&gt;avail_out &lt; 1
+BZ_DATA_ERROR
+ if a data integrity error is detected in the compressed stream
+BZ_DATA_ERROR_MAGIC
+ if the compressed stream doesn't begin with the right magic bytes
+BZ_MEM_ERROR
+ if there wasn't enough memory available
+BZ_STREAM_END
+ if the logical end of the data stream was detected and all
+ output in has been consumed, eg s--&gt;avail_out &gt; 0
+BZ_OK
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzDecompress
+ if BZ_OK was returned
+BZ2_bzDecompressEnd
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzDecompress-end"></a>3.3.6. <code class="computeroutput">BZ2_bzDecompressEnd</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzDecompressEnd ( bz_stream *strm );</pre>
+<p>Releases all memory associated with a decompression
+stream.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if strm is NULL or strm-&gt;s is NULL
+BZ_OK
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting"> None.</pre>
+</div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="hl-interface"></a>3.4. High-level interface</h2></div></div></div>
+<p>This interface provides functions for reading and writing
+<code class="computeroutput">bzip2</code> format files. First, some
+general points.</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p>All of the functions take an
+ <code class="computeroutput">int*</code> first argument,
+ <code class="computeroutput">bzerror</code>. After each call,
+ <code class="computeroutput">bzerror</code> should be consulted
+ first to determine the outcome of the call. If
+ <code class="computeroutput">bzerror</code> is
+ <code class="computeroutput">BZ_OK</code>, the call completed
+ successfully, and only then should the return value of the
+ function (if any) be consulted. If
+ <code class="computeroutput">bzerror</code> is
+ <code class="computeroutput">BZ_IO_ERROR</code>, there was an
+ error reading/writing the underlying compressed file, and you
+ should then consult <code class="computeroutput">errno</code> /
+ <code class="computeroutput">perror</code> to determine the cause
+ of the difficulty. <code class="computeroutput">bzerror</code>
+ may also be set to various other values; precise details are
+ given on a per-function basis below.</p></li>
+<li style="list-style-type: disc"><p>If <code class="computeroutput">bzerror</code> indicates
+ an error (ie, anything except
+ <code class="computeroutput">BZ_OK</code> and
+ <code class="computeroutput">BZ_STREAM_END</code>), you should
+ immediately call
+ <code class="computeroutput">BZ2_bzReadClose</code> (or
+ <code class="computeroutput">BZ2_bzWriteClose</code>, depending on
+ whether you are attempting to read or to write) to free up all
+ resources associated with the stream. Once an error has been
+ indicated, behaviour of all calls except
+ <code class="computeroutput">BZ2_bzReadClose</code>
+ (<code class="computeroutput">BZ2_bzWriteClose</code>) is
+ undefined. The implication is that (1)
+ <code class="computeroutput">bzerror</code> should be checked
+ after each call, and (2) if
+ <code class="computeroutput">bzerror</code> indicates an error,
+ <code class="computeroutput">BZ2_bzReadClose</code>
+ (<code class="computeroutput">BZ2_bzWriteClose</code>) should then
+ be called to clean up.</p></li>
+<li style="list-style-type: disc"><p>The <code class="computeroutput">FILE*</code> arguments
+ passed to <code class="computeroutput">BZ2_bzReadOpen</code> /
+ <code class="computeroutput">BZ2_bzWriteOpen</code> should be set
+ to binary mode. Most Unix systems will do this by default, but
+ other platforms, including Windows and Mac, will not. If you
+ omit this, you may encounter problems when moving code to new
+ platforms.</p></li>
+<li style="list-style-type: disc"><p>Memory allocation requests are handled by
+ <code class="computeroutput">malloc</code> /
+ <code class="computeroutput">free</code>. At present there is no
+ facility for user-defined memory allocators in the file I/O
+ functions (could easily be added, though).</p></li>
+</ul></div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzreadopen"></a>3.4.1. <code class="computeroutput">BZ2_bzReadOpen</code></h3></div></div></div>
+<pre class="programlisting">typedef void BZFILE;
+
+BZFILE *BZ2_bzReadOpen( int *bzerror, FILE *f,
+ int verbosity, int small,
+ void *unused, int nUnused );</pre>
+<p>Prepare to read compressed data from file handle
+<code class="computeroutput">f</code>.
+<code class="computeroutput">f</code> should refer to a file which
+has been opened for reading, and for which the error indicator
+(<code class="computeroutput">ferror(f)</code>)is not set. If
+<code class="computeroutput">small</code> is 1, the library will try
+to decompress using less memory, at the expense of speed.</p>
+<p>For reasons explained below,
+<code class="computeroutput">BZ2_bzRead</code> will decompress the
+<code class="computeroutput">nUnused</code> bytes starting at
+<code class="computeroutput">unused</code>, before starting to read
+from the file <code class="computeroutput">f</code>. At most
+<code class="computeroutput">BZ_MAX_UNUSED</code> bytes may be
+supplied like this. If this facility is not required, you should
+pass <code class="computeroutput">NULL</code> and
+<code class="computeroutput">0</code> for
+<code class="computeroutput">unused</code> and
+n<code class="computeroutput">Unused</code> respectively.</p>
+<p>For the meaning of parameters
+<code class="computeroutput">small</code> and
+<code class="computeroutput">verbosity</code>, see
+<code class="computeroutput">BZ2_bzDecompressInit</code>.</p>
+<p>The amount of memory needed to decompress a file cannot be
+determined until the file's header has been read. So it is
+possible that <code class="computeroutput">BZ2_bzReadOpen</code>
+returns <code class="computeroutput">BZ_OK</code> but a subsequent
+call of <code class="computeroutput">BZ2_bzRead</code> will return
+<code class="computeroutput">BZ_MEM_ERROR</code>.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if f is NULL
+ or small is neither 0 nor 1
+ or ( unused == NULL &amp;&amp; nUnused != 0 )
+ or ( unused != NULL &amp;&amp; !(0 &lt;= nUnused &lt;= BZ_MAX_UNUSED) )
+BZ_IO_ERROR
+ if ferror(f) is nonzero
+BZ_MEM_ERROR
+ if insufficient memory is available
+BZ_OK
+ otherwise.</pre>
+<p>Possible return values:</p>
+<pre class="programlisting">Pointer to an abstract BZFILE
+ if bzerror is BZ_OK
+NULL
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzRead
+ if bzerror is BZ_OK
+BZ2_bzClose
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzread"></a>3.4.2. <code class="computeroutput">BZ2_bzRead</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzRead ( int *bzerror, BZFILE *b, void *buf, int len );</pre>
+<p>Reads up to <code class="computeroutput">len</code>
+(uncompressed) bytes from the compressed file
+<code class="computeroutput">b</code> into the buffer
+<code class="computeroutput">buf</code>. If the read was
+successful, <code class="computeroutput">bzerror</code> is set to
+<code class="computeroutput">BZ_OK</code> and the number of bytes
+read is returned. If the logical end-of-stream was detected,
+<code class="computeroutput">bzerror</code> will be set to
+<code class="computeroutput">BZ_STREAM_END</code>, and the number of
+bytes read is returned. All other
+<code class="computeroutput">bzerror</code> values denote an
+error.</p>
+<p><code class="computeroutput">BZ2_bzRead</code> will supply
+<code class="computeroutput">len</code> bytes, unless the logical
+stream end is detected or an error occurs. Because of this, it
+is possible to detect the stream end by observing when the number
+of bytes returned is less than the number requested.
+Nevertheless, this is regarded as inadvisable; you should instead
+check <code class="computeroutput">bzerror</code> after every call
+and watch out for
+<code class="computeroutput">BZ_STREAM_END</code>.</p>
+<p>Internally, <code class="computeroutput">BZ2_bzRead</code>
+copies data from the compressed file in chunks of size
+<code class="computeroutput">BZ_MAX_UNUSED</code> bytes before
+decompressing it. If the file contains more bytes than strictly
+needed to reach the logical end-of-stream,
+<code class="computeroutput">BZ2_bzRead</code> will almost certainly
+read some of the trailing data before signalling
+<code class="computeroutput">BZ_SEQUENCE_END</code>. To collect the
+read but unused data once
+<code class="computeroutput">BZ_SEQUENCE_END</code> has appeared,
+call <code class="computeroutput">BZ2_bzReadGetUnused</code>
+immediately before
+<code class="computeroutput">BZ2_bzReadClose</code>.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if b is NULL or buf is NULL or len &lt; 0
+BZ_SEQUENCE_ERROR
+ if b was opened with BZ2_bzWriteOpen
+BZ_IO_ERROR
+ if there is an error reading from the compressed file
+BZ_UNEXPECTED_EOF
+ if the compressed file ended before
+ the logical end-of-stream was detected
+BZ_DATA_ERROR
+ if a data integrity error was detected in the compressed stream
+BZ_DATA_ERROR_MAGIC
+ if the stream does not begin with the requisite header bytes
+ (ie, is not a bzip2 data file). This is really
+ a special case of BZ_DATA_ERROR.
+BZ_MEM_ERROR
+ if insufficient memory was available
+BZ_STREAM_END
+ if the logical end of stream was detected.
+BZ_OK
+ otherwise.</pre>
+<p>Possible return values:</p>
+<pre class="programlisting">number of bytes read
+ if bzerror is BZ_OK or BZ_STREAM_END
+undefined
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">collect data from buf, then BZ2_bzRead or BZ2_bzReadClose
+ if bzerror is BZ_OK
+collect data from buf, then BZ2_bzReadClose or BZ2_bzReadGetUnused
+ if bzerror is BZ_SEQUENCE_END
+BZ2_bzReadClose
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzreadgetunused"></a>3.4.3. <code class="computeroutput">BZ2_bzReadGetUnused</code></h3></div></div></div>
+<pre class="programlisting">void BZ2_bzReadGetUnused( int* bzerror, BZFILE *b,
+ void** unused, int* nUnused );</pre>
+<p>Returns data which was read from the compressed file but
+was not needed to get to the logical end-of-stream.
+<code class="computeroutput">*unused</code> is set to the address of
+the data, and <code class="computeroutput">*nUnused</code> to the
+number of bytes. <code class="computeroutput">*nUnused</code> will
+be set to a value between <code class="computeroutput">0</code> and
+<code class="computeroutput">BZ_MAX_UNUSED</code> inclusive.</p>
+<p>This function may only be called once
+<code class="computeroutput">BZ2_bzRead</code> has signalled
+<code class="computeroutput">BZ_STREAM_END</code> but before
+<code class="computeroutput">BZ2_bzReadClose</code>.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if b is NULL
+ or unused is NULL or nUnused is NULL
+BZ_SEQUENCE_ERROR
+ if BZ_STREAM_END has not been signalled
+ or if b was opened with BZ2_bzWriteOpen
+BZ_OK
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzReadClose</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzreadclose"></a>3.4.4. <code class="computeroutput">BZ2_bzReadClose</code></h3></div></div></div>
+<pre class="programlisting">void BZ2_bzReadClose ( int *bzerror, BZFILE *b );</pre>
+<p>Releases all memory pertaining to the compressed file
+<code class="computeroutput">b</code>.
+<code class="computeroutput">BZ2_bzReadClose</code> does not call
+<code class="computeroutput">fclose</code> on the underlying file
+handle, so you should do that yourself if appropriate.
+<code class="computeroutput">BZ2_bzReadClose</code> should be called
+to clean up after all error situations.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_SEQUENCE_ERROR
+ if b was opened with BZ2_bzOpenWrite
+BZ_OK
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">none</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzwriteopen"></a>3.4.5. <code class="computeroutput">BZ2_bzWriteOpen</code></h3></div></div></div>
+<pre class="programlisting">BZFILE *BZ2_bzWriteOpen( int *bzerror, FILE *f,
+ int blockSize100k, int verbosity,
+ int workFactor );</pre>
+<p>Prepare to write compressed data to file handle
+<code class="computeroutput">f</code>.
+<code class="computeroutput">f</code> should refer to a file which
+has been opened for writing, and for which the error indicator
+(<code class="computeroutput">ferror(f)</code>)is not set.</p>
+<p>For the meaning of parameters
+<code class="computeroutput">blockSize100k</code>,
+<code class="computeroutput">verbosity</code> and
+<code class="computeroutput">workFactor</code>, see
+<code class="computeroutput">BZ2_bzCompressInit</code>.</p>
+<p>All required memory is allocated at this stage, so if the
+call completes successfully,
+<code class="computeroutput">BZ_MEM_ERROR</code> cannot be signalled
+by a subsequent call to
+<code class="computeroutput">BZ2_bzWrite</code>.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if f is NULL
+ or blockSize100k &lt; 1 or blockSize100k &gt; 9
+BZ_IO_ERROR
+ if ferror(f) is nonzero
+BZ_MEM_ERROR
+ if insufficient memory is available
+BZ_OK
+ otherwise</pre>
+<p>Possible return values:</p>
+<pre class="programlisting">Pointer to an abstract BZFILE
+ if bzerror is BZ_OK
+NULL
+ otherwise</pre>
+<p>Allowable next actions:</p>
+<pre class="programlisting">BZ2_bzWrite
+ if bzerror is BZ_OK
+ (you could go directly to BZ2_bzWriteClose, but this would be pretty pointless)
+BZ2_bzWriteClose
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzwrite"></a>3.4.6. <code class="computeroutput">BZ2_bzWrite</code></h3></div></div></div>
+<pre class="programlisting">void BZ2_bzWrite ( int *bzerror, BZFILE *b, void *buf, int len );</pre>
+<p>Absorbs <code class="computeroutput">len</code> bytes from the
+buffer <code class="computeroutput">buf</code>, eventually to be
+compressed and written to the file.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_PARAM_ERROR
+ if b is NULL or buf is NULL or len &lt; 0
+BZ_SEQUENCE_ERROR
+ if b was opened with BZ2_bzReadOpen
+BZ_IO_ERROR
+ if there is an error writing the compressed file.
+BZ_OK
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzwriteclose"></a>3.4.7. <code class="computeroutput">BZ2_bzWriteClose</code></h3></div></div></div>
+<pre class="programlisting">void BZ2_bzWriteClose( int *bzerror, BZFILE* f,
+ int abandon,
+ unsigned int* nbytes_in,
+ unsigned int* nbytes_out );
+
+void BZ2_bzWriteClose64( int *bzerror, BZFILE* f,
+ int abandon,
+ unsigned int* nbytes_in_lo32,
+ unsigned int* nbytes_in_hi32,
+ unsigned int* nbytes_out_lo32,
+ unsigned int* nbytes_out_hi32 );</pre>
+<p>Compresses and flushes to the compressed file all data so
+far supplied by <code class="computeroutput">BZ2_bzWrite</code>.
+The logical end-of-stream markers are also written, so subsequent
+calls to <code class="computeroutput">BZ2_bzWrite</code> are
+illegal. All memory associated with the compressed file
+<code class="computeroutput">b</code> is released.
+<code class="computeroutput">fflush</code> is called on the
+compressed file, but it is not
+<code class="computeroutput">fclose</code>'d.</p>
+<p>If <code class="computeroutput">BZ2_bzWriteClose</code> is
+called to clean up after an error, the only action is to release
+the memory. The library records the error codes issued by
+previous calls, so this situation will be detected automatically.
+There is no attempt to complete the compression operation, nor to
+<code class="computeroutput">fflush</code> the compressed file. You
+can force this behaviour to happen even in the case of no error,
+by passing a nonzero value to
+<code class="computeroutput">abandon</code>.</p>
+<p>If <code class="computeroutput">nbytes_in</code> is non-null,
+<code class="computeroutput">*nbytes_in</code> will be set to be the
+total volume of uncompressed data handled. Similarly,
+<code class="computeroutput">nbytes_out</code> will be set to the
+total volume of compressed data written. For compatibility with
+older versions of the library,
+<code class="computeroutput">BZ2_bzWriteClose</code> only yields the
+lower 32 bits of these counts. Use
+<code class="computeroutput">BZ2_bzWriteClose64</code> if you want
+the full 64 bit counts. These two functions are otherwise
+absolutely identical.</p>
+<p>Possible assignments to
+<code class="computeroutput">bzerror</code>:</p>
+<pre class="programlisting">BZ_SEQUENCE_ERROR
+ if b was opened with BZ2_bzReadOpen
+BZ_IO_ERROR
+ if there is an error writing the compressed file
+BZ_OK
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="embed"></a>3.4.8. Handling embedded compressed data streams</h3></div></div></div>
+<p>The high-level library facilitates use of
+<code class="computeroutput">bzip2</code> data streams which form
+some part of a surrounding, larger data stream.</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p>For writing, the library takes an open file handle,
+ writes compressed data to it,
+ <code class="computeroutput">fflush</code>es it but does not
+ <code class="computeroutput">fclose</code> it. The calling
+ application can write its own data before and after the
+ compressed data stream, using that same file handle.</p></li>
+<li style="list-style-type: disc"><p>Reading is more complex, and the facilities are not as
+ general as they could be since generality is hard to reconcile
+ with efficiency. <code class="computeroutput">BZ2_bzRead</code>
+ reads from the compressed file in blocks of size
+ <code class="computeroutput">BZ_MAX_UNUSED</code> bytes, and in
+ doing so probably will overshoot the logical end of compressed
+ stream. To recover this data once decompression has ended,
+ call <code class="computeroutput">BZ2_bzReadGetUnused</code> after
+ the last call of <code class="computeroutput">BZ2_bzRead</code>
+ (the one returning
+ <code class="computeroutput">BZ_STREAM_END</code>) but before
+ calling
+ <code class="computeroutput">BZ2_bzReadClose</code>.</p></li>
+</ul></div>
+<p>This mechanism makes it easy to decompress multiple
+<code class="computeroutput">bzip2</code> streams placed end-to-end.
+As the end of one stream, when
+<code class="computeroutput">BZ2_bzRead</code> returns
+<code class="computeroutput">BZ_STREAM_END</code>, call
+<code class="computeroutput">BZ2_bzReadGetUnused</code> to collect
+the unused data (copy it into your own buffer somewhere). That
+data forms the start of the next compressed stream. To start
+uncompressing that next stream, call
+<code class="computeroutput">BZ2_bzReadOpen</code> again, feeding in
+the unused data via the <code class="computeroutput">unused</code> /
+<code class="computeroutput">nUnused</code> parameters. Keep doing
+this until <code class="computeroutput">BZ_STREAM_END</code> return
+coincides with the physical end of file
+(<code class="computeroutput">feof(f)</code>). In this situation
+<code class="computeroutput">BZ2_bzReadGetUnused</code> will of
+course return no data.</p>
+<p>This should give some feel for how the high-level interface
+can be used. If you require extra flexibility, you'll have to
+bite the bullet and get to grips with the low-level
+interface.</p>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="std-rdwr"></a>3.4.9. Standard file-reading/writing code</h3></div></div></div>
+<p>Here's how you'd write data to a compressed file:</p>
+<pre class="programlisting">FILE* f;
+BZFILE* b;
+int nBuf;
+char buf[ /* whatever size you like */ ];
+int bzerror;
+int nWritten;
+
+f = fopen ( "myfile.bz2", "w" );
+if ( !f ) {
+ /* handle error */
+}
+b = BZ2_bzWriteOpen( &amp;bzerror, f, 9 );
+if (bzerror != BZ_OK) {
+ BZ2_bzWriteClose ( b );
+ /* handle error */
+}
+
+while ( /* condition */ ) {
+ /* get data to write into buf, and set nBuf appropriately */
+ nWritten = BZ2_bzWrite ( &amp;bzerror, b, buf, nBuf );
+ if (bzerror == BZ_IO_ERROR) {
+ BZ2_bzWriteClose ( &amp;bzerror, b );
+ /* handle error */
+ }
+}
+
+BZ2_bzWriteClose( &amp;bzerror, b );
+if (bzerror == BZ_IO_ERROR) {
+ /* handle error */
+}</pre>
+<p>And to read from a compressed file:</p>
+<pre class="programlisting">FILE* f;
+BZFILE* b;
+int nBuf;
+char buf[ /* whatever size you like */ ];
+int bzerror;
+int nWritten;
+
+f = fopen ( "myfile.bz2", "r" );
+if ( !f ) {
+ /* handle error */
+}
+b = BZ2_bzReadOpen ( &amp;bzerror, f, 0, NULL, 0 );
+if ( bzerror != BZ_OK ) {
+ BZ2_bzReadClose ( &amp;bzerror, b );
+ /* handle error */
+}
+
+bzerror = BZ_OK;
+while ( bzerror == BZ_OK &amp;&amp; /* arbitrary other conditions */) {
+ nBuf = BZ2_bzRead ( &amp;bzerror, b, buf, /* size of buf */ );
+ if ( bzerror == BZ_OK ) {
+ /* do something with buf[0 .. nBuf-1] */
+ }
+}
+if ( bzerror != BZ_STREAM_END ) {
+ BZ2_bzReadClose ( &amp;bzerror, b );
+ /* handle error */
+} else {
+ BZ2_bzReadClose ( &amp;bzerror, b );
+}</pre>
+</div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="util-fns"></a>3.5. Utility functions</h2></div></div></div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzbufftobuffcompress"></a>3.5.1. <code class="computeroutput">BZ2_bzBuffToBuffCompress</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzBuffToBuffCompress( char* dest,
+ unsigned int* destLen,
+ char* source,
+ unsigned int sourceLen,
+ int blockSize100k,
+ int verbosity,
+ int workFactor );</pre>
+<p>Attempts to compress the data in <code class="computeroutput">source[0
+.. sourceLen-1]</code> into the destination buffer,
+<code class="computeroutput">dest[0 .. *destLen-1]</code>. If the
+destination buffer is big enough,
+<code class="computeroutput">*destLen</code> is set to the size of
+the compressed data, and <code class="computeroutput">BZ_OK</code>
+is returned. If the compressed data won't fit,
+<code class="computeroutput">*destLen</code> is unchanged, and
+<code class="computeroutput">BZ_OUTBUFF_FULL</code> is
+returned.</p>
+<p>Compression in this manner is a one-shot event, done with a
+single call to this function. The resulting compressed data is a
+complete <code class="computeroutput">bzip2</code> format data
+stream. There is no mechanism for making additional calls to
+provide extra input data. If you want that kind of mechanism,
+use the low-level interface.</p>
+<p>For the meaning of parameters
+<code class="computeroutput">blockSize100k</code>,
+<code class="computeroutput">verbosity</code> and
+<code class="computeroutput">workFactor</code>, see
+<code class="computeroutput">BZ2_bzCompressInit</code>.</p>
+<p>To guarantee that the compressed data will fit in its
+buffer, allocate an output buffer of size 1% larger than the
+uncompressed data, plus six hundred extra bytes.</p>
+<p><code class="computeroutput">BZ2_bzBuffToBuffDecompress</code>
+will not write data at or beyond
+<code class="computeroutput">dest[*destLen]</code>, even in case of
+buffer overflow.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if dest is NULL or destLen is NULL
+ or blockSize100k &lt; 1 or blockSize100k &gt; 9
+ or verbosity &lt; 0 or verbosity &gt; 4
+ or workFactor &lt; 0 or workFactor &gt; 250
+BZ_MEM_ERROR
+ if insufficient memory is available
+BZ_OUTBUFF_FULL
+ if the size of the compressed data exceeds *destLen
+BZ_OK
+ otherwise</pre>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="bzbufftobuffdecompress"></a>3.5.2. <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code></h3></div></div></div>
+<pre class="programlisting">int BZ2_bzBuffToBuffDecompress( char* dest,
+ unsigned int* destLen,
+ char* source,
+ unsigned int sourceLen,
+ int small,
+ int verbosity );</pre>
+<p>Attempts to decompress the data in <code class="computeroutput">source[0
+.. sourceLen-1]</code> into the destination buffer,
+<code class="computeroutput">dest[0 .. *destLen-1]</code>. If the
+destination buffer is big enough,
+<code class="computeroutput">*destLen</code> is set to the size of
+the uncompressed data, and <code class="computeroutput">BZ_OK</code>
+is returned. If the compressed data won't fit,
+<code class="computeroutput">*destLen</code> is unchanged, and
+<code class="computeroutput">BZ_OUTBUFF_FULL</code> is
+returned.</p>
+<p><code class="computeroutput">source</code> is assumed to hold
+a complete <code class="computeroutput">bzip2</code> format data
+stream.
+<code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> tries
+to decompress the entirety of the stream into the output
+buffer.</p>
+<p>For the meaning of parameters
+<code class="computeroutput">small</code> and
+<code class="computeroutput">verbosity</code>, see
+<code class="computeroutput">BZ2_bzDecompressInit</code>.</p>
+<p>Because the compression ratio of the compressed data cannot
+be known in advance, there is no easy way to guarantee that the
+output buffer will be big enough. You may of course make
+arrangements in your code to record the size of the uncompressed
+data, but such a mechanism is beyond the scope of this
+library.</p>
+<p><code class="computeroutput">BZ2_bzBuffToBuffDecompress</code>
+will not write data at or beyond
+<code class="computeroutput">dest[*destLen]</code>, even in case of
+buffer overflow.</p>
+<p>Possible return values:</p>
+<pre class="programlisting">BZ_CONFIG_ERROR
+ if the library has been mis-compiled
+BZ_PARAM_ERROR
+ if dest is NULL or destLen is NULL
+ or small != 0 &amp;&amp; small != 1
+ or verbosity &lt; 0 or verbosity &gt; 4
+BZ_MEM_ERROR
+ if insufficient memory is available
+BZ_OUTBUFF_FULL
+ if the size of the compressed data exceeds *destLen
+BZ_DATA_ERROR
+ if a data integrity error was detected in the compressed data
+BZ_DATA_ERROR_MAGIC
+ if the compressed data doesn't begin with the right magic bytes
+BZ_UNEXPECTED_EOF
+ if the compressed data ends unexpectedly
+BZ_OK
+ otherwise</pre>
+</div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="zlib-compat"></a>3.6. <code class="computeroutput">zlib</code> compatibility functions</h2></div></div></div>
+<p>Yoshioka Tsuneo has contributed some functions to give
+better <code class="computeroutput">zlib</code> compatibility.
+These functions are <code class="computeroutput">BZ2_bzopen</code>,
+<code class="computeroutput">BZ2_bzread</code>,
+<code class="computeroutput">BZ2_bzwrite</code>,
+<code class="computeroutput">BZ2_bzflush</code>,
+<code class="computeroutput">BZ2_bzclose</code>,
+<code class="computeroutput">BZ2_bzerror</code> and
+<code class="computeroutput">BZ2_bzlibVersion</code>. These
+functions are not (yet) officially part of the library. If they
+break, you get to keep all the pieces. Nevertheless, I think
+they work ok.</p>
+<pre class="programlisting">typedef void BZFILE;
+
+const char * BZ2_bzlibVersion ( void );</pre>
+<p>Returns a string indicating the library version.</p>
+<pre class="programlisting">BZFILE * BZ2_bzopen ( const char *path, const char *mode );
+BZFILE * BZ2_bzdopen ( int fd, const char *mode );</pre>
+<p>Opens a <code class="computeroutput">.bz2</code> file for
+reading or writing, using either its name or a pre-existing file
+descriptor. Analogous to <code class="computeroutput">fopen</code>
+and <code class="computeroutput">fdopen</code>.</p>
+<pre class="programlisting">int BZ2_bzread ( BZFILE* b, void* buf, int len );
+int BZ2_bzwrite ( BZFILE* b, void* buf, int len );</pre>
+<p>Reads/writes data from/to a previously opened
+<code class="computeroutput">BZFILE</code>. Analogous to
+<code class="computeroutput">fread</code> and
+<code class="computeroutput">fwrite</code>.</p>
+<pre class="programlisting">int BZ2_bzflush ( BZFILE* b );
+void BZ2_bzclose ( BZFILE* b );</pre>
+<p>Flushes/closes a <code class="computeroutput">BZFILE</code>.
+<code class="computeroutput">BZ2_bzflush</code> doesn't actually do
+anything. Analogous to <code class="computeroutput">fflush</code>
+and <code class="computeroutput">fclose</code>.</p>
+<pre class="programlisting">const char * BZ2_bzerror ( BZFILE *b, int *errnum )</pre>
+<p>Returns a string describing the more recent error status of
+<code class="computeroutput">b</code>, and also sets
+<code class="computeroutput">*errnum</code> to its numerical
+value.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="stdio-free"></a>3.7. Using the library in a <code class="computeroutput">stdio</code>-free environment</h2></div></div></div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="stdio-bye"></a>3.7.1. Getting rid of <code class="computeroutput">stdio</code></h3></div></div></div>
+<p>In a deeply embedded application, you might want to use
+just the memory-to-memory functions. You can do this
+conveniently by compiling the library with preprocessor symbol
+<code class="computeroutput">BZ_NO_STDIO</code> defined. Doing this
+gives you a library containing only the following eight
+functions:</p>
+<p><code class="computeroutput">BZ2_bzCompressInit</code>,
+<code class="computeroutput">BZ2_bzCompress</code>,
+<code class="computeroutput">BZ2_bzCompressEnd</code>
+<code class="computeroutput">BZ2_bzDecompressInit</code>,
+<code class="computeroutput">BZ2_bzDecompress</code>,
+<code class="computeroutput">BZ2_bzDecompressEnd</code>
+<code class="computeroutput">BZ2_bzBuffToBuffCompress</code>,
+<code class="computeroutput">BZ2_bzBuffToBuffDecompress</code></p>
+<p>When compiled like this, all functions will ignore
+<code class="computeroutput">verbosity</code> settings.</p>
+</div>
+<div class="sect2" lang="en">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="critical-error"></a>3.7.2. Critical error handling</h3></div></div></div>
+<p><code class="computeroutput">libbzip2</code> contains a number
+of internal assertion checks which should, needless to say, never
+be activated. Nevertheless, if an assertion should fail,
+behaviour depends on whether or not the library was compiled with
+<code class="computeroutput">BZ_NO_STDIO</code> set.</p>
+<p>For a normal compile, an assertion failure yields the
+message:</p>
+<div class="blockquote"><blockquote class="blockquote">
+<p>bzip2/libbzip2: internal error number N.</p>
+<p>This is a bug in bzip2/libbzip2, 1.0.5 of 10 December 2007.
+Please report it to me at: jseward@bzip.org. If this happened
+when you were using some program which uses libbzip2 as a
+component, you should also report this bug to the author(s)
+of that program. Please make an effort to report this bug;
+timely and accurate bug reports eventually lead to higher
+quality software. Thanks. Julian Seward, 10 December 2007.
+</p>
+</blockquote></div>
+<p>where <code class="computeroutput">N</code> is some error code
+number. If <code class="computeroutput">N == 1007</code>, it also
+prints some extra text advising the reader that unreliable memory
+is often associated with internal error 1007. (This is a
+frequently-observed-phenomenon with versions 1.0.0/1.0.1).</p>
+<p><code class="computeroutput">exit(3)</code> is then
+called.</p>
+<p>For a <code class="computeroutput">stdio</code>-free library,
+assertion failures result in a call to a function declared
+as:</p>
+<pre class="programlisting">extern void bz_internal_error ( int errcode );</pre>
+<p>The relevant code is passed as a parameter. You should
+supply such a function.</p>
+<p>In either case, once an assertion failure has occurred, any
+<code class="computeroutput">bz_stream</code> records involved can
+be regarded as invalid. You should not attempt to resume normal
+operation with them.</p>
+<p>You may, of course, change critical error handling to suit
+your needs. As I said above, critical errors indicate bugs in
+the library and should not occur. All "normal" error situations
+are indicated via error return codes from functions, and can be
+recovered from.</p>
+</div>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="win-dll"></a>3.8. Making a Windows DLL</h2></div></div></div>
+<p>Everything related to Windows has been contributed by
+Yoshioka Tsuneo
+(<code class="computeroutput">tsuneo@rr.iij4u.or.jp</code>), so
+you should send your queries to him (but perhaps Cc: me,
+<code class="computeroutput">jseward@bzip.org</code>).</p>
+<p>My vague understanding of what to do is: using Visual C++
+5.0, open the project file
+<code class="computeroutput">libbz2.dsp</code>, and build. That's
+all.</p>
+<p>If you can't open the project file for some reason, make a
+new one, naming these files:
+<code class="computeroutput">blocksort.c</code>,
+<code class="computeroutput">bzlib.c</code>,
+<code class="computeroutput">compress.c</code>,
+<code class="computeroutput">crctable.c</code>,
+<code class="computeroutput">decompress.c</code>,
+<code class="computeroutput">huffman.c</code>,
+<code class="computeroutput">randtable.c</code> and
+<code class="computeroutput">libbz2.def</code>. You will also need
+to name the header files <code class="computeroutput">bzlib.h</code>
+and <code class="computeroutput">bzlib_private.h</code>.</p>
+<p>If you don't use VC++, you may need to define the
+proprocessor symbol
+<code class="computeroutput">_WIN32</code>.</p>
+<p>Finally, <code class="computeroutput">dlltest.c</code> is a
+sample program using the DLL. It has a project file,
+<code class="computeroutput">dlltest.dsp</code>.</p>
+<p>If you just want a makefile for Visual C, have a look at
+<code class="computeroutput">makefile.msc</code>.</p>
+<p>Be aware that if you compile
+<code class="computeroutput">bzip2</code> itself on Win32, you must
+set <code class="computeroutput">BZ_UNIX</code> to 0 and
+<code class="computeroutput">BZ_LCCWIN32</code> to 1, in the file
+<code class="computeroutput">bzip2.c</code>, before compiling.
+Otherwise the resulting binary won't work correctly.</p>
+<p>I haven't tried any of this stuff myself, but it all looks
+plausible.</p>
+</div>
+</div>
+<div class="chapter" lang="en">
+<div class="titlepage"><div><div><h2 class="title">
+<a name="misc"></a>4. Miscellanea</h2></div></div></div>
+<div class="toc">
+<p><b>Table of Contents</b></p>
+<dl>
+<dt><span class="sect1"><a href="#limits">4.1. Limitations of the compressed file format</a></span></dt>
+<dt><span class="sect1"><a href="#port-issues">4.2. Portability issues</a></span></dt>
+<dt><span class="sect1"><a href="#bugs">4.3. Reporting bugs</a></span></dt>
+<dt><span class="sect1"><a href="#package">4.4. Did you get the right package?</a></span></dt>
+<dt><span class="sect1"><a href="#reading">4.5. Further Reading</a></span></dt>
+</dl>
+</div>
+<p>These are just some random thoughts of mine. Your mileage
+may vary.</p>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="limits"></a>4.1. Limitations of the compressed file format</h2></div></div></div>
+<p><code class="computeroutput">bzip2-1.0.X</code>,
+<code class="computeroutput">0.9.5</code> and
+<code class="computeroutput">0.9.0</code> use exactly the same file
+format as the original version,
+<code class="computeroutput">bzip2-0.1</code>. This decision was
+made in the interests of stability. Creating yet another
+incompatible compressed file format would create further
+confusion and disruption for users.</p>
+<p>Nevertheless, this is not a painless decision. Development
+work since the release of
+<code class="computeroutput">bzip2-0.1</code> in August 1997 has
+shown complexities in the file format which slow down
+decompression and, in retrospect, are unnecessary. These
+are:</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p>The run-length encoder, which is the first of the
+ compression transformations, is entirely irrelevant. The
+ original purpose was to protect the sorting algorithm from the
+ very worst case input: a string of repeated symbols. But
+ algorithm steps Q6a and Q6b in the original Burrows-Wheeler
+ technical report (SRC-124) show how repeats can be handled
+ without difficulty in block sorting.</p></li>
+<li style="list-style-type: disc">
+<p>The randomisation mechanism doesn't really need to be
+ there. Udi Manber and Gene Myers published a suffix array
+ construction algorithm a few years back, which can be employed
+ to sort any block, no matter how repetitive, in O(N log N)
+ time. Subsequent work by Kunihiko Sadakane has produced a
+ derivative O(N (log N)^2) algorithm which usually outperforms
+ the Manber-Myers algorithm.</p>
+<p>I could have changed to Sadakane's algorithm, but I find
+ it to be slower than <code class="computeroutput">bzip2</code>'s
+ existing algorithm for most inputs, and the randomisation
+ mechanism protects adequately against bad cases. I didn't
+ think it was a good tradeoff to make. Partly this is due to
+ the fact that I was not flooded with email complaints about
+ <code class="computeroutput">bzip2-0.1</code>'s performance on
+ repetitive data, so perhaps it isn't a problem for real
+ inputs.</p>
+<p>Probably the best long-term solution, and the one I have
+ incorporated into 0.9.5 and above, is to use the existing
+ sorting algorithm initially, and fall back to a O(N (log N)^2)
+ algorithm if the standard algorithm gets into
+ difficulties.</p>
+</li>
+<li style="list-style-type: disc"><p>The compressed file format was never designed to be
+ handled by a library, and I have had to jump though some hoops
+ to produce an efficient implementation of decompression. It's
+ a bit hairy. Try passing
+ <code class="computeroutput">decompress.c</code> through the C
+ preprocessor and you'll see what I mean. Much of this
+ complexity could have been avoided if the compressed size of
+ each block of data was recorded in the data stream.</p></li>
+<li style="list-style-type: disc"><p>An Adler-32 checksum, rather than a CRC32 checksum,
+ would be faster to compute.</p></li>
+</ul></div>
+<p>It would be fair to say that the
+<code class="computeroutput">bzip2</code> format was frozen before I
+properly and fully understood the performance consequences of
+doing so.</p>
+<p>Improvements which I was able to incorporate into 0.9.0,
+despite using the same file format, are:</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc"><p>Single array implementation of the inverse BWT. This
+ significantly speeds up decompression, presumably because it
+ reduces the number of cache misses.</p></li>
+<li style="list-style-type: disc"><p>Faster inverse MTF transform for large MTF values.
+ The new implementation is based on the notion of sliding blocks
+ of values.</p></li>
+<li style="list-style-type: disc"><p><code class="computeroutput">bzip2-0.9.0</code> now reads
+ and writes files with <code class="computeroutput">fread</code>
+ and <code class="computeroutput">fwrite</code>; version 0.1 used
+ <code class="computeroutput">putc</code> and
+ <code class="computeroutput">getc</code>. Duh! Well, you live
+ and learn.</p></li>
+</ul></div>
+<p>Further ahead, it would be nice to be able to do random
+access into files. This will require some careful design of
+compressed file formats.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="port-issues"></a>4.2. Portability issues</h2></div></div></div>
+<p>After some consideration, I have decided not to use GNU
+<code class="computeroutput">autoconf</code> to configure 0.9.5 or
+1.0.</p>
+<p><code class="computeroutput">autoconf</code>, admirable and
+wonderful though it is, mainly assists with portability problems
+between Unix-like platforms. But
+<code class="computeroutput">bzip2</code> doesn't have much in the
+way of portability problems on Unix; most of the difficulties
+appear when porting to the Mac, or to Microsoft's operating
+systems. <code class="computeroutput">autoconf</code> doesn't help
+in those cases, and brings in a whole load of new
+complexity.</p>
+<p>Most people should be able to compile the library and
+program under Unix straight out-of-the-box, so to speak,
+especially if you have a version of GNU C available.</p>
+<p>There are a couple of
+<code class="computeroutput">__inline__</code> directives in the
+code. GNU C (<code class="computeroutput">gcc</code>) should be
+able to handle them. If you're not using GNU C, your C compiler
+shouldn't see them at all. If your compiler does, for some
+reason, see them and doesn't like them, just
+<code class="computeroutput">#define</code>
+<code class="computeroutput">__inline__</code> to be
+<code class="computeroutput">/* */</code>. One easy way to do this
+is to compile with the flag
+<code class="computeroutput">-D__inline__=</code>, which should be
+understood by most Unix compilers.</p>
+<p>If you still have difficulties, try compiling with the
+macro <code class="computeroutput">BZ_STRICT_ANSI</code> defined.
+This should enable you to build the library in a strictly ANSI
+compliant environment. Building the program itself like this is
+dangerous and not supported, since you remove
+<code class="computeroutput">bzip2</code>'s checks against
+compressing directories, symbolic links, devices, and other
+not-really-a-file entities. This could cause filesystem
+corruption!</p>
+<p>One other thing: if you create a
+<code class="computeroutput">bzip2</code> binary for public distribution,
+please consider linking it statically (<code class="computeroutput">gcc
+-static</code>). This avoids all sorts of library-version
+issues that others may encounter later on.</p>
+<p>If you build <code class="computeroutput">bzip2</code> on
+Win32, you must set <code class="computeroutput">BZ_UNIX</code> to 0
+and <code class="computeroutput">BZ_LCCWIN32</code> to 1, in the
+file <code class="computeroutput">bzip2.c</code>, before compiling.
+Otherwise the resulting binary won't work correctly.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="bugs"></a>4.3. Reporting bugs</h2></div></div></div>
+<p>I tried pretty hard to make sure
+<code class="computeroutput">bzip2</code> is bug free, both by
+design and by testing. Hopefully you'll never need to read this
+section for real.</p>
+<p>Nevertheless, if <code class="computeroutput">bzip2</code> dies
+with a segmentation fault, a bus error or an internal assertion
+failure, it will ask you to email me a bug report. Experience from
+years of feedback of bzip2 users indicates that almost all these
+problems can be traced to either compiler bugs or hardware
+problems.</p>
+<div class="itemizedlist"><ul type="bullet">
+<li style="list-style-type: disc">
+<p>Recompile the program with no optimisation, and
+ see if it works. And/or try a different compiler. I heard all
+ sorts of stories about various flavours of GNU C (and other
+ compilers) generating bad code for
+ <code class="computeroutput">bzip2</code>, and I've run across two
+ such examples myself.</p>
+<p>2.7.X versions of GNU C are known to generate bad code
+ from time to time, at high optimisation levels. If you get
+ problems, try using the flags
+ <code class="computeroutput">-O2</code>
+ <code class="computeroutput">-fomit-frame-pointer</code>
+ <code class="computeroutput">-fno-strength-reduce</code>. You
+ should specifically <span class="emphasis"><em>not</em></span> use
+ <code class="computeroutput">-funroll-loops</code>.</p>
+<p>You may notice that the Makefile runs six tests as part
+ of the build process. If the program passes all of these, it's
+ a pretty good (but not 100%) indication that the compiler has
+ done its job correctly.</p>
+</li>
+<li style="list-style-type: disc">
+<p>If <code class="computeroutput">bzip2</code>
+ crashes randomly, and the crashes are not repeatable, you may
+ have a flaky memory subsystem.
+ <code class="computeroutput">bzip2</code> really hammers your
+ memory hierarchy, and if it's a bit marginal, you may get these
+ problems. Ditto if your disk or I/O subsystem is slowly
+ failing. Yup, this really does happen.</p>
+<p>Try using a different machine of the same type, and see
+ if you can repeat the problem.</p>
+</li>
+<li style="list-style-type: disc"><p>This isn't really a bug, but ... If
+ <code class="computeroutput">bzip2</code> tells you your file is
+ corrupted on decompression, and you obtained the file via FTP,
+ there is a possibility that you forgot to tell FTP to do a
+ binary mode transfer. That absolutely will cause the file to
+ be non-decompressible. You'll have to transfer it
+ again.</p></li>
+</ul></div>
+<p>If you've incorporated
+<code class="computeroutput">libbzip2</code> into your own program
+and are getting problems, please, please, please, check that the
+parameters you are passing in calls to the library, are correct,
+and in accordance with what the documentation says is allowable.
+I have tried to make the library robust against such problems,
+but I'm sure I haven't succeeded.</p>
+<p>Finally, if the above comments don't help, you'll have to
+send me a bug report. Now, it's just amazing how many people
+will send me a bug report saying something like:</p>
+<pre class="programlisting">bzip2 crashed with segmentation fault on my machine</pre>
+<p>and absolutely nothing else. Needless to say, a such a
+report is <span class="emphasis"><em>totally, utterly, completely and
+comprehensively 100% useless; a waste of your time, my time, and
+net bandwidth</em></span>. With no details at all, there's no way
+I can possibly begin to figure out what the problem is.</p>
+<p>The rules of the game are: facts, facts, facts. Don't omit
+them because "oh, they won't be relevant". At the bare
+minimum:</p>
+<pre class="programlisting">Machine type. Operating system version.
+Exact version of bzip2 (do bzip2 -V).
+Exact version of the compiler used.
+Flags passed to the compiler.</pre>
+<p>However, the most important single thing that will help me
+is the file that you were trying to compress or decompress at the
+time the problem happened. Without that, my ability to do
+anything more than speculate about the cause, is limited.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="package"></a>4.4. Did you get the right package?</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> is a resource hog.
+It soaks up large amounts of CPU cycles and memory. Also, it
+gives very large latencies. In the worst case, you can feed many
+megabytes of uncompressed data into the library before getting
+any compressed output, so this probably rules out applications
+requiring interactive behaviour.</p>
+<p>These aren't faults of my implementation, I hope, but more
+an intrinsic property of the Burrows-Wheeler transform
+(unfortunately). Maybe this isn't what you want.</p>
+<p>If you want a compressor and/or library which is faster,
+uses less memory but gets pretty good compression, and has
+minimal latency, consider Jean-loup Gailly's and Mark Adler's
+work, <code class="computeroutput">zlib-1.2.1</code> and
+<code class="computeroutput">gzip-1.2.4</code>. Look for them at
+<a href="http://www.zlib.org" target="_top">http://www.zlib.org</a> and
+<a href="http://www.gzip.org" target="_top">http://www.gzip.org</a>
+respectively.</p>
+<p>For something faster and lighter still, you might try Markus F
+X J Oberhumer's <code class="computeroutput">LZO</code> real-time
+compression/decompression library, at
+<a href="http://www.oberhumer.com/opensource" target="_top">http://www.oberhumer.com/opensource</a>.</p>
+</div>
+<div class="sect1" lang="en">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="reading"></a>4.5. Further Reading</h2></div></div></div>
+<p><code class="computeroutput">bzip2</code> is not research
+work, in the sense that it doesn't present any new ideas.
+Rather, it's an engineering exercise based on existing
+ideas.</p>
+<p>Four documents describe essentially all the ideas behind
+<code class="computeroutput">bzip2</code>:</p>
+<div class="literallayout"><p>Michael Burrows and D. J. Wheeler:<br>
+  "A block-sorting lossless data compression algorithm"<br>
+   10th May 1994. <br>
+   Digital SRC Research Report 124.<br>
+   ftp://ftp.digital.com/pub/DEC/SRC/research-reports/SRC-124.ps.gz<br>
+   If you have trouble finding it, try searching at the<br>
+   New Zealand Digital Library, http://www.nzdl.org.<br>
+<br>
+Daniel S. Hirschberg and Debra A. LeLewer<br>
+  "Efficient Decoding of Prefix Codes"<br>
+   Communications of the ACM, April 1990, Vol 33, Number 4.<br>
+   You might be able to get an electronic copy of this<br>
+   from the ACM Digital Library.<br>
+<br>
+David J. Wheeler<br>
+   Program bred3.c and accompanying document bred3.ps.<br>
+   This contains the idea behind the multi-table Huffman coding scheme.<br>
+   ftp://ftp.cl.cam.ac.uk/users/djw3/<br>
+<br>
+Jon L. Bentley and Robert Sedgewick<br>
+  "Fast Algorithms for Sorting and Searching Strings"<br>
+   Available from Sedgewick's web page,<br>
+   www.cs.princeton.edu/~rs<br>
+</p></div>
+<p>The following paper gives valuable additional insights into
+the algorithm, but is not immediately the basis of any code used
+in bzip2.</p>
+<div class="literallayout"><p>Peter Fenwick:<br>
+   Block Sorting Text Compression<br>
+   Proceedings of the 19th Australasian Computer Science Conference,<br>
+     Melbourne, Australia.  Jan 31 - Feb 2, 1996.<br>
+   ftp://ftp.cs.auckland.ac.nz/pub/peter-f/ACSC96paper.ps</p></div>
+<p>Kunihiko Sadakane's sorting algorithm, mentioned above, is
+available from:</p>
+<div class="literallayout"><p>http://naomi.is.s.u-tokyo.ac.jp/~sada/papers/Sada98b.ps.gz<br>
+</p></div>
+<p>The Manber-Myers suffix array construction algorithm is
+described in a paper available from:</p>
+<div class="literallayout"><p>http://www.cs.arizona.edu/people/gene/PAPERS/suffix.ps<br>
+</p></div>
+<p>Finally, the following papers document some
+investigations I made into the performance of sorting
+and decompression algorithms:</p>
+<div class="literallayout"><p>Julian Seward<br>
+   On the Performance of BWT Sorting Algorithms<br>
+   Proceedings of the IEEE Data Compression Conference 2000<br>
+     Snowbird, Utah.  28-30 March 2000.<br>
+<br>
+Julian Seward<br>
+   Space-time Tradeoffs in the Inverse B-W Transform<br>
+   Proceedings of the IEEE Data Compression Conference 2001<br>
+     Snowbird, Utah.  27-29 March 2001.<br>
+</p></div>
+</div>
+</div>
+</div></body>
+</html>