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diff --git a/Utilities/cmlibuv/src/win/handle-inl.h b/Utilities/cmlibuv/src/win/handle-inl.h
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+/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef UV_WIN_HANDLE_INL_H_
+#define UV_WIN_HANDLE_INL_H_
+
+#include <assert.h>
+#include <io.h>
+
+#include "uv.h"
+#include "internal.h"
+
+
+#define DECREASE_ACTIVE_COUNT(loop, handle) \
+ do { \
+ if (--(handle)->activecnt == 0 && \
+ !((handle)->flags & UV__HANDLE_CLOSING)) { \
+ uv__handle_stop((handle)); \
+ } \
+ assert((handle)->activecnt >= 0); \
+ } while (0)
+
+
+#define INCREASE_ACTIVE_COUNT(loop, handle) \
+ do { \
+ if ((handle)->activecnt++ == 0) { \
+ uv__handle_start((handle)); \
+ } \
+ assert((handle)->activecnt > 0); \
+ } while (0)
+
+
+#define DECREASE_PENDING_REQ_COUNT(handle) \
+ do { \
+ assert(handle->reqs_pending > 0); \
+ handle->reqs_pending--; \
+ \
+ if (handle->flags & UV__HANDLE_CLOSING && \
+ handle->reqs_pending == 0) { \
+ uv_want_endgame(loop, (uv_handle_t*)handle); \
+ } \
+ } while (0)
+
+
+#define uv__handle_closing(handle) \
+ do { \
+ assert(!((handle)->flags & UV__HANDLE_CLOSING)); \
+ \
+ if (!(((handle)->flags & UV__HANDLE_ACTIVE) && \
+ ((handle)->flags & UV__HANDLE_REF))) \
+ uv__active_handle_add((uv_handle_t*) (handle)); \
+ \
+ (handle)->flags |= UV__HANDLE_CLOSING; \
+ (handle)->flags &= ~UV__HANDLE_ACTIVE; \
+ } while (0)
+
+
+#define uv__handle_close(handle) \
+ do { \
+ QUEUE_REMOVE(&(handle)->handle_queue); \
+ uv__active_handle_rm((uv_handle_t*) (handle)); \
+ \
+ (handle)->flags |= UV_HANDLE_CLOSED; \
+ \
+ if ((handle)->close_cb) \
+ (handle)->close_cb((uv_handle_t*) (handle)); \
+ } while (0)
+
+
+INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
+ if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
+ handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
+
+ handle->endgame_next = loop->endgame_handles;
+ loop->endgame_handles = handle;
+ }
+}
+
+
+INLINE static void uv_process_endgames(uv_loop_t* loop) {
+ uv_handle_t* handle;
+
+ while (loop->endgame_handles) {
+ handle = loop->endgame_handles;
+ loop->endgame_handles = handle->endgame_next;
+
+ handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
+
+ switch (handle->type) {
+ case UV_TCP:
+ uv_tcp_endgame(loop, (uv_tcp_t*) handle);
+ break;
+
+ case UV_NAMED_PIPE:
+ uv_pipe_endgame(loop, (uv_pipe_t*) handle);
+ break;
+
+ case UV_TTY:
+ uv_tty_endgame(loop, (uv_tty_t*) handle);
+ break;
+
+ case UV_UDP:
+ uv_udp_endgame(loop, (uv_udp_t*) handle);
+ break;
+
+ case UV_POLL:
+ uv_poll_endgame(loop, (uv_poll_t*) handle);
+ break;
+
+ case UV_TIMER:
+ uv_timer_endgame(loop, (uv_timer_t*) handle);
+ break;
+
+ case UV_PREPARE:
+ case UV_CHECK:
+ case UV_IDLE:
+ uv_loop_watcher_endgame(loop, handle);
+ break;
+
+ case UV_ASYNC:
+ uv_async_endgame(loop, (uv_async_t*) handle);
+ break;
+
+ case UV_SIGNAL:
+ uv_signal_endgame(loop, (uv_signal_t*) handle);
+ break;
+
+ case UV_PROCESS:
+ uv_process_endgame(loop, (uv_process_t*) handle);
+ break;
+
+ case UV_FS_EVENT:
+ uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
+ break;
+
+ case UV_FS_POLL:
+ uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
+INLINE static HANDLE uv__get_osfhandle(int fd)
+{
+ /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. */
+ /* But it also correctly checks the FD and returns INVALID_HANDLE_VALUE */
+ /* for invalid FDs in release builds (or if you let the assert continue). */
+ /* So this wrapper function disables asserts when calling _get_osfhandle. */
+
+ HANDLE handle;
+ UV_BEGIN_DISABLE_CRT_ASSERT();
+ handle = (HANDLE) _get_osfhandle(fd);
+ UV_END_DISABLE_CRT_ASSERT();
+ return handle;
+}
+
+#endif /* UV_WIN_HANDLE_INL_H_ */