diff options
Diffstat (limited to 'Utilities/cmlibuv/src/win/tcp.c')
-rw-r--r-- | Utilities/cmlibuv/src/win/tcp.c | 213 |
1 files changed, 106 insertions, 107 deletions
diff --git a/Utilities/cmlibuv/src/win/tcp.c b/Utilities/cmlibuv/src/win/tcp.c index 39c1ff0..3ce5548 100644 --- a/Utilities/cmlibuv/src/win/tcp.c +++ b/Utilities/cmlibuv/src/win/tcp.c @@ -99,8 +99,8 @@ static int uv_tcp_set_socket(uv_loop_t* loop, if (!SetHandleInformation((HANDLE) socket, HANDLE_FLAG_INHERIT, 0)) return GetLastError(); - /* Associate it with the I/O completion port. */ - /* Use uv_handle_t pointer as completion key. */ + /* Associate it with the I/O completion port. Use uv_handle_t pointer as + * completion key. */ if (CreateIoCompletionPort((HANDLE)socket, loop->iocp, (ULONG_PTR)socket, @@ -118,15 +118,12 @@ static int uv_tcp_set_socket(uv_loop_t* loop, non_ifs_lsp = uv_tcp_non_ifs_lsp_ipv4; } - if (pSetFileCompletionNotificationModes && - !(handle->flags & UV_HANDLE_EMULATE_IOCP) && !non_ifs_lsp) { - if (pSetFileCompletionNotificationModes((HANDLE) socket, - FILE_SKIP_SET_EVENT_ON_HANDLE | - FILE_SKIP_COMPLETION_PORT_ON_SUCCESS)) { - handle->flags |= UV_HANDLE_SYNC_BYPASS_IOCP; - } else if (GetLastError() != ERROR_INVALID_FUNCTION) { + if (!(handle->flags & UV_HANDLE_EMULATE_IOCP) && !non_ifs_lsp) { + UCHAR sfcnm_flags = + FILE_SKIP_SET_EVENT_ON_HANDLE | FILE_SKIP_COMPLETION_PORT_ON_SUCCESS; + if (!SetFileCompletionNotificationModes((HANDLE) socket, sfcnm_flags)) return GetLastError(); - } + handle->flags |= UV_HANDLE_SYNC_BYPASS_IOCP; } if (handle->flags & UV_HANDLE_TCP_NODELAY) { @@ -220,7 +217,7 @@ void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle) { UNREGISTER_HANDLE_REQ(loop, handle, handle->stream.conn.shutdown_req); err = 0; - if (handle->flags & UV__HANDLE_CLOSING) { + if (handle->flags & UV_HANDLE_CLOSING) { err = ERROR_OPERATION_ABORTED; } else if (shutdown(handle->socket, SD_SEND) == SOCKET_ERROR) { err = WSAGetLastError(); @@ -236,7 +233,7 @@ void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle) { return; } - if (handle->flags & UV__HANDLE_CLOSING && + if (handle->flags & UV_HANDLE_CLOSING && handle->reqs_pending == 0) { assert(!(handle->flags & UV_HANDLE_CLOSED)); @@ -326,9 +323,9 @@ static int uv_tcp_try_bind(uv_tcp_t* handle, on = (flags & UV_TCP_IPV6ONLY) != 0; - /* TODO: how to handle errors? This may fail if there is no ipv4 stack */ - /* available, or when run on XP/2003 which have no support for dualstack */ - /* sockets. For now we're silently ignoring the error. */ + /* TODO: how to handle errors? This may fail if there is no ipv4 stack + * available, or when run on XP/2003 which have no support for dualstack + * sockets. For now we're silently ignoring the error. */ setsockopt(handle->socket, IPPROTO_IPV6, IPV6_V6ONLY, @@ -626,9 +623,9 @@ int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb) { uv_tcp_queue_accept(handle, req); } - /* Initialize other unused requests too, because uv_tcp_endgame */ - /* doesn't know how how many requests were initialized, so it will */ - /* try to clean up {uv_simultaneous_server_accepts} requests. */ + /* Initialize other unused requests too, because uv_tcp_endgame doesn't + * know how many requests were initialized, so it will try to clean up + * {uv_simultaneous_server_accepts} requests. */ for (i = simultaneous_accepts; i < uv_simultaneous_server_accepts; i++) { req = &handle->tcp.serv.accept_reqs[i]; UV_REQ_INIT(req, UV_ACCEPT); @@ -683,7 +680,7 @@ int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client) { req->next_pending = NULL; req->accept_socket = INVALID_SOCKET; - if (!(server->flags & UV__HANDLE_CLOSING)) { + if (!(server->flags & UV_HANDLE_CLOSING)) { /* Check if we're in a middle of changing the number of pending accepts. */ if (!(server->flags & UV_HANDLE_TCP_ACCEPT_STATE_CHANGING)) { uv_tcp_queue_accept(server, req); @@ -721,8 +718,8 @@ int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb, handle->alloc_cb = alloc_cb; INCREASE_ACTIVE_COUNT(loop, handle); - /* If reading was stopped and then started again, there could still be a */ - /* read request pending. */ + /* If reading was stopped and then started again, there could still be a read + * request pending. */ if (!(handle->flags & UV_HANDLE_READ_PENDING)) { if (handle->flags & UV_HANDLE_EMULATE_IOCP && !handle->read_req.event_handle) { @@ -948,6 +945,7 @@ void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req) { DWORD bytes, flags, err; uv_buf_t buf; + int count; assert(handle->type == UV_TCP); @@ -965,8 +963,7 @@ void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, err = GET_REQ_SOCK_ERROR(req); if (err == WSAECONNABORTED) { - /* - * Turn WSAECONNABORTED into UV_ECONNRESET to be consistent with Unix. + /* Turn WSAECONNABORTED into UV_ECONNRESET to be consistent with Unix. */ err = WSAECONNRESET; } @@ -1003,7 +1000,8 @@ void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, } /* Do nonblocking reads until the buffer is empty */ - while (handle->flags & UV_HANDLE_READING) { + count = 32; + while ((handle->flags & UV_HANDLE_READING) && (count-- > 0)) { buf = uv_buf_init(NULL, 0); handle->alloc_cb((uv_handle_t*) handle, 65536, &buf); if (buf.base == NULL || buf.len == 0) { @@ -1046,8 +1044,8 @@ void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, DECREASE_ACTIVE_COUNT(loop, handle); if (err == WSAECONNABORTED) { - /* Turn WSAECONNABORTED into UV_ECONNRESET to be consistent with */ - /* Unix. */ + /* Turn WSAECONNABORTED into UV_ECONNRESET to be consistent with + * Unix. */ err = WSAECONNRESET; } @@ -1119,10 +1117,9 @@ void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, assert(handle->type == UV_TCP); - /* If handle->accepted_socket is not a valid socket, then */ - /* uv_queue_accept must have failed. This is a serious error. We stop */ - /* accepting connections and report this error to the connection */ - /* callback. */ + /* If handle->accepted_socket is not a valid socket, then uv_queue_accept + * must have failed. This is a serious error. We stop accepting connections + * and report this error to the connection callback. */ if (req->accept_socket == INVALID_SOCKET) { if (handle->flags & UV_HANDLE_LISTENING) { handle->flags &= ~UV_HANDLE_LISTENING; @@ -1147,9 +1144,9 @@ void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, handle->stream.serv.connection_cb((uv_stream_t*)handle, 0); } } else { - /* Error related to accepted socket is ignored because the server */ - /* socket may still be healthy. If the server socket is broken */ - /* uv_queue_accept will detect it. */ + /* Error related to accepted socket is ignored because the server socket + * may still be healthy. If the server socket is broken uv_queue_accept + * will detect it. */ closesocket(req->accept_socket); req->accept_socket = INVALID_SOCKET; if (handle->flags & UV_HANDLE_LISTENING) { @@ -1171,7 +1168,7 @@ void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, err = 0; if (REQ_SUCCESS(req)) { - if (handle->flags & UV__HANDLE_CLOSING) { + if (handle->flags & UV_HANDLE_CLOSING) { /* use UV_ECANCELED for consistency with Unix */ err = ERROR_OPERATION_ABORTED; } else if (setsockopt(handle->socket, @@ -1194,40 +1191,76 @@ void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, } -int uv_tcp_import(uv_tcp_t* tcp, uv__ipc_socket_info_ex* socket_info_ex, - int tcp_connection) { +int uv__tcp_xfer_export(uv_tcp_t* handle, + int target_pid, + uv__ipc_socket_xfer_type_t* xfer_type, + uv__ipc_socket_xfer_info_t* xfer_info) { + if (handle->flags & UV_HANDLE_CONNECTION) { + *xfer_type = UV__IPC_SOCKET_XFER_TCP_CONNECTION; + } else { + *xfer_type = UV__IPC_SOCKET_XFER_TCP_SERVER; + /* We're about to share the socket with another process. Because this is a + * listening socket, we assume that the other process will be accepting + * connections on it. Thus, before sharing the socket with another process, + * we call listen here in the parent process. */ + if (!(handle->flags & UV_HANDLE_LISTENING)) { + if (!(handle->flags & UV_HANDLE_BOUND)) { + return ERROR_NOT_SUPPORTED; + } + if (handle->delayed_error == 0 && + listen(handle->socket, SOMAXCONN) == SOCKET_ERROR) { + handle->delayed_error = WSAGetLastError(); + } + } + } + + if (WSADuplicateSocketW(handle->socket, target_pid, &xfer_info->socket_info)) + return WSAGetLastError(); + xfer_info->delayed_error = handle->delayed_error; + + /* Mark the local copy of the handle as 'shared' so we behave in a way that's + * friendly to the process(es) that we share the socket with. */ + handle->flags |= UV_HANDLE_SHARED_TCP_SOCKET; + + return 0; +} + + +int uv__tcp_xfer_import(uv_tcp_t* tcp, + uv__ipc_socket_xfer_type_t xfer_type, + uv__ipc_socket_xfer_info_t* xfer_info) { int err; - SOCKET socket = WSASocketW(FROM_PROTOCOL_INFO, - FROM_PROTOCOL_INFO, - FROM_PROTOCOL_INFO, - &socket_info_ex->socket_info, - 0, - WSA_FLAG_OVERLAPPED); + SOCKET socket; + + assert(xfer_type == UV__IPC_SOCKET_XFER_TCP_SERVER || + xfer_type == UV__IPC_SOCKET_XFER_TCP_CONNECTION); + + socket = WSASocketW(FROM_PROTOCOL_INFO, + FROM_PROTOCOL_INFO, + FROM_PROTOCOL_INFO, + &xfer_info->socket_info, + 0, + WSA_FLAG_OVERLAPPED); if (socket == INVALID_SOCKET) { return WSAGetLastError(); } - err = uv_tcp_set_socket(tcp->loop, - tcp, - socket, - socket_info_ex->socket_info.iAddressFamily, - 1); + err = uv_tcp_set_socket( + tcp->loop, tcp, socket, xfer_info->socket_info.iAddressFamily, 1); if (err) { closesocket(socket); return err; } - if (tcp_connection) { + tcp->delayed_error = xfer_info->delayed_error; + tcp->flags |= UV_HANDLE_BOUND | UV_HANDLE_SHARED_TCP_SOCKET; + + if (xfer_type == UV__IPC_SOCKET_XFER_TCP_CONNECTION) { uv_connection_init((uv_stream_t*)tcp); tcp->flags |= UV_HANDLE_READABLE | UV_HANDLE_WRITABLE; } - tcp->flags |= UV_HANDLE_BOUND; - tcp->flags |= UV_HANDLE_SHARED_TCP_SOCKET; - - tcp->delayed_error = socket_info_ex->delayed_error; - tcp->loop->active_tcp_streams++; return 0; } @@ -1273,39 +1306,6 @@ int uv_tcp_keepalive(uv_tcp_t* handle, int enable, unsigned int delay) { } -int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid, - LPWSAPROTOCOL_INFOW protocol_info) { - if (!(handle->flags & UV_HANDLE_CONNECTION)) { - /* - * We're about to share the socket with another process. Because - * this is a listening socket, we assume that the other process will - * be accepting connections on it. So, before sharing the socket - * with another process, we call listen here in the parent process. - */ - - if (!(handle->flags & UV_HANDLE_LISTENING)) { - if (!(handle->flags & UV_HANDLE_BOUND)) { - return ERROR_INVALID_PARAMETER; - } - - if (!(handle->delayed_error)) { - if (listen(handle->socket, SOMAXCONN) == SOCKET_ERROR) { - handle->delayed_error = WSAGetLastError(); - } - } - } - } - - if (WSADuplicateSocketW(handle->socket, pid, protocol_info)) { - return WSAGetLastError(); - } - - handle->flags |= UV_HANDLE_SHARED_TCP_SOCKET; - - return 0; -} - - int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable) { if (handle->flags & UV_HANDLE_CONNECTION) { return UV_EINVAL; @@ -1346,8 +1346,8 @@ static int uv_tcp_try_cancel_io(uv_tcp_t* tcp) { non_ifs_lsp = (tcp->flags & UV_HANDLE_IPV6) ? uv_tcp_non_ifs_lsp_ipv6 : uv_tcp_non_ifs_lsp_ipv4; - /* If there are non-ifs LSPs then try to obtain a base handle for the */ - /* socket. This will always fail on Windows XP/3k. */ + /* If there are non-ifs LSPs then try to obtain a base handle for the socket. + * This will always fail on Windows XP/3k. */ if (non_ifs_lsp) { DWORD bytes; if (WSAIoctl(socket, @@ -1379,38 +1379,37 @@ void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp) { int close_socket = 1; if (tcp->flags & UV_HANDLE_READ_PENDING) { - /* In order for winsock to do a graceful close there must not be any */ - /* any pending reads, or the socket must be shut down for writing */ + /* In order for winsock to do a graceful close there must not be any any + * pending reads, or the socket must be shut down for writing */ if (!(tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET)) { /* Just do shutdown on non-shared sockets, which ensures graceful close. */ shutdown(tcp->socket, SD_SEND); } else if (uv_tcp_try_cancel_io(tcp) == 0) { - /* In case of a shared socket, we try to cancel all outstanding I/O, */ - /* If that works, don't close the socket yet - wait for the read req to */ - /* return and close the socket in uv_tcp_endgame. */ + /* In case of a shared socket, we try to cancel all outstanding I/O,. If + * that works, don't close the socket yet - wait for the read req to + * return and close the socket in uv_tcp_endgame. */ close_socket = 0; } else { - /* When cancelling isn't possible - which could happen when an LSP is */ - /* present on an old Windows version, we will have to close the socket */ - /* with a read pending. That is not nice because trailing sent bytes */ - /* may not make it to the other side. */ + /* When cancelling isn't possible - which could happen when an LSP is + * present on an old Windows version, we will have to close the socket + * with a read pending. That is not nice because trailing sent bytes may + * not make it to the other side. */ } } else if ((tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET) && tcp->tcp.serv.accept_reqs != NULL) { - /* Under normal circumstances closesocket() will ensure that all pending */ - /* accept reqs are canceled. However, when the socket is shared the */ - /* presence of another reference to the socket in another process will */ - /* keep the accept reqs going, so we have to ensure that these are */ - /* canceled. */ + /* Under normal circumstances closesocket() will ensure that all pending + * accept reqs are canceled. However, when the socket is shared the + * presence of another reference to the socket in another process will keep + * the accept reqs going, so we have to ensure that these are canceled. */ if (uv_tcp_try_cancel_io(tcp) != 0) { - /* When cancellation is not possible, there is another option: we can */ - /* close the incoming sockets, which will also cancel the accept */ - /* operations. However this is not cool because we might inadvertently */ - /* close a socket that just accepted a new connection, which will */ - /* cause the connection to be aborted. */ + /* When cancellation is not possible, there is another option: we can + * close the incoming sockets, which will also cancel the accept + * operations. However this is not cool because we might inadvertently + * close a socket that just accepted a new connection, which will cause + * the connection to be aborted. */ unsigned int i; for (i = 0; i < uv_simultaneous_server_accepts; i++) { uv_tcp_accept_t* req = &tcp->tcp.serv.accept_reqs[i]; |