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+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+#ifndef POOL_H
+#define POOL_H
+
+#if defined (__cplusplus)
+extern "C" {
+#endif
+
+
+#include <stddef.h> /* size_t */
+#define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */
+#include "zstd.h"
+
+typedef struct POOL_ctx_s POOL_ctx;
+
+/*! POOL_create() :
+ * Create a thread pool with at most `numThreads` threads.
+ * `numThreads` must be at least 1.
+ * The maximum number of queued jobs before blocking is `queueSize`.
+ * @return : POOL_ctx pointer on success, else NULL.
+*/
+POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
+
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem);
+
+/*! POOL_free() :
+ * Free a thread pool returned by POOL_create().
+ */
+void POOL_free(POOL_ctx* ctx);
+
+/*! POOL_resize() :
+ * Expands or shrinks pool's number of threads.
+ * This is more efficient than releasing + creating a new context,
+ * since it tries to preserve and re-use existing threads.
+ * `numThreads` must be at least 1.
+ * @return : 0 when resize was successful,
+ * !0 (typically 1) if there is an error.
+ * note : only numThreads can be resized, queueSize remains unchanged.
+ */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads);
+
+/*! POOL_sizeof() :
+ * @return threadpool memory usage
+ * note : compatible with NULL (returns 0 in this case)
+ */
+size_t POOL_sizeof(POOL_ctx* ctx);
+
+/*! POOL_function :
+ * The function type that can be added to a thread pool.
+ */
+typedef void (*POOL_function)(void*);
+
+/*! POOL_add() :
+ * Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
+ * Possibly blocks until there is room in the queue.
+ * Note : The function may be executed asynchronously,
+ * therefore, `opaque` must live until function has been completed.
+ */
+void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
+
+
+/*! POOL_tryAdd() :
+ * Add the job `function(opaque)` to thread pool _if_ a worker is available.
+ * Returns immediately even if not (does not block).
+ * @return : 1 if successful, 0 if not.
+ */
+int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);
+
+
+#if defined (__cplusplus)
+}
+#endif
+
+#endif