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* GHS: Add Compiler ID detectionFred Baksik2019-01-161-0/+20
| | | | | | | | | | | | -- Detect GHS compiler and version Detect ARCHITECTURE_ID for PPC / ARM / 86 targets Detect PLATFORM_ID for Integrity and Integrity178 platforms Using defines specified in the documents for the compilers: 201416 PPC / 201754 ARM / 201714 86 -- Fallback C/CXX compiler ID to GHS if not otherwise detected and using GHS MULTI generator Works around issue with some GHS compilers not setting __ghs__ compiler define -- Tweak Compiler ID checking so major id of 002017 is not replaced with 217 -- Prefer try_compile() library targets when testing for working GHS compilers -- Avoid CMake errors if reading past end of file for checking if file is PE executable
* Simplify CMake per-source license noticesBrad King2016-09-271-12/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
* Improve compiler check message on non-Make generatorsBrad King2016-02-251-5/+1
| | | | | | | | | | | | | | When we check for a working compiler we print a message of the form: Check for working <LANG> compiler: ... At one time CMAKE_<LANG>_COMPILER was not well-defined for all generators so we printed the generator name instead of the path to the compiler. Nowadays we always know the compiler, so update the message to print it unconditionally. This is more informative than the generator name, especially when a toolset (cmake -T) is used. Suggested-by: Gregor Jasny <gjasny@googlemail.com>
* Convert CMake-language commands to lower caseKitware Robot2012-08-131-5/+5
| | | | | | | | | | | | | | | | | Ancient CMake versions required upper-case commands. Later command names became case-insensitive. Now the preferred style is lower-case. Run the following shell code: cmake --help-command-list | grep -v "cmake version" | while read c; do echo 's/\b'"$(echo $c | tr '[:lower:]' '[:upper:]')"'\(\s*\)(/'"$c"'\1(/g' done >convert.sed && git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' '*CMakeLists.txt' | egrep -z -v '^(Utilities/cm|Source/kwsys/)' | xargs -0 sed -i -f convert.sed && rm convert.sed
* Modules: Fix spelling 'To distributed' -> 'To distribute'Todd Gamblin2010-08-091-1/+1
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* Make a common function that prints the status during the checks for working ↵David Cole2010-02-121-0/+21
compilers. Call it from all of the CMakeTesten_US.UTF-8Compiler.cmake files. In the message, print the full path to the tested compiler only for the Makefile generators. For Xcode and Visual Studio generators, print the generator instead so that users are not misled with the full path to a compiler that the generator may not even use. Xcode and Visual Studio have their own mechanisms for choosing the compiler to use during try_compile and build...