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* macOS: Revert default Hi-DPI support in applicationsBrad King2017-08-221-4/+0
| | | | | | | | | | | This reverts commit v3.9.0-rc1~287^2 (macOS: Enable Hi-DPI support in applications by default, 2017-04-08). It breaks iOS applications that do not use their own `MACOSX_BUNDLE_INFO_PLIST` because `NSApplication` is only for macOS apps. Until more complete support for iOS is added to CMake (e.g. with a different default plist file) we must allow our default plist file to work for both macOS and iOS. Fixes: #17179
* macOS: Enable Hi-DPI support in applications by defaultĽubomír Carik2017-04-111-0/+4
| | | | | | | | | Every desktop application should be HiDPI ready in present. Based on information from Qt documentation enabling properties in `Info.plist` is sufficient to activate this feature. Newer versions of `qmake` do it. Signed-off-by: Ľubomír Carik <Lubomir.Carik@gmail.com>
* Drop unnecessary LSRequiresCarbon reference from Info.plist filesSean McBride2016-03-181-2/+0
| | | | | LSRequiresCarbon is long since unnecessary. It refers to requiring Carbon as opposed to Classic (OS 9 emulation).
* ENH: Allow users to specify a custom Info.plist templateBrad King2008-05-171-0/+36
| | | | | | - Create MACOSX_BUNDLE_INFO_PLIST target property to specify template. - Look for MacOSXBundleInfo.plist.in in CMAKE_MODULE_PATH by default. - See issue #6983.
* ENH: Allow multiple OS X applications bundles to be created in a single ↵Brad King2008-02-141-36/+0
| | | | build directory. Converted Info.plist files to be generated directly instead of configured with make variables. The MACOSX_BUNDLE_* variables are now properties (and vars for compatibility).
* ENH: Improve Mac OSX bundle supportAndy Cedilnik2004-04-081-9/+9
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* ENH: Styart working on bundles support and abstract WIN32_EXECUTABLEAndy Cedilnik2004-02-281-0/+36