| Commit message (Collapse) | Author | Age | Files | Lines |
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Eclipse may get confused by these linked resources, because it sees
the same source file multiple times then and doesn't recognize
that it's the same file actually.
Alex
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directory where the project file is located (${CMAKE_BINARY_DIR}), which can
happen e.g. for EXECUTABLE_OUTPUT_PATH and related variables.
Now, it seems this code never worked.
If EXECUTABLE_OUTPUT_PATH was set to point into a subdir of CMAKE_BINARY_DIR,
the code did nothing.
If it pointed directly at CMAKE_BINARY_DIR or some other location, it created
a linked resource. I tested this with Eclipse Europa (3.3) and Juno (4.2), and in this
case both versions of Eclipse complained that this is a bad location for a linked resource.
Alex
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Alex
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With this commit the virtual folder for the targets now
have "Build" and "Clean" targets associated to them, so you can
build and clean per-target now in the project explorer.
Alex
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Alex
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Alex
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For each target a virtual folder is created, which contains
one virtual folder for each sourcegroup, which contain
links to the actual source files (#12294, #12223)
Alex
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VirtualFolders are supported since 3.6 (Helios).
Next patch will be to actually make use of the new flag
SupportsVirtualFolders.
Alex
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Under Windows "locationURI" must be used for virtual folders, while
"location" must be used only for linked folders. Under Linux it doesn't
seem to matter.
Alex
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This variable can be set to command line arguments which will be passed
to make when eclipse invokes make, e.g. you can enter "-j8" to get
8 parallel builds (#9930)
Alex
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Since now the only users of SetToolSupportsColor() are gone, this
method is removed too.
Alex
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Alex
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Alex
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project file when using MSVC
Before this commit, the value of PATH at cmake time was put into the eclipse
project file. The problem with this is that this will be lost the first time
cmake is rerun from an build inside eclipse which was started without the
environment externally already set.
This patch now:
-adds the env.var to the cache if it is not already in the cache
-reuses the variable from the cache if it is in the cache, but not in the env.
-uses the variable from the cache if it contains the whole content of the
current env.var (e.g. if it is the full PATH plus the MSVC dirs)
Also store INTEL_LICENSE_FILE in the project file if an Intel compiler is used.
Alex
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-use CMAKE_EXECUTABLE_FORMAT and CMAKE_SYSTEM_NAME to decide which binary
parsers to load (ELF/Mach O/PE)
-use CMAKE_(C|CXX)_COMPILER_ID to load the respective compiler error parser
-remove EclipseToolchainType, which was a mixture between compiler and operating system
Alex
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This converts the CMake license to a pure 3-clause OSI-approved BSD
License. We drop the previous license clause requiring modified
versions to be plainly marked. We also update the CMake copyright to
cover the full development time range.
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Before this change all targets were displayed in the top level directory of
the project. Now the targets are displayed in the correct directory.
The targets "clean" and "all" are now created in every subdirectory.
Also now the targets for just compiling one file, preprocessing one file,
assembling one file are are created for Eclipse.
Additionally all targets get a prefix now in eclipse, so that they are
sorted in a way which makes sense (global targets first, then executable and
libraries, then object files, then preprocessed, then assembly). Also
this prefix gives the user a hint what the target is, i.e. whether it's a
library or an executable or something else.
Alex
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Basically the code is now a copy of the one from the CodeBlocks generator,
maybe this could move into a common helper function somewhere:
-only insert GLOBAL targets from the toplevel directory
-don't insert the edit_cache target if it calls ccmake, since this doesn't
work in the output tab of Eclipse
-add the /fast targets
Alex
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its system include directories. These are catched in CMakeSystemSpecificInformation.cmake
(only with the Eclipse generator) and then written by the Eclipse generator
in the Eclipse project file. This way Eclipse can find the standard headers
(#7585)
Not sure CMakeSystemSpecificInformation.cmake is the best place to do this.
Alex
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As it is today the generator creates linked resources to
LIBRARY_OUTPUT_PATH and EXECUTABLE_OUTPUT_PATH if they are not a
subdirectory of the binary dir, so that the IDE can detect the
Binaries (this was addressed previously as a result of a bug report).
Reduces code redundancy by encapsulating common behaviour for
LIBRARY_OUTPUT_PATH and EXECUTABLE_OUTPUT_PATH in AppendLinkedResource.
Addresses the two new variable names for these locations,
CMAKE_LIBRARY_OUTPUT_DIRECTORY and CMAKE_RUNTIME_OUTPUT_DIRECTORY respectively.
Finally, it is addressing a bug in the current code for relative paths
in these variables. If it is a relative path to the binary dir, the
IsSubdirectory call returns false and so it creates the linked
resource. The created linked resource produces an error in the Eclipse
IDE because the IDE expects it to be a full path. The patch now
addresses this by concatenating the binary dir if it is a relative
path.
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Alex
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CMAKE_MAKE_PROGRAM instead
Alex
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when writing the eclipse project files
Alex
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true, then the generator additionally generates eclipse project files in the
source dir, since this is the only way to get cvs/svn working with eclipse
This is off by default and the user has to enable it explicitely. If cmake
can't write there it still continues.
Alex
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project name
Alex
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- cleaning up a bit: static helper functions, remove unused scanner profiles, remove unused variables, etc.
- correct <name> entry in .project file
- converts the make command and other paths obtained from cygwin cmake to windows style paths
- provide environment setup for compiling with nmake
- create linked resources and path entries for executable/library_output_path's not subdirs of binary path
- fixes incorrect exclusions of output dirs when named the same as source dir
- excludes the CMakeFiles subdirs from the directories to scan for output targets
- removes possible redundant entries in <pathentry include ...>
- adds the all and preinstall targets to the target list
- removes the linked resources for non out-of-source builds and conflicting dirs
Alex
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Alex
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