| Commit message (Collapse) | Author | Age | Files | Lines |
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Disallow the use of config-specific source files with
the Visual Studio and Xcode generators. They don't have
any way to represent the condition currently.
Use the same common-config API in cmQtAutoGenerators. While
it accepts config-specific files, it doesn't have to support
multiple configurations yet.
Loop over the configs in cmTargetTraceDependencies
and cmGlobalGenerator::WriteSummary and consume all source
files.
Loop over the configs in cmComputeTargetDepends and compute the
object library dependencies for each config.
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Use the clang RemoveCStrCalls tool to automatically migrate the
code. This was only run on linux, so does not have any positive or
negative effect on other platforms.
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Casts from std::string -> cmStdString were high on the list of things
taking up time. Avoid such implicit casts across function calls by just
using std::string everywhere.
The comment that the symbol name is too long is no longer relevant since
modern debuggers alias the templates anyways and the size is a
non-issue since the underlying methods are generated since it's
inherited.
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In a future patch, this will also be populated with extra
sources from the linked dependencies.
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Refactor edit_cache tool selection to ask each global generator for its
preference. Teach the Ninja generator to always use cmake-gui because
Ninja by design cannot run interactive terminal dialogs like ccmake.
Teach the Makefile generator to use cmake-gui when also using an "extra"
generator whose IDE has no terminal to run ccmake, and otherwise fall
back to CMAKE_EDIT_COMMAND selection for normal Makefile build systems.
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We need only 'Brief' for usage documentation. We no longer have builtin
'Full' documentation, which is now in Help/*/*.rst files.
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9cf3547 Add the INTERFACE_SYSTEM_INCLUDE_DIRECTORIES target property.
1925cff Add a SYSTEM parameter to target_include_directories (#14180)
286f227 Extend the cmTargetPropCommandBase interface property handling.
83498d4 Store system include directories in the cmTarget.
f1fcbe3 Add Target API to determine if an include is a system include.
2679a34 Remove unused variable.
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The implementation can be modified later so that system includes
can be determined on a per-target basis.
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Refactor to create AddCompileDefinitions.
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Replace the cmLocalGenerator GetCompileOptions method with an
AddCompileOptions method since all call sites of the former simply
append the result to a flags string anyway.
Add a "lang" argument to AddCompileOptions and move the
CMAKE_<LANG>_FLAGS_REGEX filter into it. Move the call sites in each
generator to a location that has both the language and configuration
available. In the Makefile generator this also moves the flags from
build.make to flags.make where they belong.
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Currently it only adds the contents of the COMPILE_FLAGS target
property, but it can be extended to handle a new COMPILE_OPTIONS
generator expression enabled property.
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Make the code match the comment.
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The API for retrieving per-config COMPILE_DEFINITIONS has long
existed because of the COMPILE_DEFINITIONS_<CONFIG> style
properties. Ensure that the provided configuration being generated
is also used to evaluate the generator expressions
in cmTarget::GetCompileDefinitions.
Both the generic COMPILE_DEFINITIONS and the config-specific
variant need to be evaluated with the requested configuration. This
has the side-effect that the COMPILE_DEFINITIONS does not need to
be additionally evaluated with no configuration, so the callers can
be cleaned up a bit too.
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SublimeClang is a optional plugin to SublimeText and I felt it
shouldn't be part of the generator for the following reasons:
1. Reduces the amount of sublime and sublimeClang specific
code we have to maintain inside CMake.
2. In testing the SublimeClang commands generated did not work
for the VTK project.
For people that do want this feature I recommend that they
looking into https://gist.github.com/robertmaynard/4724705 for a
way to use CMAKE_EXPORT_COMPILE_COMMANDS to generate JSON files
that can be used by SublimeClang.
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The sublimeclang_options_script property is now set in the project
file. It is set to execute a python script that reads the JSON options
file to get options per source file. Python must be installed and in the
path for this feature to work from Sublime Text.
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We no longer write sublimeclang_options to the project file, but instead
write a separate .sublimeclang-options JSON file that contains a map
of source file paths to compile flags for that file.
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Both define and include flags from CMAKE_C(XX)_FLAGS are now included in
SublimeClang options.
Include directories are now used with absolute paths instead of relative
paths since CMake generated build trees cannot be moved anyway.
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Changed the the SublimeText2 generator name to Sublime Text 2.
Fixed a minor issue where if the build directory was outside of the source
directory an unnecessary folder_exclude_pattern was generated in the
Sublime Text 2 project file.
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Fixed the issue where for in-source builds the source directory
(which is also the build directory) was excluded from the project file.
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If the CMAKE_SUBLIMECLANG_DISABLED variable is on then SublimeClang
is disabled in the generated project file. This is useful in large
projects where SublimeClang might run slowly or perform poorly.
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Now the source directory is simply added to the project file,
with the output/build directory excluded.
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Fixed an issue where compiler definitions for SublimeClang were not
written to the project file.
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This adds -I include path flags and -D define flags for sublimeclang.
The current problem with this is that these flags cannot be set per
target (build_system in sublime text), it can only be set project
wide. Currently all of the include paths and compiler definitions from
ALL of the targets are used (with duplicates removed). This could be
problematic in some cases (conflicting compiler definitions among targets).
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The generator adds all list and source files for each defined
project. The generated project files also include build_system
entries that run the platform-specific make on the generated
Makefiles. A build_system entry is created for each target
that was defined in the CMakeLists.txt files.
At the moment this has only been tested with C/C++ projects.
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