| Commit message (Collapse) | Author | Age | Files | Lines |
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The `CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM` variable added in
CMake 3.19 by commit ba497111f6 (VS: Add option for custom Win10 SDK
version maximum, 2020-08-20, v3.19.0-rc1~262^2) was documented as if it
worked for all generators but implemented only to override CMake's
builtin default for the VS 2015 max SDK version. Generalize the
variable to set a custom max SDK version for later VS versions too.
Fixes: #21720
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#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
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Since commit 83ddc4d289 (VS: Do not select a Windows SDK too high for
current VS version, 2017-08-07, v3.13.0-rc1~72^2~2) we enforce a maximum
SDK version for the VS 2015 generator. The blog post linked in the
original commit is no longer available, but it can be seen here:
* https://web.archive.org/web/20190108032520/https://blogs.msdn.microsoft.com/chuckw/2018/10/02/windows-10-october-2018-update/
In particular, it states:
> VS 2015 Users: The Windows 10 SDK (15063, 16299, 17134, 17763)
> is officially only supported for VS 2017.
However, in some circumstances a higher version can be used.
Add a `CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM` to override the
generator's default maximum SDK version.
Fixes: #20633
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Make the constructors protected since they should be produced through
factories. Also rename `platform{ => InGenerator}Name` to clarify
the meaning of the argument.
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Add an internal API for the maximum Windows 10 SDK version supported by
a toolset. For Visual Studio 14 2015 that would be the version
"10.0.14393.0".
Fixes: #17788
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Run the `clang-format.bash` script to update all our C and C++ code to a
new style defined by `.clang-format`. Use `clang-format` version 6.0.
* If you reached this commit for a line in `git blame`, re-run the blame
operation starting at the parent of this commit to see older history
for the content.
* See the parent commit for instructions to rebase a change across this
style transition commit.
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The corresponding 'virtual' removed.
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Also remove `#include "cmConfigure.h"` from most source files.
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Automate with:
git grep -l '#include <cm_' -- Source \
| xargs sed -i 's/#include <\(cm_.*\)>/#include "\1"/g'
git grep -l '#include <cmsys/' -- Source \
| xargs sed -i 's/#include <\(cmsys\/.*\)>/#include "\1"/g'
git grep -l '#include <cm[A-Z]' -- Source \
| xargs sed -i 's/#include <\(cm[A-Z].*\)>/#include "\1"/g'
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Per-source copyright/license notice headers that spell out copyright holder
names and years are hard to maintain and often out-of-date or plain wrong.
Precise contributor information is already maintained automatically by the
version control tool. Ultimately it is the receiver of a file who is
responsible for determining its licensing status, and per-source notices are
merely a convenience. Therefore it is simpler and more accurate for
each source to have a generic notice of the license name and references to
more detailed information on copyright holders and full license terms.
Our `Copyright.txt` file now contains a list of Contributors whose names
appeared source-level copyright notices. It also references version control
history for more precise information. Therefore we no longer need to spell
out the list of Contributors in each source file notice.
Replace CMake per-source copyright/license notice headers with a short
description of the license and links to `Copyright.txt` and online information
available from "https://cmake.org/licensing". The online URL also handles
cases of modules being copied out of our source into other projects, so we
can drop our notices about replacing links with full license text.
Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority
of the replacements mechanically. Manually fix up shebang lines and trailing
newlines in a few files. Manually update the notices in a few files that the
script does not handle.
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Run the `Utilities/Scripts/clang-format.bash` script to update
all our C++ code to a new style defined by `.clang-format`.
Use `clang-format` version 3.8.
* If you reached this commit for a line in `git blame`, re-run the blame
operation starting at the parent of this commit to see older history
for the content.
* See the parent commit for instructions to rebase a change across this
style transition commit.
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Since commit v3.4.0-rc1~5^2~1 (VS: Add support for selecting the Windows
10 SDK, 2015-09-30) the VS 2015 generator requires a Windows 10 SDK to
be available when CMAKE_SYSTEM_VERSION specifies Windows 10 (e.g. when
building on a Windows 10 host). Howewver, it is possible to install VS
2015 without any Windows 10 SDK. Instead of failing with an error
message about the lack of a Windows 10 SDK, simply tolerate this case
and use the default Windows 8.1 SDK. Since building for Windows Store
still requires the SDK, retain the diagnostic in that case.
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Teach the VS 2015 generator to produce a WindowsTargetPlatformVersion
value. Use the CMAKE_SYSTEM_VERSION to specify the version and if not
set choose a default based on available SDKs. Activate this behavior
when targeting Windows 10.
Co-Author: Brad King <brad.king@kitware.com>
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Determine the Desktop SDK for Windows Phone and Windows Store from the
generator instead of the version of the targeted app. This allows to
build a Windows Phone 8.1 app on VS 2015 for example.
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It is required anyway, so this makes it explicit.
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Base class implementations for these are identical.
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Pass the parent though cmGlobalGenerator::CreateLocalGenerator.
This will make it easy to initialize state scopes independent of
cmMakefile.
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We never implemented them for VS 11 (2012), 12 (2013), or 14 (2015).
For VS 10 (2010) the reload macro does not work correctly when run from
inside a build launched through the IDE because stopping the build kills
the CMake that is driving the reload. Fortunately VS >= 10 know how to
reload the whole solution anyway.
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Remove the general infrastructure for these additional platform
definitions and hard-code the only two special cases that used
it. They are only for historical reasons so no new such cases
should be added.
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Call the generator "Visual Studio 14" without any year because this
version of VS does not provide a year in the product name.
Copy cmGlobalVisualStudio12Generator to cmGlobalVisualStudio14Generator
and update version numbers accordingly. Add the VS14 enumeration value.
Teach the platform module Windows-MSVC to set MSVC14 and document the
variable. Teach module InstallRequiredSystemLibraries to look for the VS
14 runtime libraries.
Teach tests CheckCompilerRelatedVariables, VSExternalInclude, and
RunCMake.GeneratorToolset to treat VS 14 as they do VS 10, 11, and 12.
Co-Author: Pawel Stopinski <diokhan@go2.pl>
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