| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
Refactor the local generator creation API to accept a
cmState::Snapshot. Adjust MakeLocalGenerator to use the 'current'
snapshot in cases where there is no parent. Create the snapshot
for subdirectories in cmMakefile::AddSubdirectory.
This means that snapshots are now created at the point of extending the tree,
as appropriate, and independently of the cmLocalGenerator and cmMakefile they
represent the state for.
|
|
|
|
|
| |
This is much simpler than finding a way to lookup "CMAKE_COMMAND"
everywhere.
|
| |
|
|
|
|
|
| |
These flags are global, and so they belong here instead of being
set on each local generator.
|
|
|
|
| |
Port generator factory methods to pass it.
|
|
|
|
|
|
|
| |
Pass the parent though cmGlobalGenerator::CreateLocalGenerator.
This will make it easy to initialize state scopes independent of
cmMakefile.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
A common idiom in CMake-based build systems is to have custom commands
that generate files not listed explicitly as outputs so that these
files do not have to be newer than the inputs. The file modification
times of such "byproducts" are updated only when their content changes.
Then other build rules can depend on the byproducts explicitly so that
their dependents rebuild when the content of the original byproducts
really does change.
This "undeclared byproduct" approach is necessary for Makefile, VS, and
Xcode build tools because if a byproduct were listed as an output of a
rule then the rule would always rerun when the input is newer than the
byproduct but the byproduct may never be updated.
Ninja solves this problem by offering a 'restat' feature to check
whether an output was really modified after running a rule and tracking
the fact that it is up to date separately from its timestamp. However,
Ninja also stats all dependencies up front and will only restat files
that are listed as outputs of rules with the 'restat' option enabled.
Therefore an undeclared byproduct that does not exist at the start of
the build will be considered missing and the build will fail even if
other dependencies would cause the byproduct to be available before its
dependents build.
CMake works around this limitation by adding 'phony' build rules for
custom command dependencies in the build tree that do not have any
explicit specification of what produces them. This is not optimal
because it prevents Ninja from reporting an error when an input to a
rule really is missing. A better approach is to allow projects to
explicitly specify the byproducts of their custom commands so that no
phony rules are needed for them. In order to work with the non-Ninja
generators, the byproducts must be known separately from the outputs.
Add a new "BYPRODUCTS" option to the add_custom_command and
add_custom_target commands to specify byproducts explicitly. Teach the
Ninja generator to specify byproducts as outputs of the custom commands.
In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets
that link, the byproducts must be specified as outputs of the link rule
that runs the commands. Activate 'restat' for such rules so that Ninja
knows it needs to check the byproducts, but not for link rules that have
no byproducts.
|
|
|
|
|
| |
Implement it in the local generators and use it in the global
generators.
|
|
|
|
|
|
|
| |
Until now the cmCustomCommandGenerator was used only to compute the
command lines of a custom command. Generalize it to get the comment,
working directory, dependencies, and outputs of custom commands. Update
use in all generators to support this.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Implement cmGlobalGenerator::ComputeTargetObjects in the VS generator
to pre-compute all the object file names. Use the results during
generation instead of re-computing it later.
|
|
|
|
|
|
|
|
| |
Simplify cmLocalVisualStudioGenerator::ComputeObjectNameRequirements to
loop over the original vector of source files instead of recursively
traversing source groups just to find the same files. Drop from
cmVisualStudio10TargetGenerator::ComputeObjectNames temporary source
group calculation now that it is not needed for computing object names.
|
|
|
|
|
|
|
| |
Similar fix to commit d093abef for the Makefile generators. Prevents
premature exit from sequence of commands. Even when no errors occur,
the previous construct without "call " was exiting the sequence before
executing the full set of commands...
|
|
|
|
|
|
|
|
|
|
|
| |
Move the Version member to the top cmLocalVisualStudioGenerator class
and set it consistently for instances created by all the global
generator versions. Use an enumeration type with values scaled by a
factor of 10 so we can handle VS 7.1 without out-of-order numbers.
VS 7.1 support for SuppressStartupBanner was broken by commit 25116a3c
(Fix CMAKE_VERBOSE_MAKEFILE for VS10 vcxproj files, 2011-10-11) because
it assumed comparison of VS version numbers works. Now it does.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use the pattern
setlocal
...
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
in custom commands to preserve the %errorlevel% from inside the
setlocal/endlocal block.
|
|
|
|
|
|
|
| |
The setlocal/endlocal and errorlevel pattern added by commit 06fcbc47
(VS10: Fix working directory of consecutive custom commands, 2011-04-08)
does not work well in VS 7.1. Restore the original behavior for VS
versions that do not need the new behavior.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The VS 10 msbuild tool uses a single command shell to invoke all the
custom command scripts in a project. Isolate the environment and
working directory of custom commands using setlocal/endlocal. The
form of each command is
set errlev=
setlocal
cd c:\work\dir
if %errorlevel% neq 0 goto :cmEnd
c:
if %errorlevel% neq 0 goto :cmEnd
command1 ...
if %errorlevel% neq 0 goto :cmEnd
...
commandN ...
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & set errlev=%errorlevel%
if %errlev% neq 0 goto :VCEnd
so that all changes to the environment and working directory are
isolated within the script and the return code is preserved.
|
|
|
|
|
|
|
|
| |
The Intel Fortran plugin forgets to create the output directory into
which it will write a DLL's import library. Utilize the fix added by
commit f4b3bdc6 (Create an exe's implib output dir for VS, 2009-06-15)
and generalized by commit 764ac980 (Generalize exe implib dir creation
for VS, 2009-06-16). Create a pre-link rule to make the directory.
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
4499d50 Mark CustomCommand test perconfig.out as SYMBOLIC
f0cdb60 Introduce "generator expression" syntax to custom commands (#11209)
4749e4c Record set of targets used in cmGeneratorExpression
ef9e9de Optionally suppress errors in cmGeneratorExpression
45e1953 Factor per-config sample targets out of 'Testing' test
4091bca Factor generator expression docs out of add_test
bfb7288 Record backtrace in cmCustomCommand
|
| |
| |
| |
| |
| | |
This will be used to report custom command errors to the user with a
backtrace pointing at the add_custom_command or add_custom_target call.
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
53ea8b3 Merge branch 'imported-target-dependencies' into custom-command-refactor
1a29cca Remove cmLocalGenerator::GetRealLocation
542b517 Factor out common custom command generator
6fe5b3d Simplify VS generator ConstructScript interface
|
| |
| |
| |
| |
| |
| | |
The Makefile, VS, and Xcode generators previously duplicated some custom
command line generation code. Factor this out into a separate class
cmCustomCommandGenerator shared by all generators.
|
| |
| |
| |
| |
| | |
Pass to cmLocalVisualStudioGenerator::ConstructScript a cmCustomCommand
instance instead of extracting arguments at all call sites.
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
| |
In VS9 and previous versions, :VCReportError is the goto label
to jump to after a failed custom command. It stops the build
before it tries to go any further.
In VS10, :VCEnd is the correct label to use.
Create a method in the VS generators to provide the correct
line of script to use for each version of Visual Studio.
For more internal details, search for VCEnd in the
C:\Program Files\MSBuild directory.
|
|
|
|
| |
This fixes tests ExternalProject and LinkDirectory for VS 2010.
|
|
|
|
|
|
|
| |
This makes the behavior of the build with the Visual Studio generators
equivalent to the behavior of makefile based builds. After an error
in a custom command sequence, the build stops and reports an error
rather than executing the remaining commands in the sequence.
|
|
|
|
|
|
|
| |
This converts the CMake license to a pure 3-clause OSI-approved BSD
License. We drop the previous license clause requiring modified
versions to be plainly marked. We also update the CMake copyright to
cover the full development time range.
|
|
|
|
|
|
|
|
|
| |
Until now the VS 10 generator did no Windows command-line escaping and
just did XML escapes. This commit teaches the generator to use the same
command-line escape addition code used by other generators. The script
construction method cmLocalVisualStudioGenerator::ConstructScript need
not do XML escapes. Each VS generator version adds the XML escapes
necessary for that version.
|
| |
|
|
|
|
|
|
|
|
| |
In VS 7,8,9 executable targets we generate a build event to create the
output directory for the import library in case the executable marks
symbols with dllexport (VS forgets to create this directory). This
generalizes computation of the custom command line to support future use
with other VS versions.
|
| |
|
| |
|
|
|
|
| |
letter we need to change to that drive letter after changing its working directory. Fixes issue #6150.
|
|
|
|
|
|
| |
colliding object file names
Alex
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
CMake-SourceFile2-bp and CMake-SourceFile2-b-mp1 to trunk. This
commit is surrounded by tags CMake-SourceFile2-b-mp1-pre and
CMake-SourceFile2-b-mp1-post on the trunk.
The changes re-implement cmSourceFile and the use of it to allow
instances to be created much earlier. The use of cmSourceFileLocation
allows locating a source file referenced by a user to be much simpler
and more robust. The two SetName methods are no longer needed so some
duplicate code has been removed. The strange "SourceName" stuff is
gone. Code that created cmSourceFile instances on the stack and then
sent them to cmMakefile::AddSource has been simplified and converted
to getting cmSourceFile instances from cmMakefile. The CPluginAPI has
preserved the old API through a compatibility interface.
Source lists are gone. Targets now get real instances of cmSourceFile
right away instead of storing a list of strings until the final pass.
TraceVSDependencies has been re-written to avoid the use of
SourceName. It is now called TraceDependencies since it is not just
for VS. It is now implemented with a helper object which makes the
code simpler.
|
|
|
|
|
|
|
|
|
|
| |
add_custom_target() as COMMAND, and cmake will recognize them and replace
them with the actual output path of these executables. Also the dependency
will be added automatically. Test included.
ENH: moved TraceVSDependencies() to the end of GlobalGenerator::Configure(),
so it is done now in one central place
Alex
|
| |
|
|
|
|
| |
directory is used
|
|
|
|
| |
some VS6 versions do not like the trailing backslash this produces. This addresses bug#3977.
|
|
|
|
| |
platforms with one code base.
|
|
|
|
| |
addresses bug#3786 for several platforms.
|
|
|
|
| |
code is used on Windows file systems. This addresses bug#3589.
|
| |
|
|
|
|
| |
from implementation of unique object name computation for VS generators. This addresses bug#3565.
|
| |
|
|
cmLocalUnixMakefileGenerator3 up to cmLocalGenerator for use by all generators. Created cmLocalVisualStudioGenerator as superclass for all VS generators. Implemented on-demand unique object file name computation for VS 7 generator to avoid slow compiles when all sources are in subdirectories.
|