| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
`CUDA_RESOLVE_DEVICE_SYMBOLS` can be used with shared, module, and
executable target types. This relaxation is to allow for better
interoperability with linkers that automatically do CUDA device symbol
resolution and have no way to disable it.
|
|
|
|
|
|
|
|
|
| |
Convert the `CudaOnly.LinkSystemDeviceLibraries` test to a new
`Cuda.ProperDeviceLibraries` test. The former covered only the
`cublas_device` library which is removed by CUDA 10. Extend the new
test to also cover various cases of using threads.
Issue: #18008
|
| |
|
|
|
|
|
|
|
|
|
| |
The CUDA Toolkit Visual Studio Integration does not honor the
`ClCompile.ProgramDataBaseFileName` field when telling `nvcc` how to
invoke `cl`. Work around this problem by passing `-Xcompiler=-Fd...`
ourselves through `AdditionalOptions`.
Fixes: #17647
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously we dropped non-target items from the device link line because
nvcc rejects paths to shared library files, and only with target items
do we know the kind of library. However, this also prevents projects
from linking to system-provided libraries like `cublas_device` that
contain device code.
Fix this by passing more link items to device linking. Items that are
not file paths, such as `-lfoo`, can simply be passed unconditionally.
Items that are targets known to be shared libraries can still be
skipped. Items that are paths to library files can be passed directly
if they end in `.a`. Otherwise, pass them using `-Xnvlink` to bypass
nvcc's front-end. The nvlink tool knows to ignore shared library files.
Issue: #16317
|
|
|
|
| |
Fixes #17551
|
|
|
|
|
|
|
| |
If a static library has the property CUDA_RESOLVE_DEVICE_SYMBOLS enabled
it will now perform the device link step. The normal behavior is
to delay calling device link until the static library is consumed by
a shared library or an executable.
|
|
|
|
|
| |
When the target property `CUDA_PTX_COMPILATION` is enabled CUDA OBJECT
libraries will generate ptx files instead of object files.
|
|
|