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* FindVulkan: Add `dxc` (DirectX Shader Compiler) componentHellsingDarge2022-07-203-0/+58
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* FindVulkan: Add 'volk' componentAiden Lambert2022-06-222-0/+19
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* FindVulkan: Add component for `MoltenVK`MACHIZAUD Andréa2022-05-222-4/+31
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* FindVulkan: Mark test target with `cxx_std_11` to avoid AppleClang warningsMACHIZAUD Andréa2022-05-221-0/+4
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* FindVulkan: remove noop on CMAKE_MODULE_PATH in testsMACHIZAUD Andréa2022-05-181-1/+0
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* FindVulkan: Add component for `glslang`MACHIZAUD Andréa2022-05-182-0/+36
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* FindVulkan: Add component for `SPIRV-Tools`MACHIZAUD Andréa2022-05-182-1/+28
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* FindVulkan: Add component for `shaderc_combined`MACHIZAUD Andréa2022-05-182-2/+30
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* FindVulkan: add Vulkan::Headers and Vulkan::glslangValidator targetsPCJohn2021-05-243-1/+94
| | | | | | | | | | The `Vulkan::Headers` target complements existing Vulkan::Vulkan target. It is the same except it omits the Vulkan library which supports applications that loads the Vulkan library in at runtime. The `Vulkan::glslangValidator` target provides the glslangValidator executable which is the tool for converting between shader languages (GLSL, SPIR-V, etc.).
* FindVulkan: Support for finding glslcRyan Kawicki2020-06-273-2/+31
| | | | | | | The GLSL SPIR-V compiler is part of the Vulkan SDK and may be used by projects for compiling shaders as part of the build process. This is not strictly required to build a Vulkan application, which is why the variable is not part of the REQUIRED_VARs for the module.
* Tests/FindVulkan: Run clang-formatBrad King2016-06-081-1/+1
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* Add FindVulkan.cmake.Matthäus G. Chajdas2016-06-082-0/+44
This adds FindVulkan with corresponding tests.