Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Unity Builds: Support explicit specification of sources to groups | Robert Maynard | 2020-05-07 | 15 | -0/+233 |
| | | | | | Instead of having CMake determine which files should go into each unity file, the user can now use explicitly state the mapping. | ||||
* | Unity Build: include language in generated source file name | Cristian Adam | 2020-01-14 | 9 | -11/+11 |
| | | | | Fixes: #20206 | ||||
* | Unity: Proper handling of object libraries | Cristian Adam | 2019-12-07 | 2 | -0/+14 |
| | | | | Fixes: #20051 | ||||
* | Unity: Don't include sources with HEADER_FILE_ONLY property set | Cristian Adam | 2019-11-11 | 3 | -4/+8 |
| | | | | | | Fixes: #19946 Fixes: #19947 Co-authored-by: Craig Scott <craig.scott@crascit.com> | ||||
* | Unity build: Include GENERATED files into unity build | Cristian Adam | 2019-11-06 | 2 | -7/+4 |
| | | | | | | | There is no reason to skip the generated files, in case of problems one can use the SKIP_UNITY_BUILD_INCLUSION property. Fixes: #19925 | ||||
* | Unity build: Add unit tests | Cristian Adam | 2019-08-30 | 24 | -0/+261 |