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* Darwin: Emit deployment target that matches the SDKGregor Jasny2017-12-221-0/+3
| | | | Closes: #17431
* Revert "Xcode: Adjust tests to drop of 32bit iOS architectures"Gregor Jasny2017-10-101-5/+1
| | | | This reverts commit d210b2813072c874ee13fcc941e41aacacf09874.
* Xcode: Adjust tests to drop of 32bit iOS architecturesGregor Jasny2017-10-051-1/+5
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* Genex: Add `TARGET_BUNDLE_[CONTENT_]_DIR` generator expressionsGregor Jasny2017-03-301-0/+24
| | | | Closes #16733
* Apple: Add support for static frameworksGregor Jasny2017-01-311-13/+39
| | | | Closes: #16432
* Add tests for BUNDLE_EXTENSIONGregor Jasny2016-07-221-0/+40
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* Xcode: Recognise Watch and TV OS as embedded platformsGregor Jasny2015-10-231-6/+24
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* Replace CMAKE_XCODE_EFFECTIVE_PLATFORMS with call to PlatformIsAppleIosGregor Jasny2015-08-251-1/+0
| | | | | | | Currently the CMAKE_XCODE_EFFECTIVE_PLATFORMS property acts only as a kind of toggle switch to enable iOS project layout features. But instead of relying on this undocumented property, better detect the presence of an iOS SDK directly.
* Fix iOS Bundle layouts (#15669)Gregor Jasny2015-08-241-0/+46
In contrast to Mac OS X App bundle layout the iOS one lacks the Contents/MacOSX structure. See also the Bundle Structures documentation in Mac Developer Library: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html For now detect iOS targets by checking the SDK name/path.