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* VS: Add support for Windows 10 Universal (Store) ApplicationsGilles Khouzam2015-10-053-2/+51
| | | | | | | | | | | | | | | | Teach the VS 2015 generator to support WindowsStore 10.0 applications. Add target properties to customize them: * VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION: Specifies the minimum version of the OS that the project can target. * VS_DESKTOP_EXTENSIONS_VERSION, VS_MOBILE_EXTENSIONS_VERSIONS, VS_IOT_EXTENSIONS_VERSION: Add a reference to the version of the SDK specified to the target allowing to target the extended functionality in a universal project. * VS_IOT_STARTUP_TASK: Specifies that the target should be built as an IOT continuous background task.
* VS: Add source file property to set extra hlsl shader flagsRobert Goulet2015-01-283-0/+10
| | | | | Create a VS_SHADER_FLAGS source file property so that we can set all other Visual Studio .hlsl shader file compilation flags.
* VS: Add source file property to specify Windows App deployment locationGilles Khouzam2014-12-034-12/+17
| | | | | | | | | | Add a VS_DEPLOYMENT_LOCATION source file property to specify where to put files that are part of the package. For example: set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "assets") Without this, sources marked with VS_DEPLOYMENT_CONTENT cannot be located properly.
* VS: Add source file properties to set the hlsl shader entry point and modelCedric Perthuis2014-12-033-2/+8
| | | | | | Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without these many .hlsl source files may not be possible to use. Extend the VSWinStorePhone test project to cover them.
* VS: Add test case for Windows Phone and Windows StoreGilles Khouzam2014-09-0230-0/+1337
Add tests to build for each version of each system when the corresponding tools are available.