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* Revise C++ coding style using clang-format with "east const"Kitware Robot2025-01-232-2/+2
| | | | | | | | | | | | | | | Run the `clang-format.bash` script to update all our C and C++ code to a new style defined by `.clang-format`, now with "east const" enforcement. Use `clang-format` version 18. * If you reached this commit for a line in `git blame`, re-run the blame operation starting at the parent of this commit to see older history for the content. * See the parent commit for instructions to rebase a change across this style transition commit. Issue: #26123
* Style: Replace TABs with spaces for indentation in some filesAlex Turbov2025-01-122-13/+13
| | | | | Mark files that must use TABs to indent in the `.gitattributes`. Use space instead of TABs in sources and some data/test files.
* Tests: Update cmake_minimum_required versions to 3.10Brad King2024-10-031-1/+1
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* Revise C++ coding style using clang-formatKitware Robot2016-05-163-7/+8
| | | | | | | | | | | | | Run the `Utilities/Scripts/clang-format.bash` script to update all our C++ code to a new style defined by `.clang-format`. Use `clang-format` version 3.8. * If you reached this commit for a line in `git blame`, re-run the blame operation starting at the parent of this commit to see older history for the content. * See the parent commit for instructions to rebase a change across this style transition commit.
* Replace CMAKE_XCODE_EFFECTIVE_PLATFORMS with call to PlatformIsAppleIosGregor Jasny2015-08-251-1/+0
| | | | | | | Currently the CMAKE_XCODE_EFFECTIVE_PLATFORMS property acts only as a kind of toggle switch to enable iOS project layout features. But instead of relying on this undocumented property, better detect the presence of an iOS SDK directly.
* Xcode: Add test to demonstrate iOS project in XcodeDavid Cole2011-09-1212-0/+1345
Presently, this test is only run manually because not all machines have an iOS SDK, complications associated with certificates and code signing, having a device attached, ... If you're setup to do iOS dev work, you can easily run this test manually on your Mac using the Xcode generator and run the result in the simulator or on your attached device.