From 8dfeb5d278625c55be1cc82399d29c0305ee4438 Mon Sep 17 00:00:00 2001 From: Cristian Adam Date: Mon, 29 Jul 2019 17:44:55 +0200 Subject: Unity build: Add support for Visual Studio generator It works as expected in Visual Studio. Visual Studio 2017 will (partially) benefit from the build in support for unity builds. The custom unity sources are used, because the build in support doesn't allow batching of certain number of files. It can do only batching by directory. --- Source/cmLocalGenerator.cxx | 9 +++++- Source/cmLocalVisualStudio7Generator.cxx | 8 +++-- Source/cmVisualStudio10TargetGenerator.cxx | 51 ++++++++++++++++++++++++++++++ 3 files changed, 65 insertions(+), 3 deletions(-) diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx index 6fade3e..6249c28 100644 --- a/Source/cmLocalGenerator.cxx +++ b/Source/cmLocalGenerator.cxx @@ -2266,7 +2266,10 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target, for (; begin != end; ++begin) { cmSourceFile* sf = filtered_sources[begin]; - sf->SetProperty("HEADER_FILE_ONLY", "ON"); + if (!this->GetGlobalGenerator()->IsMultiConfig()) { + sf->SetProperty("HEADER_FILE_ONLY", "ON"); + } + sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str()); if (beforeInclude) { file << beforeInclude << "\n"; @@ -2283,6 +2286,10 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target, cmSystemTools::RemoveFile(filename_tmp); target->AddSource(filename, true); + + auto unity = this->Makefile->GetOrCreateSource(filename); + unity->SetProperty("SKIP_UNITY_BUILD_INCLUSION", "ON"); + unity->SetProperty("UNITY_SOURCE_FILE", filename.c_str()); } } } diff --git a/Source/cmLocalVisualStudio7Generator.cxx b/Source/cmLocalVisualStudio7Generator.cxx index 795cee4..e9335c6 100644 --- a/Source/cmLocalVisualStudio7Generator.cxx +++ b/Source/cmLocalVisualStudio7Generator.cxx @@ -1320,6 +1320,7 @@ void cmLocalVisualStudio7Generator::WriteVCProjFile(std::ostream& fout, const std::string& libName, cmGeneratorTarget* target) { + this->AddUnityBuild(target, ""); this->AddPchDependencies(target, ""); std::vector configs; @@ -1508,8 +1509,11 @@ cmLocalVisualStudio7GeneratorFCInfo::cmLocalVisualStudio7GeneratorFCInfo( const std::string& linkLanguage = gt->GetLinkerLanguage(config.c_str()); // If HEADER_FILE_ONLY is set, we must suppress this generation in // the project file - fc.ExcludedFromBuild = - sf.GetPropertyAsBool("HEADER_FILE_ONLY") || !cmContains(acs.Configs, ci); + fc.ExcludedFromBuild = sf.GetPropertyAsBool("HEADER_FILE_ONLY") || + !cmContains(acs.Configs, ci) || + (gt->GetPropertyAsBool("UNITY_BUILD") && + sf.GetProperty("UNITY_SOURCE_FILE") && + !sf.GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")); if (fc.ExcludedFromBuild) { needfc = true; } diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index b4f05c7..08ad1c0 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -250,6 +250,7 @@ cmVisualStudio10TargetGenerator::cmVisualStudio10TargetGenerator( this->InSourceBuild = (this->Makefile->GetCurrentSourceDirectory() == this->Makefile->GetCurrentBinaryDirectory()); + this->LocalGenerator->AddUnityBuild(target, ""); this->LocalGenerator->AddPchDependencies(target, ""); } @@ -2049,6 +2050,17 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0) if (this->GeneratorTarget->GetType() > cmStateEnums::UTILITY) { return; } + + const bool haveUnityBuild = + this->GeneratorTarget->GetPropertyAsBool("UNITY_BUILD"); + + if (haveUnityBuild && + this->GlobalGenerator->GetVersion() >= + cmGlobalVisualStudioGenerator::VS15) { + Elem e1(e0, "PropertyGroup"); + e1.Element("EnableUnitySupport", "true"); + } + Elem e1(e0, "ItemGroup"); e1.SetHasElements(); @@ -2147,6 +2159,45 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0) Elem e2(e1, tool); this->WriteSource(e2, si.Source); + + bool useNativeUnityBuild = false; + if (haveUnityBuild && + this->GlobalGenerator->GetVersion() >= + cmGlobalVisualStudioGenerator::VS15) { + // Magic value taken from cmGlobalVisualStudioVersionedGenerator.cxx + static const std::string vs15 = "141"; + std::string toolset = + this->GlobalGenerator->GetPlatformToolsetString(); + cmSystemTools::ReplaceString(toolset, "v", ""); + + if (toolset.empty() || + cmSystemTools::VersionCompareGreaterEq(toolset, vs15)) { + useNativeUnityBuild = true; + } + } + + if (haveUnityBuild && strcmp(tool, "ClCompile") == 0 && + si.Source->GetProperty("UNITY_SOURCE_FILE")) { + if (useNativeUnityBuild) { + e2.Attribute( + "IncludeInUnityFile", + si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION") + ? "false" + : "true"); + e2.Attribute("CustomUnityFile", "true"); + + std::string unityDir = cmSystemTools::GetFilenamePath( + si.Source->GetProperty("UNITY_SOURCE_FILE")); + e2.Attribute("UnityFilesDirectory", unityDir); + } else { + // Visual Studio versions prior to 2017 do not know about unity + // builds, thus we exclude the files alredy part of unity sources. + if (!si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")) { + exclude_configs = si.Configs; + } + } + } + if (si.Kind == cmGeneratorTarget::SourceKindObjectSource) { this->OutputSourceSpecificFlags(e2, si.Source); } -- cgit v0.12