From feebc8394fd2aec2f4f876bab2f65879d8b1566c Mon Sep 17 00:00:00 2001 From: Aron Yu Date: Thu, 3 Feb 2022 08:25:38 +0100 Subject: Windows: Allow manifest files to be bundled as content --- Source/cmGeneratorTarget.cxx | 6 +++++- Tests/VSWinStorePhone/CMakeLists.txt | 4 +++- Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp | 7 +++++++ Tests/VSWinStorePhone/Direct3DApp1/Simple.manifest | 1 + 4 files changed, 16 insertions(+), 2 deletions(-) create mode 100644 Tests/VSWinStorePhone/Direct3DApp1/Simple.manifest diff --git a/Source/cmGeneratorTarget.cxx b/Source/cmGeneratorTarget.cxx index 9f1029e..602065a 100644 --- a/Source/cmGeneratorTarget.cxx +++ b/Source/cmGeneratorTarget.cxx @@ -2047,7 +2047,11 @@ void cmGeneratorTarget::ComputeKindedSources(KindedSources& files, } else if (ext == "appxmanifest") { kind = SourceKindAppManifest; } else if (ext == "manifest") { - kind = SourceKindManifest; + if (sf->GetPropertyAsBool("VS_DEPLOYMENT_CONTENT")) { + kind = SourceKindExtra; + } else { + kind = SourceKindManifest; + } } else if (ext == "pfx") { kind = SourceKindCertificate; } else if (ext == "xaml") { diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index edd4330..2cb80fa 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -63,7 +63,8 @@ set(VERTEXSHADER_FILES Direct3DApp1/SimpleVertexShader.hlsl ) -set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES}) + set(COPY_TO_OUTPUT_FILES Direct3DApp1/Simple.manifest) + set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES} ${COPY_TO_OUTPUT_FILES}) if (WINDOWS_PHONE8) set(CONTENT_FILES ${CONTENT_FILES} @@ -108,6 +109,7 @@ set(RESOURCE_FILES ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES} Direct3DApp1/Direct3DApp1_TemporaryKey.pfx) +set_property(SOURCE ${COPY_TO_OUTPUT_FILES} PROPERTY VS_COPY_TO_OUT_DIR "PreserveNewest") set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets") diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp index 595f553..d287857 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp +++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp @@ -17,6 +17,13 @@ CubeRenderer::CubeRenderer() // Create a new WinRT object to validate that we can link properly Batman ^ hero = ref new Batman(); hero->savePeople(); + + // Test that .manifest files can be bundled with app + DX::ReadDataAsync("Direct3DApp1\\Simple.manifest") + .then([this](Platform::Array ^ fileData) { + std::string manifestContent(fileData->begin(), fileData->end()); + assert(manifestContent.find("hello") == 0); + }); } void CubeRenderer::CreateDeviceResources() diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Simple.manifest b/Tests/VSWinStorePhone/Direct3DApp1/Simple.manifest new file mode 100644 index 0000000..ce01362 --- /dev/null +++ b/Tests/VSWinStorePhone/Direct3DApp1/Simple.manifest @@ -0,0 +1 @@ +hello -- cgit v0.12