# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. # determine the compiler to use for C++ programs # NOTE, a generator may set CMAKE_CXX_COMPILER before # loading this file to force a compiler. # use environment variable CXX first if defined by user, next use # the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator # as a default compiler # If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used # as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.) # # Sets the following variables: # CMAKE_CXX_COMPILER # CMAKE_COMPILER_IS_GNUCXX # CMAKE_AR # CMAKE_RANLIB # # If not already set before, it also sets # _CMAKE_TOOLCHAIN_PREFIX include(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake) # Load system-specific compiler preferences for this language. include(Platform/${CMAKE_SYSTEM_NAME}-Determine-CXX OPTIONAL) include(Platform/${CMAKE_SYSTEM_NAME}-CXX OPTIONAL) if(NOT CMAKE_CXX_COMPILER_NAMES) set(CMAKE_CXX_COMPILER_NAMES CC) endif() if(${CMAKE_GENERATOR} MATCHES "Visual Studio") elseif("${CMAKE_GENERATOR}" MATCHES "Xcode") set(CMAKE_CXX_COMPILER_XCODE_TYPE sourcecode.cpp.cpp) _cmake_find_compiler_path(CXX) else() if(NOT CMAKE_CXX_COMPILER) set(CMAKE_CXX_COMPILER_INIT NOTFOUND) # prefer the environment variable CXX if(NOT $ENV{CXX} STREQUAL "") get_filename_component(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT) if(CMAKE_CXX_FLAGS_ENV_INIT) set(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler") endif() if(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT}) message(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}") endif() endif() # next prefer the generator specified compiler if(CMAKE_GENERATOR_CXX) if(NOT CMAKE_CXX_COMPILER_INIT) set(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX}) endif() endif() # finally list compilers to try if(NOT CMAKE_CXX_COMPILER_INIT) set(CMAKE_CXX_COMPILER_LIST CC ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ aCC cl bcc xlC clang++) endif() _cmake_find_compiler(CXX) else() _cmake_find_compiler_path(CXX) endif() mark_as_advanced(CMAKE_CXX_COMPILER) # Each entry in this list is a set of extra flags to try # adding to the compile line to see if it helps produce # a valid identification file. set(CMAKE_CXX_COMPILER_ID_TEST_FLAGS_FIRST) set(CMAKE_CXX_COMPILER_ID_TEST_FLAGS # Try compiling to an object file only. "-c" # IAR does not detect language automatically "--c++" "--ec++" ) endif() # Build a small source file to identify the compiler. if(NOT CMAKE_CXX_COMPILER_ID_RUN) set(CMAKE_CXX_COMPILER_ID_RUN 1) # Try to identify the compiler. set(CMAKE_CXX_COMPILER_ID) set(CMAKE_CXX_PLATFORM_ID) file(READ ${CMAKE_ROOT}/Modules/CMakePlatformId.h.in CMAKE_CXX_COMPILER_ID_PLATFORM_CONTENT) # The IAR compiler produces weird output. # See https://gitlab.kitware.com/cmake/cmake/issues/10176#note_153591 list(APPEND CMAKE_CXX_COMPILER_ID_VENDORS IAR) set(CMAKE_CXX_COMPILER_ID_VENDOR_FLAGS_IAR ) set(CMAKE_CXX_COMPILER_ID_VENDOR_REGEX_IAR "IAR .+ Compiler") # Match the link line from xcodebuild output of the form # Ld ... # ... # /path/to/cc ...CompilerIdCXX/... # to extract the compiler front-end for the language. set(CMAKE_CXX_COMPILER_ID_TOOL_MATCH_REGEX "\nLd[^\n]*(\n[ \t]+[^\n]*)*\n[ \t]+([^ \t\r\n]+)[^\r\n]*-o[^\r\n]*CompilerIdCXX/(\\./)?(CompilerIdCXX.xctest/)?CompilerIdCXX[ \t\n\\\"]") set(CMAKE_CXX_COMPILER_ID_TOOL_MATCH_INDEX 2) include(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake) CMAKE_DETERMINE_COMPILER_ID(CXX CXXFLAGS CMakeCXXCompilerId.cpp) # Set old compiler and platform id variables. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set(CMAKE_COMPILER_IS_GNUCXX 1) endif() if(CMAKE_CXX_PLATFORM_ID MATCHES "MinGW") set(CMAKE_COMPILER_IS_MINGW 1) elseif(CMAKE_CXX_PLATFORM_ID MATCHES "Cygwin") set(CMAKE_COMPILER_IS_CYGWIN 1) endif() endif() if (NOT _CMAKE_TOOLCHAIN_LOCATION) get_filename_component(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_CXX_COMPILER}" PATH) endif () # if we have a g++ cross compiler, they have usually some prefix, like # e.g. powerpc-linux-g++, arm-elf-g++ or i586-mingw32msvc-g++ , optionally # with a 3-component version number at the end (e.g. arm-eabi-gcc-4.5.2). # The other tools of the toolchain usually have the same prefix # NAME_WE cannot be used since then this test will fail for names like # "arm-unknown-nto-qnx6.3.0-gcc.exe", where BASENAME would be # "arm-unknown-nto-qnx6" instead of the correct "arm-unknown-nto-qnx6.3.0-" if (CMAKE_CROSSCOMPILING AND NOT _CMAKE_TOOLCHAIN_PREFIX) if("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") get_filename_component(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME) if (COMPILER_BASENAME MATCHES "^(.+-)(clan)?[gc]\\+\\+(-[0-9]+\\.[0-9]+\\.[0-9]+)?(\\.exe)?$") set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1}) elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") if(CMAKE_CXX_COMPILER_TARGET) set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_CXX_COMPILER_TARGET}-) endif() elseif(COMPILER_BASENAME MATCHES "QCC(\\.exe)?$") if(CMAKE_CXX_COMPILER_TARGET MATCHES "gcc_nto([^_le]+)(le)?") set(_CMAKE_TOOLCHAIN_PREFIX nto${CMAKE_MATCH_1}-) endif() endif () # if "llvm-" is part of the prefix, remove it, since llvm doesn't have its own binutils # but uses the regular ar, objcopy, etc. (instead of llvm-objcopy etc.) if ("${_CMAKE_TOOLCHAIN_PREFIX}" MATCHES "(.+-)?llvm-$") set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1}) endif () elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "TI") # TI compilers are named e.g. cl6x, cl470 or armcl.exe get_filename_component(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME) if (COMPILER_BASENAME MATCHES "^(.+)?cl([^.]+)?(\\.exe)?$") set(_CMAKE_TOOLCHAIN_PREFIX "${CMAKE_MATCH_1}") set(_CMAKE_TOOLCHAIN_SUFFIX "${CMAKE_MATCH_2}") endif () endif() endif () include(CMakeFindBinUtils) set(_CMAKE_PROCESSING_LANGUAGE "CXX") include(Compiler/${CMAKE_CXX_COMPILER_ID}-FindBinUtils OPTIONAL) unset(_CMAKE_PROCESSING_LANGUAGE) if(CMAKE_CXX_COMPILER_ARCHITECTURE_ID) set(_SET_CMAKE_CXX_COMPILER_ARCHITECTURE_ID "set(CMAKE_CXX_COMPILER_ARCHITECTURE_ID ${CMAKE_CXX_COMPILER_ARCHITECTURE_ID})") else() set(_SET_CMAKE_CXX_COMPILER_ARCHITECTURE_ID "") endif() if(MSVC_CXX_ARCHITECTURE_ID) set(SET_MSVC_CXX_ARCHITECTURE_ID "set(MSVC_CXX_ARCHITECTURE_ID ${MSVC_CXX_ARCHITECTURE_ID})") endif() if(CMAKE_CXX_XCODE_CURRENT_ARCH) set(SET_CMAKE_XCODE_CURRENT_ARCH "set(CMAKE_XCODE_CURRENT_ARCH ${CMAKE_CXX_XCODE_CURRENT_ARCH})") endif() # configure all variables set in this file configure_file(${CMAKE_ROOT}/Modules/CMakeCXXCompiler.cmake.in ${CMAKE_PLATFORM_INFO_DIR}/CMakeCXXCompiler.cmake @ONLY ) set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")