# Locates the SDL_sound library # This module depends on SDL being found and # must be called AFTER FindSDL.cmake is called. # This module defines # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h # SDL_SOUND_FOUND, if false, do not try to link to SDL # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need # to link against. This is a read-only variable and is marked INTERNAL. # SDL_SOUND_EXTRAS, this is an optional variable for you to add your own # flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES. # This is available mostly for cases this module failed to anticipate for # and you must add additional flags. This is marked as ADVANCED. # # This module also defines (but you shouldn't need to use directly) # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link # against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one. # And might define the following as needed # MIKMOD_LIBRARY # MODPLUG_LIBRARY # OGG_LIBRARY # VORBIS_LIBRARY # SMPEG_LIBRARY # FLAC_LIBRARY # SPEEX_LIBRARY # # Typically, you should not use these variables directly, and you should use # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries # (if needed) to successfully compile on your system . # # Created by Eric Wing. # This module is a bit more complicated than the other FindSDL* family modules. # The reason is that SDL_sound can be compiled in a large variety of different ways # which are independent of platform. SDL_sound may dynamically link against other 3rd # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug, # MikMod, FLAC, Speex, and potentially others. # Under some circumstances which I don't fully understand, # there seems to be a requirement # that dependent libraries of libraries you use must also be explicitly # linked against in order to successfully compile. SDL_sound does not currently # have any system in place to know how it was compiled. # So this CMake module does the hard work in trying to discover which 3rd party # libraries are required for building (if any). # This module uses a brute force approach to create a test program that uses SDL_sound, # and then tries to build it. If the build fails, it parses the error output for # known symbol names to figure out which libraries are needed. # # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would # correspond to the ./configure --prefix=$SDLDIR used in building SDL. # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of # SDL_LIBRARY to override this selectionor set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # #============================================================================= # Copyright 2005-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags") mark_as_advanced(SDL_SOUND_EXTRAS) # Find SDL_sound.h find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h HINTS $ENV{SDLSOUNDDIR}/include ENV SDLSOUNDDIR $ENV{SDLDIR}/include ENV SDLDIR PATHS /usr/local/include/SDL /usr/include/SDL /usr/local/include/SDL12 /usr/local/include/SDL11 # FreeBSD ports /usr/include/SDL12 /usr/include/SDL11 /sw/include/SDL # Fink /sw/include /opt/local/include/SDL # DarwinPorts /opt/local/include /opt/csw/include/SDL # Blastwave /opt/csw/include /opt/include/SDL /opt/include ) find_library(SDL_SOUND_LIBRARY NAMES SDL_sound HINTS $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR PATHS /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS # for the :STRING syntax if I have multiple values contained in a # single variable. This is a problem for the SDL_LIBRARY variable # because it does just that. When I feed this variable to the command, # only the first value gets the appropriate modifier (e.g. -I) and # the rest get dropped. # To get multiple single variables to work, I must separate them with a "\;" # I could go back and modify the FindSDL.cmake module, but that's kind of painful. # The solution would be to try something like: # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt # with a temporary test project and invoke that with TRY_COMPILE. # See message thread "Figuring out dependencies for a library in order to build" # 2005-07-16 # try_compile( # MY_RESULT # ${CMAKE_BINARY_DIR} # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c # CMAKE_FLAGS # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY} # OUTPUT_VARIABLE MY_OUTPUT # ) # To minimize external dependencies, create a sdlsound test program # which will be used to figure out if additional link dependencies are # required for the link phase. file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c "#include \"SDL_sound.h\" #include \"SDL.h\" int main(int argc, char* argv[]) { Sound_AudioInfo desired; Sound_Sample* sample; SDL_Init(0); Sound_Init(); /* This doesn't actually have to work, but Init() is a no-op * for some of the decoders, so this should force more symbols * to be pulled in. */ sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); Sound_Quit(); SDL_Quit(); return 0; }" ) # Calling # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) # causes problems when SDL_LIBRARY looks like # /Library/Frameworks/SDL.framework;-framework Cocoa # The ;-framework Cocoa seems to be confusing CMake once the OS X # framework support was added. I was told that breaking up the list # would fix the problem. set(TMP_TRY_LIBS) foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") endforeach() # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") # Write the CMakeLists.txt and test project # Weird, this is still sketchy. If I don't quote the variables # in the TARGET_LINK_LIBRARIES, I seem to loose everything # in the SDL_LIBRARY string after the "-framework". # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt "project(DetermineSoundLibs) include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) add_executable(DetermineSoundLibs DetermineSoundLibs.c) target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" ) try_compile( MY_RESULT ${PROJECT_BINARY_DIR}/CMakeTmp ${PROJECT_BINARY_DIR}/CMakeTmp DetermineSoundLibs OUTPUT_VARIABLE MY_OUTPUT ) # message("${MY_RESULT}") # message(${MY_OUTPUT}) if(NOT MY_RESULT) # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. # I think Timidity is also compiled in statically. # I've never had to explcitly link against Quicktime, so I'll skip that for now. set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) # Find MikMod if("${MY_OUTPUT}" MATCHES "MikMod_") find_library(MIKMOD_LIBRARY NAMES libmikmod-coreaudio mikmod PATHS $ENV{MIKMODDIR}/lib ENV MIKMODDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(MIKMOD_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) endif() endif() # Find ModPlug if("${MY_OUTPUT}" MATCHES "MODPLUG_") find_library(MODPLUG_LIBRARY NAMES modplug PATHS $ENV{MODPLUGDIR}/lib ENV MODPLUGDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(MODPLUG_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) endif() endif() # Find Ogg and Vorbis if("${MY_OUTPUT}" MATCHES "ov_") find_library(VORBIS_LIBRARY NAMES vorbis Vorbis VORBIS PATHS $ENV{VORBISDIR}/lib ENV VORBISDIR $ENV{OGGDIR}/lib ENV OGGDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(VORBIS_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) endif() find_library(OGG_LIBRARY NAMES ogg Ogg OGG PATHS $ENV{OGGDIR}/lib ENV OGGDIR $ENV{VORBISDIR}/lib ENV VORBISDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(OGG_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) endif() endif() # Find SMPEG if("${MY_OUTPUT}" MATCHES "SMPEG_") find_library(SMPEG_LIBRARY NAMES smpeg SMPEG Smpeg SMpeg PATHS $ENV{SMPEGDIR}/lib ENV SMPEGDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(SMPEG_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) endif() endif() # Find FLAC if("${MY_OUTPUT}" MATCHES "FLAC_") find_library(FLAC_LIBRARY NAMES flac FLAC PATHS $ENV{FLACDIR}/lib ENV FLACDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(FLAC_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) endif() endif() # Hmmm...Speex seems to depend on Ogg. This might be a problem if # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff # above for here or if two ogg entries will screw up things. if("${MY_OUTPUT}" MATCHES "speex_") find_library(SPEEX_LIBRARY NAMES speex SPEEX PATHS $ENV{SPEEXDIR}/lib ENV SPEEXDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(SPEEX_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) endif() # Find OGG (needed for Speex) # We might have already found Ogg for Vorbis, so skip it if so. if(NOT OGG_LIBRARY) find_library(OGG_LIBRARY NAMES ogg Ogg OGG PATHS $ENV{OGGDIR}/lib ENV OGGDIR $ENV{VORBISDIR}/lib ENV VORBISDIR $ENV{SPEEXDIR}/lib ENV SPEEXDIR $ENV{SDLSOUNDDIR}/lib ENV SDLSOUNDDIR $ENV{SDLDIR}/lib ENV SDLDIR /sw/lib /opt/local/lib /opt/csw/lib /opt/lib ) if(OGG_LIBRARY) set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) endif() endif() endif() else() set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries") endif() set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries") endif() include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_SOUND REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR)