# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file LICENSE.rst or https://cmake.org/licensing for details. #[=======================================================================[.rst: FindosgParticle --------------- Finds the osgParticle NodeKit from the OpenSceneGraph toolkit. .. note:: In most cases, it's recommended to use the :module:`FindOpenSceneGraph` module instead and list osgParticle as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries: .. code-block:: cmake find_package(OpenSceneGraph COMPONENTS osgParticle) This module is used internally by :module:`FindOpenSceneGraph` to find the osgParticle NodeKit. It is not intended to be included directly during typical use of the :command:`find_package` command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgParticle explicitly or bypass automatic component detection: .. code-block:: cmake find_package(osgParticle) OpenSceneGraph and osgParticle headers are intended to be included in C++ project source code as: .. code-block:: c++ :caption: ``example.cxx`` #include #include // ... When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required. Result Variables ^^^^^^^^^^^^^^^^ This module defines the following variables: ``osgParticle_FOUND`` Boolean indicating whether the osgParticle NodeKit of the OpenSceneGraph toolkit is found. For backward compatibility, the ``OSGPARTICLE_FOUND`` variable is also set to the same value. ``OSGPARTICLE_LIBRARIES`` The libraries needed to link against to use the osgParticle NodeKit ``OSGPARTICLE_LIBRARY`` A result variable that is set to the same value as the ``OSGPARTICLE_LIBRARIES`` variable. Cache Variables ^^^^^^^^^^^^^^^ The following cache variables may also be set: ``OSGPARTICLE_INCLUDE_DIR`` The include directory containing headers needed to use osgParticle NodeKit. ``OSGPARTICLE_LIBRARY_DEBUG`` The path to the osgParticle debug library. Hints ^^^^^ This module accepts the following variables: ``OSGDIR`` Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgParticle NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed: ``./configure --prefix=$OSGDIR``. Examples ^^^^^^^^ Finding osgParticle explicitly with this module and creating an interface :ref:`imported target ` that encapsulates its usage requirements for linking it to a project target: .. code-block:: cmake find_package(osgParticle) if(osgParticle_FOUND AND NOT TARGET osgParticle::osgParticle) add_library(osgParticle::osgParticle INTERFACE IMPORTED) set_target_properties( osgParticle::osgParticle PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OSGPARTICLE_INCLUDE_DIR}" INTERFACE_LINK_LIBRARIES "${OSGPARTICLE_LIBRARIES}" ) endif() target_link_libraries(example PRIVATE osgParticle::osgParticle) See Also ^^^^^^^^ * The :module:`FindOpenSceneGraph` module to find OpenSceneGraph toolkit. #]=======================================================================] # Created by Eric Wing. include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) OSG_FIND_PATH (OSGPARTICLE osgParticle/FireEffect) OSG_FIND_LIBRARY(OSGPARTICLE osgParticle) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(osgParticle DEFAULT_MSG OSGPARTICLE_LIBRARY OSGPARTICLE_INCLUDE_DIR)