/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalUnixMakefileGenerator3_h #define cmGlobalUnixMakefileGenerator3_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include #include #include #include "cmGeneratorTarget.h" #include "cmGlobalCommonGenerator.h" #include "cmGlobalGeneratorFactory.h" #include "cmStateSnapshot.h" class cmGeneratedFileStream; class cmLocalGenerator; class cmLocalUnixMakefileGenerator3; class cmMakefile; class cmMakefileTargetGenerator; class cmake; struct cmDocumentationEntry; /** \class cmGlobalUnixMakefileGenerator3 * \brief Write a Unix makefiles. * * cmGlobalUnixMakefileGenerator3 manages UNIX build process for a tree The basic approach of this generator is to produce Makefiles that will all be run with the current working directory set to the Home Output directory. The one exception to this is the subdirectory Makefiles which are created as a convenience and just cd up to the Home Output directory and invoke the main Makefiles. The make process starts with Makefile. Makefile should only contain the targets the user is likely to invoke directly from a make command line. No internal targets should be in this file. Makefile2 contains the internal targets that are required to make the process work. Makefile2 in turn will recursively make targets in the correct order. Each target has its own directory \.dir and its own makefile build.make in that directory. Also in that directory is a couple makefiles per source file used by the target. Typically these are named source.obj.build.make and source.obj.build.depend.make. The source.obj.build.make contains the rules for building, cleaning, and computing dependencies for the given source file. The build.depend.make contains additional dependencies that were computed during dependency scanning. An additional file called source.obj.depend is used as a marker to indicate when dependencies must be rescanned. Rules for custom commands follow the same model as rules for source files. */ class cmGlobalUnixMakefileGenerator3 : public cmGlobalCommonGenerator { public: cmGlobalUnixMakefileGenerator3(cmake* cm); static std::unique_ptr NewFactory() { return std::unique_ptr( new cmGlobalGeneratorSimpleFactory()); } ~cmGlobalUnixMakefileGenerator3() override; cmGlobalUnixMakefileGenerator3(const cmGlobalUnixMakefileGenerator3&) = delete; cmGlobalUnixMakefileGenerator3& operator=( const cmGlobalUnixMakefileGenerator3&) = delete; //! Get the name for the generator. std::string GetName() const override { return cmGlobalUnixMakefileGenerator3::GetActualName(); } static std::string GetActualName() { return "Unix Makefiles"; } /** * Utilized by the generator factory to determine if this generator * supports toolsets. */ static bool SupportsToolset() { return false; } /** * Utilized by the generator factory to determine if this generator * supports platforms. */ static bool SupportsPlatform() { return false; } /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); std::unique_ptr CreateLocalGenerator( cmMakefile* mf) override; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; void Configure() override; /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ void Generate() override; void WriteMainCMakefileLanguageRules( cmGeneratedFileStream& cmakefileStream, std::vector>&); // write out the help rule listing the valid targets void WriteHelpRule(std::ostream& ruleFileStream, cmLocalUnixMakefileGenerator3*); // write the top level target rules void WriteConvenienceRules(std::ostream& ruleFileStream, std::set& emitted); /** Get the command to use for a target that has no rule. This is used for multiple output dependencies and for cmake_force. */ std::string GetEmptyRuleHackCommand() { return this->EmptyRuleHackCommand; } /** Get the fake dependency to use when a rule has no real commands or dependencies. */ std::string GetEmptyRuleHackDepends() { return this->EmptyRuleHackDepends; } /** * Convert a file path to a Makefile target or dependency with * escaping and quoting suitable for the generator's make tool. */ std::string ConvertToMakefilePath(std::string const& path) const; // change the build command for speed std::vector GenerateBuildCommand( const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, std::vector const& targetNames, const std::string& config, bool fast, int jobs, bool verbose, std::vector const& makeOptions = std::vector()) override; /** Record per-target progress information. */ void RecordTargetProgress(cmMakefileTargetGenerator* tg); void AddCXXCompileCommand(const std::string& sourceFile, const std::string& workingDirectory, const std::string& compileCommand); /** Does the make tool tolerate .NOTPARALLEL? */ virtual bool AllowNotParallel() const { return true; } /** Does the make tool tolerate .DELETE_ON_ERROR? */ virtual bool AllowDeleteOnError() const { return true; } /** Does the make tool interpret '\#' as '#'? */ virtual bool CanEscapeOctothorpe() const; bool IsIPOSupported() const override { return true; } void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override; std::string IncludeDirective; bool DefineWindowsNULL; bool PassMakeflags; bool UnixCD; protected: void WriteMainMakefile2(); void WriteMainCMakefile(); void WriteConvenienceRules2(std::ostream& ruleFileStream, cmLocalUnixMakefileGenerator3&); void WriteDirectoryRule2(std::ostream& ruleFileStream, DirectoryTarget const& dt, const char* pass, bool check_all, bool check_relink, std::vector const& commands = {}); void WriteDirectoryRules2(std::ostream& ruleFileStream, DirectoryTarget const& dt); void AppendGlobalTargetDepends(std::vector& depends, cmGeneratorTarget* target); // Target name hooks for superclass. const char* GetAllTargetName() const override { return "all"; } const char* GetInstallTargetName() const override { return "install"; } const char* GetInstallLocalTargetName() const override { return "install/local"; } const char* GetInstallStripTargetName() const override { return "install/strip"; } const char* GetPreinstallTargetName() const override { return "preinstall"; } const char* GetTestTargetName() const override { return "test"; } const char* GetPackageTargetName() const override { return "package"; } const char* GetPackageSourceTargetName() const override { return "package_source"; } const char* GetEditCacheTargetName() const override { return "edit_cache"; } const char* GetRebuildCacheTargetName() const override { return "rebuild_cache"; } const char* GetCleanTargetName() const override { return "clean"; } bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS() const override { return true; } // Some make programs (Borland) do not keep a rule if there are no // dependencies or commands. This is a problem for creating rules // that might not do anything but might have other dependencies // added later. If non-empty this variable holds a fake dependency // that can be added. std::string EmptyRuleHackDepends; // Some make programs (Watcom) do not like rules with no commands. // If non-empty this variable holds a bogus command that may be put // in the rule to satisfy the make program. std::string EmptyRuleHackCommand; // Store per-target progress counters. struct TargetProgress { unsigned long NumberOfActions = 0; std::string VariableFile; std::vector Marks; void WriteProgressVariables(unsigned long total, unsigned long& current); }; using ProgressMapType = std::map; ProgressMapType ProgressMap; size_t CountProgressMarksInTarget( cmGeneratorTarget const* target, std::set& emitted); size_t CountProgressMarksInAll(const cmLocalGenerator& lg); std::unique_ptr CommandDatabase; private: const char* GetBuildIgnoreErrorsFlag() const override { return "-i"; } std::string GetEditCacheCommand() const override; std::map, cmStateSnapshot::StrictWeakOrder> DirectoryTargetsMap; void InitializeProgressMarks() override; }; #endif