/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #pragma once #include #include #include #include #include "cmGlobalVisualStudio8Generator.h" /** \class cmGlobalVisualStudio10Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio10Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator { public: static std::unique_ptr NewFactory(); bool IsVisualStudioAtLeast10() const override { return true; } bool MatchesGeneratorName(const std::string& name) const override; bool SetSystemName(std::string const& s, cmMakefile* mf) override; bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override; bool SetGeneratorToolset(std::string const& ts, bool build, cmMakefile* mf) override; std::vector GenerateBuildCommand( const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, std::vector const& targetNames, const std::string& config, bool fast, int jobs, bool verbose, std::vector const& makeOptions = std::vector()) override; //! create the correct local generator std::unique_ptr CreateLocalGenerator( cmMakefile* mf) override; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; void AddAndroidExecutableWarning(const std::string& name) { this->AndroidExecutableWarnings.insert(name); } bool IsCudaEnabled() const { return this->CudaEnabled; } /** Generating for Nsight Tegra VS plugin? */ bool IsNsightTegra() const; std::string GetNsightTegraVersion() const; /** The vctargets path for the target platform. */ const char* GetCustomVCTargetsPath() const; /** The toolset name for the target platform. */ const char* GetPlatformToolset() const; std::string const& GetPlatformToolsetString() const; /** The toolset version props file, if any. */ std::string const& GetPlatformToolsetVersionProps() const; /** The toolset host architecture name (e.g. x64 for 64-bit host tools). */ const char* GetPlatformToolsetHostArchitecture() const; std::string const& GetPlatformToolsetHostArchitectureString() const; /** The cuda toolset version. */ const char* GetPlatformToolsetCuda() const; std::string const& GetPlatformToolsetCudaString() const; /** The custom cuda install directory */ const char* GetPlatformToolsetCudaCustomDir() const; std::string const& GetPlatformToolsetCudaCustomDirString() const; /** The nvcc subdirectory of a custom cuda install directory */ std::string const& GetPlatformToolsetCudaNvccSubdirString() const; /** The visual studio integration subdirectory of a custom cuda install * directory */ std::string const& GetPlatformToolsetCudaVSIntegrationSubdirString() const; /** Return whether we need to use No/Debug instead of false/true for GenerateDebugInformation. */ bool GetPlatformToolsetNeedsDebugEnum() const { return this->PlatformToolsetNeedsDebugEnum; } /** Return the CMAKE_SYSTEM_NAME. */ std::string const& GetSystemName() const { return this->SystemName; } /** Return the CMAKE_SYSTEM_VERSION. */ std::string const& GetSystemVersion() const { return this->SystemVersion; } /** Return the Windows version targeted on VS 2015 and above. */ std::string const& GetWindowsTargetPlatformVersion() const { return this->WindowsTargetPlatformVersion; } /** Return true if building for WindowsCE */ bool TargetsWindowsCE() const override { return this->SystemIsWindowsCE; } /** Return true if building for WindowsPhone */ bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; } /** Return true if building for WindowsStore */ bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; } /** Return true if building for Android */ bool TargetsAndroid() const { return this->SystemIsAndroid; } const char* GetCMakeCFGIntDir() const override { return "$(Configuration)"; } bool Find64BitTools(cmMakefile* mf); /** Generate an .rule file path for a given command output. */ std::string GenerateRuleFile(std::string const& output) const override; void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf, std::string const& sfRel); std::string Encoding() override; const char* GetToolsVersion() const; virtual cm::optional GetVSInstanceVersion() const { return {}; } bool GetSupportsUnityBuilds() const { return this->SupportsUnityBuilds; } virtual cm::optional FindMSBuildCommandEarly(cmMakefile* mf); bool FindMakeProgram(cmMakefile* mf) override; bool IsIPOSupported() const override { return true; } virtual bool IsStdOutEncodingSupported() const { return false; } virtual bool IsUtf8EncodingSupported() const { return false; } static std::string GetInstalledNsightTegraVersion(); /** Return the first two components of CMAKE_SYSTEM_VERSION. */ std::string GetApplicationTypeRevision() const; virtual const char* GetAndroidApplicationTypeRevision() const { return ""; } cmIDEFlagTable const* GetClFlagTable() const; cmIDEFlagTable const* GetCSharpFlagTable() const; cmIDEFlagTable const* GetRcFlagTable() const; cmIDEFlagTable const* GetLibFlagTable() const; cmIDEFlagTable const* GetLinkFlagTable() const; cmIDEFlagTable const* GetCudaFlagTable() const; cmIDEFlagTable const* GetCudaHostFlagTable() const; cmIDEFlagTable const* GetMasmFlagTable() const; cmIDEFlagTable const* GetNasmFlagTable() const; protected: cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name, std::string const& platformInGeneratorName); void Generate() override; virtual bool InitializeSystem(cmMakefile* mf); virtual bool InitializeWindows(cmMakefile* mf); virtual bool InitializeWindowsCE(cmMakefile* mf); virtual bool InitializeWindowsPhone(cmMakefile* mf); virtual bool InitializeWindowsStore(cmMakefile* mf); virtual bool InitializeTegraAndroid(cmMakefile* mf); virtual bool InitializeAndroid(cmMakefile* mf); virtual bool ProcessGeneratorToolsetField(std::string const& key, std::string const& value); virtual std::string SelectWindowsCEToolset() const; virtual bool SelectWindowsPhoneToolset(std::string& toolset) const; virtual bool SelectWindowsStoreToolset(std::string& toolset) const; enum class AuxToolset { None, Default, PropsExist, PropsMissing }; virtual AuxToolset FindAuxToolset(std::string& version, std::string& props) const; std::string const& GetMSBuildCommand(); cmIDEFlagTable const* LoadFlagTable(std::string const& toolSpecificName, std::string const& defaultName, std::string const& table) const; std::string GeneratorToolset; std::string GeneratorToolsetVersionProps; std::string GeneratorToolsetHostArchitecture; std::string GeneratorToolsetCustomVCTargetsDir; std::string GeneratorToolsetCuda; std::string GeneratorToolsetCudaCustomDir; std::string GeneratorToolsetCudaNvccSubdir; std::string GeneratorToolsetCudaVSIntegrationSubdir; std::string DefaultPlatformToolset; std::string DefaultPlatformToolsetHostArchitecture; std::string DefaultAndroidToolset; std::string WindowsTargetPlatformVersion; std::string SystemName; std::string SystemVersion; std::string NsightTegraVersion; std::string DefaultCLFlagTableName; std::string DefaultCSharpFlagTableName; std::string DefaultLibFlagTableName; std::string DefaultLinkFlagTableName; std::string DefaultCudaFlagTableName; std::string DefaultCudaHostFlagTableName; std::string DefaultMasmFlagTableName; std::string DefaultNasmFlagTableName; std::string DefaultRCFlagTableName; bool SupportsUnityBuilds = false; bool SystemIsWindowsCE = false; bool SystemIsWindowsPhone = false; bool SystemIsWindowsStore = false; bool SystemIsAndroid = false; bool MSBuildCommandInitialized = false; private: class Factory; friend class Factory; struct LongestSourcePath { LongestSourcePath() : Length(0) , Target(0) , SourceFile(0) { } size_t Length; cmGeneratorTarget* Target; cmSourceFile const* SourceFile; std::string SourceRel; }; LongestSourcePath LongestSource; std::string MSBuildCommand; std::set AndroidExecutableWarnings; virtual std::string FindMSBuildCommand(); std::string FindDevEnvCommand() override; std::string GetVSMakeProgram() override { return this->GetMSBuildCommand(); } std::string GeneratorToolsetVersion; bool PlatformToolsetNeedsDebugEnum; bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf); std::string GetClFlagTableName() const; std::string GetCSharpFlagTableName() const; std::string GetRcFlagTableName() const; std::string GetLibFlagTableName() const; std::string GetLinkFlagTableName() const; std::string GetMasmFlagTableName() const; std::string CanonicalToolsetName(std::string const& toolset) const; cm::optional FindFlagTable(cm::string_view toolsetName, cm::string_view table) const; std::string CustomFlagTableDir; std::string CustomVCTargetsPath; std::string VCTargetsPath; bool FindVCTargetsPath(cmMakefile* mf); bool CudaEnabled; // We do not use the reload macros for VS >= 10. std::string GetUserMacrosDirectory() override { return ""; } };