/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudio12Generator_h #define cmGlobalVisualStudio12Generator_h #include "cmGlobalVisualStudio11Generator.h" /** \class cmGlobalVisualStudio12Generator */ class cmGlobalVisualStudio12Generator : public cmGlobalVisualStudio11Generator { public: cmGlobalVisualStudio12Generator(cmake* cm, const std::string& name, const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); virtual bool MatchesGeneratorName(const std::string& name) const; virtual void WriteSLNHeader(std::ostream& fout); // in Visual Studio 2013 they detached the MSBuild tools version // from the .Net Framework version and instead made it have it's own // version number virtual const char* GetToolsVersion() { return "12.0"; } protected: bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf) CM_OVERRIDE; virtual bool InitializeWindowsPhone(cmMakefile* mf); virtual bool InitializeWindowsStore(cmMakefile* mf); virtual bool SelectWindowsPhoneToolset(std::string& toolset) const; virtual bool SelectWindowsStoreToolset(std::string& toolset) const; // Used to verify that the Desktop toolset for the current generator is // installed on the machine. virtual bool IsWindowsDesktopToolsetInstalled() const; // These aren't virtual because we need to check if the selected version // of the toolset is installed bool IsWindowsPhoneToolsetInstalled() const; bool IsWindowsStoreToolsetInstalled() const; virtual const char* GetIDEVersion() { return "12.0"; } private: class Factory; }; #endif