/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudio14Generator_h #define cmGlobalVisualStudio14Generator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include "cmGlobalVisualStudio12Generator.h" class cmGlobalGeneratorFactory; class cmMakefile; class cmake; /** \class cmGlobalVisualStudio14Generator */ class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator { public: static cmGlobalGeneratorFactory* NewFactory(); bool MatchesGeneratorName(const std::string& name) const override; protected: cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name, std::string const& platformInGeneratorName); bool InitializeWindows(cmMakefile* mf) override; bool InitializeWindowsStore(cmMakefile* mf) override; bool SelectWindowsStoreToolset(std::string& toolset) const override; // These aren't virtual because we need to check if the selected version // of the toolset is installed bool IsWindowsStoreToolsetInstalled() const; // Used to make sure that the Windows 10 SDK selected can work with the // version of the toolset. virtual std::string GetWindows10SDKMaxVersion() const; virtual bool SelectWindows10SDK(cmMakefile* mf, bool required); // Used to verify that the Desktop toolset for the current generator is // installed on the machine. bool IsWindowsDesktopToolsetInstalled() const override; std::string GetWindows10SDKVersion(); private: class Factory; friend class Factory; }; #endif