/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio6Generator_h #define cmGlobalVisualStudio6Generator_h #include "cmGlobalVisualStudioGenerator.h" #include "cmGlobalGeneratorFactory.h" class cmTarget; /** \class cmGlobalVisualStudio6Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio6Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator { public: cmGlobalVisualStudio6Generator(); static cmGlobalGeneratorFactory* NewFactory() { return new cmGlobalGeneratorSimpleFactory (); } ///! Get the name for the generator. virtual const char* GetName() const { return cmGlobalVisualStudio6Generator::GetActualName();} static const char* GetActualName() {return "Visual Studio 6";} /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ virtual void GenerateBuildCommand( std::vector& makeCommand, const char* makeProgram, const std::string& projectName, const char* projectDir, const std::string& targetName, const std::string& config, bool fast, std::vector const& makeOptions = std::vector() ); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Generate the DSW workspace file. */ virtual void OutputDSWFile(); virtual void OutputDSWFile(cmLocalGenerator* root, std::vector& generators); virtual void WriteDSWFile(std::ostream& fout, cmLocalGenerator* root, std::vector& generators); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const std::string& prefix, const std::string& config, const std::string& suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; } virtual void FindMakeProgram(cmMakefile*); protected: virtual const char* GetIDEVersion() { return "6.0"; } private: virtual std::string GetVSMakeProgram() { return this->GetMSDevCommand(); } void GenerateConfigurations(cmMakefile* mf); void WriteDSWFile(std::ostream& fout); void WriteDSWHeader(std::ostream& fout); void WriteProject(std::ostream& fout, const std::string& name, const char* path, cmTarget const& t); void WriteExternalProject(std::ostream& fout, const std::string& name, const char* path, const std::set& dependencies); void WriteDSWFooter(std::ostream& fout); virtual std::string WriteUtilityDepend(cmTarget const* target); std::string MSDevCommand; bool MSDevCommandInitialized; std::string const& GetMSDevCommand(); std::string FindMSDevCommand(); }; #endif