/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudio7Generator_h #define cmGlobalVisualStudio7Generator_h #include "cmGlobalVisualStudioGenerator.h" #include "cmGlobalGeneratorFactory.h" class cmTarget; struct cmIDEFlagTable; /** \class cmGlobalVisualStudio7Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio7Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator { public: cmGlobalVisualStudio7Generator(cmake* cm, const std::string& platformName = ""); ~cmGlobalVisualStudio7Generator(); ///! Get the name for the platform. std::string const& GetPlatformName() const; ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf); virtual bool SetSystemName(std::string const& s, cmMakefile* mf); virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); /** * Utilized by the generator factory to determine if this generator * supports toolsets. */ static bool SupportsToolset() { return false; } /** * Utilized by the generator factory to determine if this generator * supports platforms. */ static bool SupportsPlatform() { return false; } /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional); /** * Try running cmake and building a file. This is used for dynamically * loaded commands, not as part of the usual build process. */ virtual void GenerateBuildCommand( std::vector& makeCommand, const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, const std::string& targetName, const std::string& config, bool fast, bool verbose, std::vector const& makeOptions = std::vector()); /** * Generate the DSW workspace file. */ virtual void OutputSLNFile(); ///! Lookup a stored GUID or compute one deterministically. std::string GetGUID(std::string const& name); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const std::string& prefix, const std::string& config, const std::string& suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "$(ConfigurationName)"; } /** Return true if the target project file should have the option LinkLibraryDependencies and link to .sln dependencies. */ virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*) { return false; } const char* GetIntelProjectVersion(); bool FindMakeProgram(cmMakefile* mf) CM_OVERRIDE; /** Is the Microsoft Assembler enabled? */ bool IsMasmEnabled() const { return this->MasmEnabled; } bool IsNasmEnabled() const { return this->NasmEnabled; } // Encoding for Visual Studio files virtual std::string Encoding(); cmIDEFlagTable const* ExtraFlagTable; protected: virtual void Generate(); virtual const char* GetIDEVersion() = 0; std::string const& GetDevEnvCommand(); virtual std::string FindDevEnvCommand(); static const char* ExternalProjectType(const char* location); virtual void OutputSLNFile(cmLocalGenerator* root, std::vector& generators); virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root, std::vector& generators) = 0; virtual void WriteProject(std::ostream& fout, const std::string& name, const char* path, const cmGeneratorTarget* t) = 0; virtual void WriteProjectDepends(std::ostream& fout, const std::string& name, const char* path, cmGeneratorTarget const* t) = 0; virtual void WriteProjectConfigurations( std::ostream& fout, const std::string& name, cmGeneratorTarget const& target, std::vector const& configs, const std::set& configsPartOfDefaultBuild, const std::string& platformMapping = "") = 0; virtual void WriteSLNGlobalSections(std::ostream& fout, cmLocalGenerator* root); virtual void WriteSLNFooter(std::ostream& fout); virtual void WriteSLNHeader(std::ostream& fout) = 0; virtual std::string WriteUtilityDepend(const cmGeneratorTarget* target); virtual void WriteTargetsToSolution( std::ostream& fout, cmLocalGenerator* root, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetDepends( std::ostream& fout, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetConfigurations( std::ostream& fout, std::vector const& configs, OrderedTargetDependSet const& projectTargets); virtual void WriteExternalProject( std::ostream& fout, const std::string& name, const char* path, const char* typeGuid, const std::set& dependencies) = 0; std::string ConvertToSolutionPath(const char* path); std::set IsPartOfDefaultBuild( std::vector const& configs, OrderedTargetDependSet const& projectTargets, cmGeneratorTarget const* target); bool IsDependedOn(OrderedTargetDependSet const& projectTargets, cmGeneratorTarget const* target); std::map GUIDMap; virtual void WriteFolders(std::ostream& fout); virtual void WriteFoldersContent(std::ostream& fout); std::map> VisualStudioFolders; // Set during OutputSLNFile with the name of the current project. // There is one SLN file per project. std::string CurrentProject; std::string GeneratorPlatform; std::string DefaultPlatformName; bool MasmEnabled; bool NasmEnabled; private: char* IntelProjectVersion; std::string DevEnvCommand; bool DevEnvCommandInitialized; virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); } }; #define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK" #endif