/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio8Generator_h #define cmGlobalVisualStudio8Generator_h #include "cmGlobalVisualStudio71Generator.h" /** \class cmGlobalVisualStudio8Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio8Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator { public: cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name, const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); ///! Get the name for the generator. virtual std::string GetName() const {return this->Name;} /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); virtual void AddPlatformDefinitions(cmMakefile* mf); virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); /** * Override Configure and Generate to add the build-system check * target. */ virtual void Configure(); /** * Where does this version of Visual Studio look for macros for the * current user? Returns the empty string if this version of Visual * Studio does not implement support for VB macros. */ virtual std::string GetUserMacrosDirectory(); /** * What is the reg key path to "vsmacros" for this version of Visual * Studio? */ virtual std::string GetUserMacrosRegKeyBase(); /** Return true if the target project file should have the option LinkLibraryDependencies and link to .sln dependencies. */ virtual bool NeedLinkLibraryDependencies(cmTarget& target); /** Return true if building for Windows CE */ virtual bool TargetsWindowsCE() const { return !this->WindowsCEVersion.empty(); } protected: virtual void AddExtraIDETargets(); virtual const char* GetIDEVersion() { return "8.0"; } virtual std::string FindDevEnvCommand(); virtual bool VSLinksDependencies() const { return false; } bool AddCheckTarget(); /** Return true if the configuration needs to be deployed */ virtual bool NeedsDeploy(cmState::TargetType type) const; static cmIDEFlagTable const* GetExtraFlagTableVS8(); virtual void WriteSLNHeader(std::ostream& fout); virtual void WriteSolutionConfigurations( std::ostream& fout, std::vector const& configs); virtual void WriteProjectConfigurations( std::ostream& fout, const std::string& name, cmState::TargetType type, std::vector const& configs, const std::set& configsPartOfDefaultBuild, const std::string& platformMapping = ""); virtual bool ComputeTargetDepends(); virtual void WriteProjectDepends(std::ostream& fout, const std::string& name, const char* path, const cmGeneratorTarget *t); std::string Name; std::string WindowsCEVersion; private: class Factory; friend class Factory; }; #endif