/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudioGenerator_h #define cmGlobalVisualStudioGenerator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include #include "cmGlobalGenerator.h" #include "cmTargetDepend.h" class cmCustomCommand; class cmGeneratorTarget; class cmLocalGenerator; class cmMakefile; class cmake; /** \class cmGlobalVisualStudioGenerator * \brief Base class for global Visual Studio generators. * * cmGlobalVisualStudioGenerator provides functionality common to all * global Visual Studio generators. */ class cmGlobalVisualStudioGenerator : public cmGlobalGenerator { public: /** Known versions of Visual Studio. */ enum VSVersion { VS9 = 90, VS10 = 100, VS11 = 110, VS12 = 120, /* VS13 = 130 was skipped */ VS14 = 140, VS15 = 150, VS16 = 160 }; virtual ~cmGlobalVisualStudioGenerator(); VSVersion GetVersion() const; void SetVersion(VSVersion v); /** Is the installed VS an Express edition? */ bool IsExpressEdition() const { return this->ExpressEdition; } void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override; /** * Get the name of the target platform (architecture) for which we generate. * The names are as defined by VS, e.g. "Win32", "x64", "Itanium", "ARM". */ std::string const& GetPlatformName() const; /** * Configure CMake's Visual Studio macros file into the user's Visual * Studio macros directory. */ virtual void ConfigureCMakeVisualStudioMacros(); /** * Where does this version of Visual Studio look for macros for the * current user? Returns the empty string if this version of Visual * Studio does not implement support for VB macros. */ virtual std::string GetUserMacrosDirectory(); /** * What is the reg key path to "vsmacros" for this version of Visual * Studio? */ virtual std::string GetUserMacrosRegKeyBase(); enum MacroName { MacroReload, MacroStop }; /** * Call the ReloadProjects macro if necessary based on * GetFilesReplacedDuringGenerate results. */ void CallVisualStudioMacro(MacroName m, const std::string& vsSolutionFile); // return true if target is fortran only bool TargetIsFortranOnly(const cmGeneratorTarget* gt); /** Get the top-level registry key for this VS version. */ std::string GetRegistryBase(); /** Get the top-level registry key for the given VS version. */ static std::string GetRegistryBase(const char* version); /** Return true if the generated build tree may contain multiple builds. i.e. "Can I build Debug and Release in the same tree?" */ bool IsMultiConfig() const override { return true; } /** Return true if building for Windows CE */ virtual bool TargetsWindowsCE() const { return false; } bool IsIncludeExternalMSProjectSupported() const override { return true; } /** Get encoding used by generator for generated source files */ codecvt::Encoding GetMakefileEncoding() const override { return codecvt::ANSI; } class TargetSet : public std::set { }; class TargetCompare { std::string First; public: TargetCompare(std::string const& first) : First(first) { } bool operator()(cmGeneratorTarget const* l, cmGeneratorTarget const* r) const; }; class OrderedTargetDependSet; bool FindMakeProgram(cmMakefile*) override; std::string ExpandCFGIntDir(const std::string& str, const std::string& config) const override; void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override; std::string GetStartupProjectName(cmLocalGenerator const* root) const; void AddSymbolExportCommand(cmGeneratorTarget*, std::vector& commands, std::string const& configName); bool Open(const std::string& bindir, const std::string& projectName, bool dryRun) override; bool IsVisualStudio() const override { return true; } protected: cmGlobalVisualStudioGenerator(cmake* cm, std::string const& platformInGeneratorName); void AddExtraIDETargets() override; // Does this VS version link targets to each other if there are // dependencies in the SLN file? This was done for VS versions // below 8. virtual bool VSLinksDependencies() const { return true; } const char* GetIDEVersion() const; void WriteSLNHeader(std::ostream& fout); bool ComputeTargetDepends() override; class VSDependSet : public std::set { }; class VSDependMap : public std::map { }; VSDependMap VSTargetDepends; void ComputeVSTargetDepends(cmGeneratorTarget*); bool CheckTargetLinks(cmGeneratorTarget& target, const std::string& name); std::string GetUtilityForTarget(cmGeneratorTarget& target, const std::string&); virtual std::string WriteUtilityDepend(cmGeneratorTarget const*) = 0; std::string GetUtilityDepend(const cmGeneratorTarget* target); using UtilityDependsMap = std::map; UtilityDependsMap UtilityDepends; protected: VSVersion Version; bool ExpressEdition; std::string GeneratorPlatform; std::string DefaultPlatformName; bool PlatformInGeneratorName = false; private: virtual std::string GetVSMakeProgram() = 0; void PrintCompilerAdvice(std::ostream&, std::string const&, const char*) const override { } void FollowLinkDepends(cmGeneratorTarget const* target, std::set& linked); class TargetSetMap : public std::map { }; TargetSetMap TargetLinkClosure; void FillLinkClosure(const cmGeneratorTarget* target, TargetSet& linked); TargetSet const& GetTargetLinkClosure(cmGeneratorTarget* target); }; class cmGlobalVisualStudioGenerator::OrderedTargetDependSet : public std::multiset { using derived = std::multiset; public: using TargetDependSet = cmGlobalGenerator::TargetDependSet; using TargetSet = cmGlobalVisualStudioGenerator::TargetSet; OrderedTargetDependSet(TargetDependSet const&, std::string const& first); OrderedTargetDependSet(TargetSet const&, std::string const& first); }; #endif