/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalXCodeGenerator_h #define cmGlobalXCodeGenerator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include #include #include "cmGlobalGenerator.h" #include "cmXCodeObject.h" class cmCustomCommand; class cmGeneratorTarget; class cmGlobalGeneratorFactory; class cmLocalGenerator; class cmMakefile; class cmSourceFile; class cmSourceGroup; class cmake; struct cmDocumentationEntry; /** \class cmGlobalXCodeGenerator * \brief Write a Unix makefiles. * * cmGlobalXCodeGenerator manages UNIX build process for a tree */ class cmGlobalXCodeGenerator : public cmGlobalGenerator { public: cmGlobalXCodeGenerator(cmake* cm, std::string const& version_string, unsigned int version_number); static std::unique_ptr NewFactory(); cmGlobalXCodeGenerator(const cmGlobalXCodeGenerator&) = delete; const cmGlobalXCodeGenerator& operator=(const cmGlobalXCodeGenerator&) = delete; //! Get the name for the generator. std::string GetName() const override { return cmGlobalXCodeGenerator::GetActualName(); } static std::string GetActualName() { return "Xcode"; } /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); //! Create a local generator appropriate to this Global Generator std::unique_ptr CreateLocalGenerator( cmMakefile* mf) override; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; /** * Open a generated IDE project given the following information. */ bool Open(const std::string& bindir, const std::string& projectName, bool dryRun) override; /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ std::vector GenerateBuildCommand( const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, std::vector const& targetNames, const std::string& config, bool fast, int jobs, bool verbose, std::vector const& makeOptions = std::vector()) override; /** Append the subdirectory for the given configuration. */ void AppendDirectoryForConfig(const std::string& prefix, const std::string& config, const std::string& suffix, std::string& dir) override; bool FindMakeProgram(cmMakefile*) override; //! What is the configurations directory variable called? const char* GetCMakeCFGIntDir() const override; //! expand CFGIntDir std::string ExpandCFGIntDir(const std::string& str, const std::string& config) const override; void SetCurrentLocalGenerator(cmLocalGenerator*); /** Return true if the generated build tree may contain multiple builds. i.e. "Can I build Debug and Release in the same tree?" */ bool IsMultiConfig() const override; bool IsXcode() const override { return true; } bool HasKnownObjectFileLocation(std::string* reason) const override; bool IsIPOSupported() const override { return true; } bool UseEffectivePlatformName(cmMakefile* mf) const override; bool ShouldStripResourcePath(cmMakefile*) const override; bool SetSystemName(std::string const& s, cmMakefile* mf) override; bool SetGeneratorToolset(std::string const& ts, bool build, cmMakefile* mf) override; void AppendFlag(std::string& flags, std::string const& flag) const; protected: void AddExtraIDETargets() override; void ComputeTargetOrder(); void ComputeTargetOrder(cmGeneratorTarget const* gt, size_t& index); void Generate() override; private: cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt, cmSourceGroup* sg); cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent, const std::string& name); bool CreateGroups(std::vector& generators); std::string XCodeEscapePath(const std::string& p); std::string RelativeToSource(const std::string& p); std::string RelativeToBinary(const std::string& p); std::string ConvertToRelativeForMake(std::string const& p); void CreateCustomCommands( cmXCodeObject* buildPhases, cmXCodeObject* sourceBuildPhase, cmXCodeObject* headerBuildPhase, cmXCodeObject* resourceBuildPhase, std::vector const& contentBuildPhases, cmXCodeObject* frameworkBuildPhase, cmGeneratorTarget* gtgt); std::string ComputeInfoPListLocation(cmGeneratorTarget* target); void AddCommandsToBuildPhase(cmXCodeObject* buildphase, cmGeneratorTarget* target, std::vector const& commands, const char* commandFileName); void CreateCustomRulesMakefile(const char* makefileBasename, cmGeneratorTarget* target, std::vector const& commands, const std::string& configName); cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*); std::string GetOrCreateId(const std::string& name, const std::string& id); // create cmXCodeObject from these functions so that memory can be managed // correctly. All objects created are stored in this->XCodeObjects. cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype); cmXCodeObject* CreateObject(cmXCodeObject::Type type); cmXCodeObject* CreateString(const std::string& s); cmXCodeObject* CreateObjectReference(cmXCodeObject*); cmXCodeObject* CreateFlatClone(cmXCodeObject*); cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt, cmXCodeObject* buildPhases); void ForceLinkerLanguages() override; void ForceLinkerLanguage(cmGeneratorTarget* gtgt); const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const; const char* GetTargetFileType(cmGeneratorTarget* target); const char* GetTargetProductType(cmGeneratorTarget* target); std::string AddConfigurations(cmXCodeObject* target, cmGeneratorTarget* gtgt); void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr, const char* value); void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr, const char* value, const std::string& configName); cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt); void AddDependAndLinkInformation(cmXCodeObject* target); void AddPositionIndependentLinkAttribute(cmGeneratorTarget* target, cmXCodeObject* buildSettings, const std::string& configName); void CreateBuildSettings(cmGeneratorTarget* gtgt, cmXCodeObject* buildSettings, const std::string& buildType); std::string ExtractFlag(const char* flag, std::string& flags); std::string ExtractFlagRegex(const char* exp, int matchIndex, std::string& flags); void FilterConfigurationAttribute(std::string const& configName, std::string& attribute); void SortXCodeObjects(); // delete all objects in the this->XCodeObjects vector. void ClearXCodeObjects(); bool CreateXCodeObjects(cmLocalGenerator* root, std::vector& generators); void OutputXCodeProject(cmLocalGenerator* root, std::vector& generators); // Write shared scheme files for all the native targets // return true if any were written bool OutputXCodeSharedSchemes(const std::string& xcProjDir, cmLocalGenerator* root); void OutputXCodeWorkspaceSettings(const std::string& xcProjDir, bool hasGeneratedSchemes); void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root, std::vector& generators); cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath, cmGeneratorTarget* target, const std::string& lang, cmSourceFile* sf); cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string& fullpath, cmGeneratorTarget* target, const std::string& lang, cmSourceFile* sf); cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf, cmGeneratorTarget* target); cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf, cmGeneratorTarget* gtgt); void AddXCodeProjBuildRule(cmGeneratorTarget* target, std::vector& sources) const; bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector&); bool CreateXCodeTarget(cmGeneratorTarget* gtgt, std::vector&); bool IsHeaderFile(cmSourceFile*); void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget); void CreateXCodeDependHackTarget(std::vector& targets); bool SpecialTargetEmitted(std::string const& tname); void SetGenerationRoot(cmLocalGenerator* root); void AddExtraTargets(cmLocalGenerator* root, std::vector& gens); cmXCodeObject* CreateBuildPhase(const char* name, const char* name2, cmGeneratorTarget* target, const std::vector&); void CreateReRunCMakeFile(cmLocalGenerator* root, std::vector const& gens); std::string LookupFlags(const std::string& varNamePrefix, const std::string& varNameLang, const std::string& varNameSuffix, const std::string& default_flags); class Factory; class BuildObjectListOrString; friend class BuildObjectListOrString; void AppendDefines(BuildObjectListOrString& defs, const char* defines_list, bool dflag = false); void AppendDefines(BuildObjectListOrString& defs, std::vector const& defines, bool dflag = false); void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override; protected: const char* GetInstallTargetName() const override { return "install"; } const char* GetPackageTargetName() const override { return "package"; } unsigned int XcodeVersion; std::string VersionString; std::set XCodeObjectIDs; std::vector> XCodeObjects; cmXCodeObject* RootObject; private: std::string const& GetXcodeBuildCommand(); std::string FindXcodeBuildCommand(); std::string XcodeBuildCommand; bool XcodeBuildCommandInitialized; void PrintCompilerAdvice(std::ostream&, std::string const&, const char*) const override { } std::string GetObjectsDirectory(const std::string& projName, const std::string& configName, const cmGeneratorTarget* t, const std::string& variant) const; static std::string GetDeploymentPlatform(const cmMakefile* mf); void ComputeArchitectures(cmMakefile* mf); void ComputeObjectDirArch(cmMakefile* mf); void addObject(std::unique_ptr obj); std::string PostBuildMakeTarget(std::string const& tName, std::string const& configName); cmXCodeObject* MainGroupChildren; cmMakefile* CurrentMakefile; cmLocalGenerator* CurrentLocalGenerator; std::vector CurrentConfigurationTypes; std::string CurrentReRunCMakeMakefile; std::string CurrentXCodeHackMakefile; std::string CurrentProject; std::set TargetDoneSet; std::vector ProjectSourceDirectoryComponents; std::vector ProjectOutputDirectoryComponents; std::map GroupMap; std::map GroupNameMap; std::map TargetGroup; std::map FileRefs; std::map XCodeObjectMap; std::vector Architectures; std::string ObjectDirArchDefault; std::string ObjectDirArch; std::string SystemName; std::string GeneratorToolset; std::map TargetOrderIndex; }; #endif