/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #include "cmMakefileExecutableTargetGenerator.h" #include #include // IWYU pragma: keep #include #include #include #include #include #include "cmAlgorithms.h" #include "cmGeneratedFileStream.h" #include "cmGeneratorTarget.h" #include "cmGlobalUnixMakefileGenerator3.h" #include "cmLinkLineComputer.h" #include "cmLinkLineDeviceComputer.h" #include "cmLocalGenerator.h" #include "cmLocalUnixMakefileGenerator3.h" #include "cmMakefile.h" #include "cmOSXBundleGenerator.h" #include "cmOutputConverter.h" #include "cmRulePlaceholderExpander.h" #include "cmState.h" #include "cmStateDirectory.h" #include "cmStateSnapshot.h" #include "cmStateTypes.h" #include "cmSystemTools.h" cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator( cmGeneratorTarget* target) : cmMakefileTargetGenerator(target) { this->CustomCommandDriver = OnDepends; this->TargetNames = this->GeneratorTarget->GetExecutableNames(this->ConfigName); this->OSXBundleGenerator = cm::make_unique(target, this->ConfigName); this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders); } cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator() = default; void cmMakefileExecutableTargetGenerator::WriteRuleFiles() { // create the build.make file and directory, put in the common blocks this->CreateRuleFile(); // write rules used to help build object files this->WriteCommonCodeRules(); // write the per-target per-language flags this->WriteTargetLanguageFlags(); // write in rules for object files and custom commands this->WriteTargetBuildRules(); // write the device link rules this->WriteDeviceExecutableRule(false); // write the link rules this->WriteExecutableRule(false); if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) { // Write rules to link an installable version of the target. this->WriteExecutableRule(true); } // Write clean target this->WriteTargetCleanRules(); // Write the dependency generation rule. This must be done last so // that multiple output pair information is available. this->WriteTargetDependRules(); // close the streams this->CloseFileStreams(); } void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule( bool relink) { #ifdef CMAKE_BUILD_WITH_CMAKE if (!this->GlobalGenerator->GetLanguageEnabled("CUDA")) { return; } const std::string cuda_lang("CUDA"); cmGeneratorTarget::LinkClosure const* closure = this->GeneratorTarget->GetLinkClosure(this->ConfigName); const bool hasCUDA = (std::find(closure->Languages.begin(), closure->Languages.end(), cuda_lang) != closure->Languages.end()); bool doDeviceLinking = true; if (const char* resolveDeviceSymbols = this->GeneratorTarget->GetProperty("CUDA_RESOLVE_DEVICE_SYMBOLS")) { doDeviceLinking = cmSystemTools::IsOn(resolveDeviceSymbols); } if (!hasCUDA || !doDeviceLinking) { return; } std::vector commands; // Get the language to use for linking this library. std::string linkLanguage = "CUDA"; std::string const objExt = this->Makefile->GetSafeDefinition("CMAKE_CUDA_OUTPUT_EXTENSION"); // Build list of dependencies. std::vector depends; this->AppendLinkDepends(depends, linkLanguage); // Get the name of the device object to generate. std::string const targetOutputReal = this->GeneratorTarget->ObjectDirectory + "cmake_device_link" + objExt; this->DeviceLinkObject = targetOutputReal; this->NumberOfProgressActions++; if (!this->NoRuleMessages) { cmLocalUnixMakefileGenerator3::EchoProgress progress; this->MakeEchoProgress(progress); // Add the link message. std::string buildEcho = "Linking "; buildEcho += linkLanguage; buildEcho += " device code "; buildEcho += this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), this->DeviceLinkObject), cmOutputConverter::SHELL); this->LocalGenerator->AppendEcho( commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress); } // Build a list of compiler flags and linker flags. std::string flags; std::string linkFlags; // Add flags to create an executable. // Add symbol export flags if necessary. if (this->GeneratorTarget->IsExecutableWithExports()) { std::string export_flag_var = "CMAKE_EXE_EXPORTS_"; export_flag_var += linkLanguage; export_flag_var += "_FLAG"; this->LocalGenerator->AppendFlags( linkFlags, this->Makefile->GetDefinition(export_flag_var)); } this->LocalGenerator->AppendFlags(linkFlags, this->LocalGenerator->GetLinkLibsCMP0065( linkLanguage, *this->GeneratorTarget)); // Add language feature flags. this->LocalGenerator->AddLanguageFlagsForLinking( flags, this->GeneratorTarget, linkLanguage, this->ConfigName); this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget, linkLanguage, this->ConfigName); // Add target-specific linker flags. this->GetTargetLinkFlags(linkFlags, linkLanguage); // Construct a list of files associated with this executable that // may need to be cleaned. std::vector exeCleanFiles; exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal)); // Determine whether a link script will be used. bool useLinkScript = this->GlobalGenerator->GetUseLinkScript(); // Construct the main link rule. std::vector real_link_commands; const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE"; const std::string linkRule = this->GetLinkRule(linkRuleVar); std::vector commands1; cmSystemTools::ExpandListArgument(linkRule, real_link_commands); bool useResponseFileForObjects = this->CheckUseResponseFileForObjects(linkLanguage); bool const useResponseFileForLibs = this->CheckUseResponseFileForLibraries(linkLanguage); // Expand the rule variables. { bool useWatcomQuote = this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE"); // Set path conversion for link script shells. this->LocalGenerator->SetLinkScriptShell(useLinkScript); std::unique_ptr linkLineComputer( new cmLinkLineDeviceComputer( this->LocalGenerator, this->LocalGenerator->GetStateSnapshot().GetDirectory())); linkLineComputer->SetForResponse(useResponseFileForLibs); linkLineComputer->SetUseWatcomQuote(useWatcomQuote); linkLineComputer->SetRelink(relink); // Collect up flags to link in needed libraries. std::string linkLibs; this->CreateLinkLibs(linkLineComputer.get(), linkLibs, useResponseFileForLibs, depends); // Construct object file lists that may be needed to expand the // rule. std::string buildObjs; this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects, buildObjs, depends, useWatcomQuote); cmRulePlaceholderExpander::RuleVariables vars; std::string objectDir = this->GeneratorTarget->GetSupportDirectory(); objectDir = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir), cmOutputConverter::SHELL); cmOutputConverter::OutputFormat output = (useWatcomQuote) ? cmOutputConverter::WATCOMQUOTE : cmOutputConverter::SHELL; std::string target = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal), output); std::string targetFullPathCompilePDB = this->ComputeTargetCompilePDB(); std::string targetOutPathCompilePDB = this->LocalGenerator->ConvertToOutputFormat(targetFullPathCompilePDB, cmOutputConverter::SHELL); vars.Language = linkLanguage.c_str(); vars.Objects = buildObjs.c_str(); vars.ObjectDir = objectDir.c_str(); vars.Target = target.c_str(); vars.LinkLibraries = linkLibs.c_str(); vars.Flags = flags.c_str(); vars.LinkFlags = linkFlags.c_str(); vars.TargetCompilePDB = targetOutPathCompilePDB.c_str(); std::string launcher; const char* val = this->LocalGenerator->GetRuleLauncher( this->GeneratorTarget, "RULE_LAUNCH_LINK"); if (val && *val) { launcher = val; launcher += " "; } std::unique_ptr rulePlaceholderExpander( this->LocalGenerator->CreateRulePlaceholderExpander()); // Expand placeholders in the commands. rulePlaceholderExpander->SetTargetImpLib(targetOutputReal); for (std::string& real_link_command : real_link_commands) { real_link_command = launcher + real_link_command; rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, real_link_command, vars); } // Restore path conversion to normal shells. this->LocalGenerator->SetLinkScriptShell(false); } // Optionally convert the build rule to use a script to avoid long // command lines in the make shell. if (useLinkScript) { // Use a link script. const char* name = (relink ? "drelink.txt" : "dlink.txt"); this->CreateLinkScript(name, real_link_commands, commands1, depends); } else { // No link script. Just use the link rule directly. commands1 = real_link_commands; } this->LocalGenerator->CreateCDCommand( commands1, this->Makefile->GetCurrentBinaryDirectory(), this->LocalGenerator->GetBinaryDirectory()); commands.insert(commands.end(), commands1.begin(), commands1.end()); commands1.clear(); // Write the build rule. this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr, targetOutputReal, depends, commands, false); // Write the main driver rule to build everything in this target. this->WriteTargetDriverRule(targetOutputReal, relink); // Clean all the possible executable names and symlinks. this->CleanFiles.insert(exeCleanFiles.begin(), exeCleanFiles.end()); #else static_cast(relink); #endif } void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink) { std::vector commands; // Get the name of the executable to generate. cmGeneratorTarget::Names targetNames = this->GeneratorTarget->GetExecutableNames(this->ConfigName); // Construct the full path version of the names. std::string outpath = this->GeneratorTarget->GetDirectory(this->ConfigName); if (this->GeneratorTarget->IsAppBundleOnApple()) { this->OSXBundleGenerator->CreateAppBundle(targetNames.Output, outpath); } outpath += "/"; std::string outpathImp; if (relink) { outpath = this->Makefile->GetCurrentBinaryDirectory(); outpath += "/CMakeFiles"; outpath += "/CMakeRelink.dir"; cmSystemTools::MakeDirectory(outpath); outpath += "/"; if (!targetNames.ImportLibrary.empty()) { outpathImp = outpath; } } else { cmSystemTools::MakeDirectory(outpath); if (!targetNames.ImportLibrary.empty()) { outpathImp = this->GeneratorTarget->GetDirectory( this->ConfigName, cmStateEnums::ImportLibraryArtifact); cmSystemTools::MakeDirectory(outpathImp); outpathImp += "/"; } } std::string compilePdbOutputPath = this->GeneratorTarget->GetCompilePDBDirectory(this->ConfigName); cmSystemTools::MakeDirectory(compilePdbOutputPath); std::string pdbOutputPath = this->GeneratorTarget->GetPDBDirectory(this->ConfigName); cmSystemTools::MakeDirectory(pdbOutputPath); pdbOutputPath += "/"; std::string targetFullPath = outpath + targetNames.Output; std::string targetFullPathReal = outpath + targetNames.Real; std::string targetFullPathPDB = pdbOutputPath + targetNames.PDB; std::string targetFullPathImport = outpathImp + targetNames.ImportLibrary; std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat( targetFullPathPDB, cmOutputConverter::SHELL); // Convert to the output path to use in constructing commands. std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath), cmOutputConverter::SHELL); std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal), cmOutputConverter::SHELL); std::string targetOutPathImport = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathImport), cmOutputConverter::SHELL); // Get the language to use for linking this executable. std::string linkLanguage = this->GeneratorTarget->GetLinkerLanguage(this->ConfigName); // Make sure we have a link language. if (linkLanguage.empty()) { cmSystemTools::Error("Cannot determine link language for target \"" + this->GeneratorTarget->GetName() + "\"."); return; } // Build list of dependencies. std::vector depends; this->AppendLinkDepends(depends, linkLanguage); if (!this->DeviceLinkObject.empty()) { depends.push_back(this->DeviceLinkObject); } this->NumberOfProgressActions++; if (!this->NoRuleMessages) { cmLocalUnixMakefileGenerator3::EchoProgress progress; this->MakeEchoProgress(progress); // Add the link message. std::string buildEcho = "Linking "; buildEcho += linkLanguage; buildEcho += " executable "; buildEcho += targetOutPath; this->LocalGenerator->AppendEcho( commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress); } // Build a list of compiler flags and linker flags. std::string flags; std::string linkFlags; // Add flags to create an executable. this->LocalGenerator->AddConfigVariableFlags( linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName); if (this->GeneratorTarget->GetPropertyAsBool("WIN32_EXECUTABLE")) { this->LocalGenerator->AppendFlags( linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE")); } else { this->LocalGenerator->AppendFlags( linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE")); } // Add symbol export flags if necessary. if (this->GeneratorTarget->IsExecutableWithExports()) { std::string export_flag_var = "CMAKE_EXE_EXPORTS_"; export_flag_var += linkLanguage; export_flag_var += "_FLAG"; this->LocalGenerator->AppendFlags( linkFlags, this->Makefile->GetDefinition(export_flag_var)); } this->LocalGenerator->AppendFlags(linkFlags, this->LocalGenerator->GetLinkLibsCMP0065( linkLanguage, *this->GeneratorTarget)); if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) { this->LocalGenerator->AppendFlags(linkFlags, " -Wl,--no-as-needed"); } // Add language feature flags. this->LocalGenerator->AddLanguageFlagsForLinking( flags, this->GeneratorTarget, linkLanguage, this->ConfigName); this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget, linkLanguage, this->ConfigName); // Add target-specific linker flags. this->GetTargetLinkFlags(linkFlags, linkLanguage); { std::unique_ptr linkLineComputer( this->CreateLinkLineComputer( this->LocalGenerator, this->LocalGenerator->GetStateSnapshot().GetDirectory())); this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags); } this->LocalGenerator->AppendIPOLinkerFlags(linkFlags, this->GeneratorTarget, this->ConfigName, linkLanguage); // Construct a list of files associated with this executable that // may need to be cleaned. std::vector exeCleanFiles; exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath)); #ifdef _WIN32 // There may be a manifest file for this target. Add it to the // clean set just in case. exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath + ".manifest")); #endif if (this->TargetNames.Real != this->TargetNames.Output) { exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal)); } if (!this->TargetNames.ImportLibrary.empty()) { exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathImport)); std::string implib; if (this->GeneratorTarget->GetImplibGNUtoMS( this->ConfigName, targetFullPathImport, implib)) { exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), implib)); } } // List the PDB for cleaning only when the whole target is // cleaned. We do not want to delete the .pdb file just before // linking the target. this->CleanFiles.insert(this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathPDB)); // Add the pre-build and pre-link rules building but not when relinking. if (!relink) { this->LocalGenerator->AppendCustomCommands( commands, this->GeneratorTarget->GetPreBuildCommands(), this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory()); this->LocalGenerator->AppendCustomCommands( commands, this->GeneratorTarget->GetPreLinkCommands(), this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory()); } // Determine whether a link script will be used. bool useLinkScript = this->GlobalGenerator->GetUseLinkScript(); // Construct the main link rule. std::vector real_link_commands; std::string linkRuleVar = "CMAKE_"; linkRuleVar += linkLanguage; linkRuleVar += "_LINK_EXECUTABLE"; std::string linkRule = this->GetLinkRule(linkRuleVar); std::vector commands1; cmSystemTools::ExpandListArgument(linkRule, real_link_commands); if (this->GeneratorTarget->IsExecutableWithExports()) { // If a separate rule for creating an import library is specified // add it now. std::string implibRuleVar = "CMAKE_"; implibRuleVar += linkLanguage; implibRuleVar += "_CREATE_IMPORT_LIBRARY"; if (const char* rule = this->Makefile->GetDefinition(implibRuleVar)) { cmSystemTools::ExpandListArgument(rule, real_link_commands); } } bool useResponseFileForObjects = this->CheckUseResponseFileForObjects(linkLanguage); bool const useResponseFileForLibs = this->CheckUseResponseFileForLibraries(linkLanguage); // Expand the rule variables. { bool useWatcomQuote = this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE"); // Set path conversion for link script shells. this->LocalGenerator->SetLinkScriptShell(useLinkScript); std::unique_ptr linkLineComputer( this->CreateLinkLineComputer( this->LocalGenerator, this->LocalGenerator->GetStateSnapshot().GetDirectory())); linkLineComputer->SetForResponse(useResponseFileForLibs); linkLineComputer->SetUseWatcomQuote(useWatcomQuote); linkLineComputer->SetRelink(relink); // Collect up flags to link in needed libraries. std::string linkLibs; this->CreateLinkLibs(linkLineComputer.get(), linkLibs, useResponseFileForLibs, depends); // Construct object file lists that may be needed to expand the // rule. std::string buildObjs; this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects, buildObjs, depends, useWatcomQuote); if (!this->DeviceLinkObject.empty()) { buildObjs += " " + this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), this->DeviceLinkObject), cmOutputConverter::SHELL); } // maybe create .def file from list of objects this->GenDefFile(real_link_commands); std::string manifests = this->GetManifests(); cmRulePlaceholderExpander::RuleVariables vars; vars.CMTargetName = this->GeneratorTarget->GetName().c_str(); vars.CMTargetType = cmState::GetTargetTypeName(this->GeneratorTarget->GetType()); vars.Language = linkLanguage.c_str(); vars.Objects = buildObjs.c_str(); std::string objectDir = this->GeneratorTarget->GetSupportDirectory(); objectDir = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir), cmOutputConverter::SHELL); vars.ObjectDir = objectDir.c_str(); cmOutputConverter::OutputFormat output = (useWatcomQuote) ? cmOutputConverter::WATCOMQUOTE : cmOutputConverter::SHELL; std::string target = this->LocalGenerator->ConvertToOutputFormat( this->LocalGenerator->MaybeConvertToRelativePath( this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal), output); vars.Target = target.c_str(); vars.TargetPDB = targetOutPathPDB.c_str(); // Setup the target version. std::string targetVersionMajor; std::string targetVersionMinor; { std::ostringstream majorStream; std::ostringstream minorStream; int major; int minor; this->GeneratorTarget->GetTargetVersion(major, minor); majorStream << major; minorStream << minor; targetVersionMajor = majorStream.str(); targetVersionMinor = minorStream.str(); } vars.TargetVersionMajor = targetVersionMajor.c_str(); vars.TargetVersionMinor = targetVersionMinor.c_str(); vars.LinkLibraries = linkLibs.c_str(); vars.Flags = flags.c_str(); vars.LinkFlags = linkFlags.c_str(); vars.Manifests = manifests.c_str(); if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) { std::string cmakeCommand = this->LocalGenerator->ConvertToOutputFormat( cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL); cmakeCommand += " -E __run_co_compile --lwyu="; cmakeCommand += targetOutPathReal; real_link_commands.push_back(std::move(cmakeCommand)); } std::string launcher; const char* val = this->LocalGenerator->GetRuleLauncher( this->GeneratorTarget, "RULE_LAUNCH_LINK"); if (val && *val) { launcher = val; launcher += " "; } std::unique_ptr rulePlaceholderExpander( this->LocalGenerator->CreateRulePlaceholderExpander()); // Expand placeholders in the commands. rulePlaceholderExpander->SetTargetImpLib(targetOutPathImport); for (std::string& real_link_command : real_link_commands) { real_link_command = launcher + real_link_command; rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, real_link_command, vars); } // Restore path conversion to normal shells. this->LocalGenerator->SetLinkScriptShell(false); } // Optionally convert the build rule to use a script to avoid long // command lines in the make shell. if (useLinkScript) { // Use a link script. const char* name = (relink ? "relink.txt" : "link.txt"); this->CreateLinkScript(name, real_link_commands, commands1, depends); } else { // No link script. Just use the link rule directly. commands1 = real_link_commands; } this->LocalGenerator->CreateCDCommand( commands1, this->Makefile->GetCurrentBinaryDirectory(), this->LocalGenerator->GetBinaryDirectory()); commands.insert(commands.end(), commands1.begin(), commands1.end()); commands1.clear(); // Add a rule to create necessary symlinks for the library. if (targetOutPath != targetOutPathReal) { std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable "; symlink += targetOutPathReal; symlink += " "; symlink += targetOutPath; commands1.push_back(std::move(symlink)); this->LocalGenerator->CreateCDCommand( commands1, this->Makefile->GetCurrentBinaryDirectory(), this->LocalGenerator->GetBinaryDirectory()); commands.insert(commands.end(), commands1.begin(), commands1.end()); commands1.clear(); } // Add the post-build rules when building but not when relinking. if (!relink) { this->LocalGenerator->AppendCustomCommands( commands, this->GeneratorTarget->GetPostBuildCommands(), this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory()); } // Write the build rule. this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr, targetFullPathReal, depends, commands, false); // The symlink name for the target should depend on the real target // so if the target version changes it rebuilds and recreates the // symlink. if (targetFullPath != targetFullPathReal) { depends.clear(); commands.clear(); depends.push_back(targetFullPathReal); this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr, targetFullPath, depends, commands, false); } // Write the main driver rule to build everything in this target. this->WriteTargetDriverRule(targetFullPath, relink); // Clean all the possible executable names and symlinks. this->CleanFiles.insert(exeCleanFiles.begin(), exeCleanFiles.end()); }