/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmMakefileTargetGenerator_h #define cmMakefileTargetGenerator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include #include #include "cmCommonTargetGenerator.h" #include "cmGeneratorTarget.h" #include "cmLocalUnixMakefileGenerator3.h" #include "cmOSXBundleGenerator.h" class cmCustomCommandGenerator; class cmGeneratedFileStream; class cmGlobalUnixMakefileGenerator3; class cmLinkLineComputer; class cmOutputConverter; class cmSourceFile; class cmStateDirectory; /** \class cmMakefileTargetGenerator * \brief Support Routines for writing makefiles * */ class cmMakefileTargetGenerator : public cmCommonTargetGenerator { public: // constructor to set the ivars cmMakefileTargetGenerator(cmGeneratorTarget* target); ~cmMakefileTargetGenerator() override; // construct using this factory call static cmMakefileTargetGenerator* New(cmGeneratorTarget* tgt); /* the main entry point for this class. Writes the Makefiles associated with this target */ virtual void WriteRuleFiles() = 0; /* return the number of actions that have progress reporting on them */ virtual unsigned long GetNumberOfProgressActions() { return this->NumberOfProgressActions; } std::string GetProgressFileNameFull() { return this->ProgressFileNameFull; } cmGeneratorTarget* GetGeneratorTarget() { return this->GeneratorTarget; } std::string GetConfigName(); protected: void GetTargetLinkFlags(std::string& flags, const std::string& linkLanguage); // create the file and directory etc void CreateRuleFile(); // outputs the rules for object files and custom commands used by // this target void WriteTargetBuildRules(); // write some common code at the top of build.make void WriteCommonCodeRules(); void WriteTargetLanguageFlags(); // write the clean rules for this target void WriteTargetCleanRules(); // write the depend rules for this target void WriteTargetDependRules(); // write rules for macOS Application Bundle content. struct MacOSXContentGeneratorType : cmOSXBundleGenerator::MacOSXContentGeneratorType { MacOSXContentGeneratorType(cmMakefileTargetGenerator* gen) : Generator(gen) { } void operator()(cmSourceFile const& source, const char* pkgloc, const std::string& config) override; private: cmMakefileTargetGenerator* Generator; }; friend struct MacOSXContentGeneratorType; // write the rules for an object void WriteObjectRuleFiles(cmSourceFile const& source); // write the depend.make file for an object void WriteObjectDependRules(cmSourceFile const& source, std::vector& depends); // write the build rule for a custom command void GenerateCustomRuleFile(cmCustomCommandGenerator const& ccg); // write a rule to drive building of more than one output from // another rule void GenerateExtraOutput(const char* out, const char* in, bool symbolic = false); void MakeEchoProgress(cmLocalUnixMakefileGenerator3::EchoProgress&) const; // write out the variable that lists the objects for this target void WriteObjectsVariable(std::string& variableName, std::string& variableNameExternal, bool useWatcomQuote); void WriteObjectsStrings(std::vector& objStrings, std::string::size_type limit = std::string::npos); // write the driver rule to build target outputs void WriteTargetDriverRule(const std::string& main_output, bool relink); void DriveCustomCommands(std::vector& depends); // append intertarget dependencies void AppendTargetDepends(std::vector& depends); // Append object file dependencies. void AppendObjectDepends(std::vector& depends); // Append link rule dependencies (objects, etc.). void AppendLinkDepends(std::vector& depends, const std::string& linkLanguage); // Lookup the link rule for this target. std::string GetLinkRule(const std::string& linkRuleVar); /** Create a script to hold link rules and a command to invoke the script at build time. */ void CreateLinkScript(const char* name, std::vector const& link_commands, std::vector& makefile_commands, std::vector& makefile_depends); std::unique_ptr CreateLinkLineComputer( cmOutputConverter* outputConverter, cmStateDirectory const& stateDir); /** Create a response file with the given set of options. Returns the relative path from the target build working directory to the response file name. */ std::string CreateResponseFile(const char* name, std::string const& options, std::vector& makefile_depends); bool CheckUseResponseFileForObjects(std::string const& l) const; bool CheckUseResponseFileForLibraries(std::string const& l) const; /** Create list of flags for link libraries. */ void CreateLinkLibs(cmLinkLineComputer* linkLineComputer, std::string& linkLibs, bool useResponseFile, std::vector& makefile_depends); /** Create lists of object files for linking and cleaning. */ void CreateObjectLists(bool useLinkScript, bool useArchiveRules, bool useResponseFile, std::string& buildObjs, std::vector& makefile_depends, bool useWatcomQuote); /** Add commands for generate def files */ void GenDefFile(std::vector& real_link_commands); void AddIncludeFlags(std::string& flags, const std::string& lang, const std::string& config) override; virtual void CloseFileStreams(); cmLocalUnixMakefileGenerator3* LocalGenerator; cmGlobalUnixMakefileGenerator3* GlobalGenerator; enum CustomCommandDriveType { OnBuild, OnDepends, OnUtility }; CustomCommandDriveType CustomCommandDriver; // the full path to the build file std::string BuildFileName; std::string BuildFileNameFull; // the full path to the progress file std::string ProgressFileNameFull; unsigned long NumberOfProgressActions; bool NoRuleMessages; // the path to the directory the build file is in std::string TargetBuildDirectory; std::string TargetBuildDirectoryFull; // the stream for the build file cmGeneratedFileStream* BuildFileStream; // the stream for the flag file std::string FlagFileNameFull; cmGeneratedFileStream* FlagFileStream; class StringList : public std::vector { }; std::map FlagFileDepends; // the stream for the info file std::string InfoFileNameFull; cmGeneratedFileStream* InfoFileStream; // files to clean std::set CleanFiles; // objects used by this target std::vector Objects; std::vector ExternalObjects; // Set of object file names that will be built in this directory. std::set ObjectFiles; // Set of extra output files to be driven by the build. std::set ExtraFiles; using MultipleOutputPairsType = std::map; MultipleOutputPairsType MultipleOutputPairs; bool WriteMakeRule(std::ostream& os, const char* comment, const std::vector& outputs, const std::vector& depends, const std::vector& commands, bool in_help = false); // Target name info. cmGeneratorTarget::Names TargetNames; // macOS content info. std::set MacContentFolders; std::unique_ptr OSXBundleGenerator; MacOSXContentGeneratorType* MacOSXContentGenerator; }; #endif