/*========================================================================= Program: Insight Segmentation & Registration Toolkit Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Insight Consortium. All rights reserved. See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmWin32ProcessExecution_h #define cmWin32ProcessExecution_h #include "cmStandardIncludes.h" #include "windows.h" class cmMakefile; /** \class cmWin32ProcessExecution * \brief A process executor for windows * * cmWin32ProcessExecution is a class that provides a "clean" way of * executing processes on Windows. It is modified code from Python 2.1 * distribution. * * Portable 'popen' replacement for Win32. * * Written by Bill Tutt . Minor tweaks and 2.0 * integration by Fredrik Lundh Return code * handling by David Bolen . * * Modified for CMake. * * For more information, please check Microsoft Knowledge Base * Articles Q190351 and Q150956. */ class cmWin32ProcessExecution { public: cmWin32ProcessExecution() { this->SetConsoleSpawn("w9xpopen.exe"); this->Initialize(); } /** * Initialize the process execution datastructure. Do not call while * running the process. */ void Initialize() { this->m_ProcessHandle = 0; this->m_ExitValue = -1; // Comment this out. Maybe we will need it in the future. // file IO access to the process might be cool. //this->m_StdIn = 0; //this->m_StdOut = 0; //this->m_StdErr = 0; this->m_pStdIn = -1; this->m_pStdOut = -1; this->m_pStdErr = -1; } /** * Start the process in the directory path. Make sure that the * executable is either in the path or specify the full path. The * argument verbose specifies wether or not to display output while * it is being generated. */ bool StartProcess(const char*, const char* path, bool verbose); /** * Wait for the process to finish. If timeout is specified, it will * break the process after timeout expires. (Timeout code is not yet * implemented. */ bool Wait(int timeout); /** * Get the output of the process (mixed stdout and stderr) as * std::string. */ const std::string GetOutput() const { return this->m_Output; } /** * Get the return value of the process. If the process is still * running, the return value is -1. */ int GetExitValue() const { return this->m_ExitValue; } /** * On Windows 9x there is a bug in the process execution code which * may result in blocking. That is why this workaround is * used. Specify the console spawn, which should run the * Windows9xHack code. */ void SetConsoleSpawn(const char* prog) { this->m_ConsoleSpawn = prog; } static int Windows9xHack(const char* command); /** Code from a Borland web site with the following explaination : * In this article, I will explain how to spawn a console * application and redirect its standard input/output using * anonymous pipes. An anonymous pipe is a pipe that goes only in * one direction (read pipe, write pipe, etc.). Maybe you are * asking, "why would I ever need to do this sort of thing?" One * example would be a Windows telnet server, where you spawn a shell * and listen on a port and send and receive data between the shell * and the socket client. (Windows does not really have a built-in * remote shell). First, we should talk about pipes. A pipe in * Windows is simply a method of communication, often between * process. The SDK defines a pipe as "a communication conduit with * two ends; a process with a handle to one end can communicate with * a process having a handle to the other end." In our case, we are * using "anonymous" pipes, one-way pipes that "transfer data * between a parent process and a child process or between two child * processes of the same parent process." It's easiest to imagine a * pipe as its namesake. An actual pipe running between processes * that can carry data. We are using anonymous pipes because the * console app we are spawning is a child process. We use the * CreatePipe function which will create an anonymous pipe and * return a read handle and a write handle. We will create two * pipes, on for stdin and one for stdout. We will then monitor the * read end of the stdout pipe to check for display on our child * process. Every time there is something availabe for reading, we * will display it in our app. Consequently, we check for input in * our app and send it off to the write end of the stdin pipe. */ static bool BorlandRunCommand(const char* command, const char* dir, std::string& output, int& retVal, bool verbose, int timeout); private: bool PrivateOpen(const char*, const char*, int, int); bool PrivateClose(int timeout); HANDLE m_ProcessHandle; // Comment this out. Maybe we will need it in the future. // file IO access to the process might be cool. // FILE* m_StdIn; // FILE* m_StdOut; // FILE* m_StdErr; int m_pStdIn; int m_pStdOut; int m_pStdErr; int m_ExitValue; std::string m_Output; std::string m_ConsoleSpawn; bool m_Verbose; }; #endif