/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ // This class represents a cmake invocation. It is the top level class when // running cmake. Most cmake based GUIS should primarily create an instance // of this class and communicate with it. // // The basic process for a GUI is as follows: // // 1) Create a cmake instance // 2) Set the Home & Start directories, generator, and cmake command. this // can be done using the Set methods or by using SetArgs and passing in // command line arguments. // 3) Load the cache by calling LoadCache (duh) // 4) if you are using command line arguments with -D or -C flags then // call SetCacheArgs (or if for some other reason you want to modify the // cache, do it now. // 5) Finally call Configure // 6) Let the user change values and go back to step 5 // 7) call Generate // // If your GUI allows the user to change the start & home directories then // you must at a minimum redo steps 2 through 7. // #include "cmStandardIncludes.h" #include "cmSystemTools.h" class cmGlobalGenerator; class cmLocalGenerator; class cmCacheManager; class cmMakefile; class cmCommand; class cmake { public: ///! construct an instance of cmake cmake(); ///! destruct an instance of cmake ~cmake(); /** * Return major and minor version numbers for cmake. */ static unsigned int GetMajorVersion(); static unsigned int GetMinorVersion(); static const char *GetReleaseVersion(); //@{ /** * Set/Get the home directory (or output directory) in the project. The * home directory is the top directory of the project. It is where * cmake was run. Remember that CMake processes * CMakeLists files by recursing up the tree starting at the StartDirectory * and going up until it reaches the HomeDirectory. */ void SetHomeDirectory(const char* dir); const char* GetHomeDirectory() const { return m_cmHomeDirectory.c_str(); } void SetHomeOutputDirectory(const char* lib); const char* GetHomeOutputDirectory() const { return m_HomeOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the start directory (or output directory). The start directory * is the directory of the CMakeLists.txt file that started the current * round of processing. Remember that CMake processes CMakeLists files by * recursing up the tree starting at the StartDirectory and going up until * it reaches the HomeDirectory. */ void SetStartDirectory(const char* dir) { m_cmStartDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmStartDirectory); } const char* GetStartDirectory() const { return m_cmStartDirectory.c_str(); } void SetStartOutputDirectory(const char* lib) { m_StartOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_StartOutputDirectory); } const char* GetStartOutputDirectory() const { return m_StartOutputDirectory.c_str(); } //@} /** * Dump documentation to a file. If 0 is returned, the * operation failed. */ int DumpDocumentationToFile(std::ostream&); /** * Handle a command line invocation of cmake. */ int Run(const std::vector&args); /** * Generate the SourceFilesList from the SourceLists. This should only be * done once to be safe. The argument is a list of command line * arguments. The first argument should be the name or full path * to the command line version of cmake. For building a GUI, * you would pass in the following arguments: * /path/to/cmake -H/path/to/source -B/path/to/build * If you only want to parse the CMakeLists.txt files, * but not actually generate the makefiles, use buildMakefiles = false. */ int Generate(); /** * Configure the cmMakefiles. This routine will create a GlobalGenerator if * one has not already been set. It will then Call Configure on the * GlobalGenerator. This in turn will read in an process all the CMakeList * files for the tree. It will not produce any actual Makefiles, or * workspaces. Generate does that. */ int Configure(); /** * Configure the cmMakefiles. This routine will create a GlobalGenerator if * one has not already been set. It will then Call Configure on the * GlobalGenerator. This in turn will read in an process all the CMakeList * files for the tree. It will not produce any actual Makefiles, or * workspaces. Generate does that. */ int LoadCache(bool fix_paths = false); ///! Create a GlobalGenerator cmGlobalGenerator* CreateGlobalGenerator(const char* name); ///! Return the global generator assigned to this instance of cmake cmGlobalGenerator* GetGlobalGenerator() { return m_GlobalGenerator; }; ///! Return the global generator assigned to this instance of cmake void SetGlobalGenerator(cmGlobalGenerator *); ///! Get the names of the current registered generators void GetRegisteredGenerators(std::vector& names); ///! get the cmCachemManager used by this invocation of cmake cmCacheManager *GetCacheManager() { return m_CacheManager; } ///! set the cmake command this instance of cmake should use void SetCMakeCommand(const char* cmd) { m_CMakeCommand = cmd; } /** * Given a variable name, return its value (as a string). */ const char* GetCacheDefinition(const char*) const; /** * Execute commands during the build process. Supports options such * as echo, remove file etc. */ static int CMakeCommand(std::vector&); /** * Add a command to this cmake instance */ void AddCommand(cmCommand* ); /** * Get a command by its name */ cmCommand *GetCommand(const char *name); /** Check if a command exists. */ bool CommandExists(const char* name) const; /** * Is cmake in the process of a local cmake invocation. If so, we know the * cache is already configured and ready to go. */ bool GetLocal() { return m_Local; } ///! Display command line useage void Usage(const char *program); ///! Parse command line arguments void SetArgs(const std::vector&); ///! Is this cmake running as a result of a TRY_COMPILE command bool GetIsInTryCompile() { return m_InTryCompile; } ///! Is this cmake running as a result of a TRY_COMPILE command void SetIsInTryCompile(bool i) { m_InTryCompile = i; } ///! Parse command line arguments that might set cache values void SetCacheArgs(const std::vector&); typedef void (*ProgressCallback)(const char*msg, float progress, void *); /** * Set the function used by GUI's to receive progress updates * Function gets passed: message as a const char*, a progress * amount ranging from 0 to 1.0 and client data. The progress * number provided may be negative in cases where a message is * to be displayed without any progress percentage. */ void SetProgressCallback(ProgressCallback f, void* clientData=0); ///! this is called by generators to update the progress void UpdateProgress(const char *msg, float prog); protected: typedef std::map RegisteredCommandsMap; RegisteredCommandsMap m_Commands; void AddDefaultCommands(); cmGlobalGenerator *m_GlobalGenerator; cmCacheManager *m_CacheManager; std::string m_cmHomeDirectory; std::string m_HomeOutputDirectory; std::string m_cmStartDirectory; std::string m_StartOutputDirectory; ///! read in a cmake list file to initialize the cache void ReadListFile(const char *path); ///! used by Run int LocalGenerate(); /** * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries */ int AddCMakePaths(const char *arg0); private: ProgressCallback m_ProgressCallback; void* m_ProgressCallbackClientData; bool m_Verbose; bool m_Local; bool m_InTryCompile; std::string m_CMakeCommand; };