/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing#kwsys for details. */ #ifndef @KWSYS_NAMESPACE@_Directory_hxx #define @KWSYS_NAMESPACE@_Directory_hxx #include <@KWSYS_NAMESPACE@/Configure.h> #include <@KWSYS_NAMESPACE@/Status.hxx> #include #include namespace @KWSYS_NAMESPACE@ { class DirectoryInternals; /** \class Directory * \brief Portable directory/filename traversal. * * Directory provides a portable way of finding the names of the files * in a system directory. * * Directory currently works with Windows and Unix operating systems. */ class @KWSYS_NAMESPACE@_EXPORT Directory { public: Directory(); Directory(Directory&& other); Directory(const Directory&) = delete; Directory& operator=(const Directory&) = delete; Directory& operator=(Directory&& other); bool operator==(const Directory&) = delete; ~Directory(); /** * Load the specified directory and load the names of the files * in that directory. */ Status Load(std::string const&, std::string* errorMessage = nullptr); /** * Return the number of files in the current directory. */ unsigned long GetNumberOfFiles() const; /** * Return the number of files in the specified directory. * A higher performance static method. */ static unsigned long GetNumberOfFilesInDirectory( const std::string&, std::string* errorMessage = nullptr); /** * Return the file at the given index, the indexing is 0 based */ const char* GetFile(unsigned long) const; /** * Return the name of the file at the given 0-based index. */ std::string const& GetFileName(std::size_t i) const; /** * Return the absolute path to the file at the given 0-based index. */ std::string GetFilePath(std::size_t i) const; /** * Return whether the file at the given 0-based index is a directory. */ bool FileIsDirectory(std::size_t i) const; /** * Return whether the file at the given 0-based index is a symlink. */ bool FileIsSymlink(std::size_t i) const; /** * Return the path to Open'ed directory */ const char* GetPath() const; /** * Clear the internal structure. Used internally at beginning of Load(...) * to clear the cache. */ void Clear(); private: // Private implementation details. DirectoryInternals* Internal; }; // End Class: Directory } // namespace @KWSYS_NAMESPACE@ #endif