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run_cmake_with_options(S-no-arg -S ) run_cmake_with_options(S-no-arg2 -S -T) run_cmake_with_options(S-B -S ${source_dir} -B ${binary_dir}) # make sure that -B can explicitly construct build directories file(REMOVE_RECURSE "${binary_dir}") run_cmake_with_options(B-arg -B ${binary_dir} ${source_dir}) file(REMOVE_RECURSE "${binary_dir}") run_cmake_with_options(B-arg-reverse-order ${source_dir} -B${binary_dir}) run_cmake_with_options(B-no-arg -B ) run_cmake_with_options(B-no-arg2 -B -T) file(REMOVE_RECURSE "${binary_dir}") run_cmake_with_options(B-S -B${binary_dir} -S${source_dir}) endfunction() run_ExplicitDirs() function(run_BuildDir) # Use a single build tree for a few tests without cleaning. set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/BuildDir-build) set(RunCMake_TEST_NO_CLEAN 1) file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}") file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}") run_cmake(BuildDir) run_cmake_command(BuildDir--build ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --target CustomTarget) run_cmake_command(BuildDir--build-multiple-targets ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -t CustomTarget2 --target CustomTarget3) run_cmake_command(BuildDir--build-multiple-targets-jobs ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --target CustomTarget CustomTarget2 -j2 --target CustomTarget3) run_cmake_command(BuildDir--build-multiple-targets-with-clean-first ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --target clean CustomTarget) run_cmake_command(BuildDir--build-multiple-targets-with-clean-second ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --target CustomTarget clean) run_cmake_command(BuildDir--build-jobs-bad-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j 12ab) run_cmake_command(BuildDir--build-jobs-good-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j 2) run_cmake_command(BuildDir--build-jobs-good-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j 2 --target CustomTarget) run_cmake_command(BuildDir--build--parallel-bad-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel 12ab) run_cmake_command(BuildDir--build--parallel-good-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel 2) run_cmake_command(BuildDir--build--parallel-good-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel 2 --target CustomTarget) run_cmake_command(BuildDir--build-jobs-no-space-bad-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j12ab) run_cmake_command(BuildDir--build-jobs-no-space-good-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j2) run_cmake_command(BuildDir--build-jobs-no-space-good-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j2 --target CustomTarget) run_cmake_command(BuildDir--build--parallel-no-space-bad-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel12ab) run_cmake_command(BuildDir--build--parallel-no-space-good-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel2) run_cmake_command(BuildDir--build--parallel-no-space-good-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel2 --target CustomTarget) run_cmake_command(BuildDir--build-jobs-zero ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j 0) run_cmake_command(BuildDir--build--parallel-zero ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel 0) run_cmake_command(BuildDir--build-jobs-large ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j 4294967293) run_cmake_command(BuildDir--build--parallel-large ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel 4294967293) # No default jobs for Xcode and FreeBSD build command if(NOT RunCMake_GENERATOR MATCHES "Xcode" AND NOT CMAKE_SYSTEM_NAME MATCHES "FreeBSD") run_cmake_command(BuildDir--build-jobs-no-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j) run_cmake_command(BuildDir--build-jobs-no-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build -j --target CustomTarget) run_cmake_command(BuildDir--build--parallel-no-number ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel) run_cmake_command(BuildDir--build--parallel-no-number-trailing--target ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build BuildDir-build --parallel --target CustomTarget) endif() endfunction() run_BuildDir() function(run_EnvironmentGenerator) set(source_dir ${RunCMake_SOURCE_DIR}/EnvGenerator) set(ENV{CMAKE_GENERATOR_INSTANCE} "instance") set(ENV{CMAKE_GENERATOR_PLATFORM} "platform") set(ENV{CMAKE_GENERATOR_TOOLSET} "toolset") run_cmake_command(Envgen-warnings ${CMAKE_COMMAND} -G) unset(ENV{CMAKE_GENERATOR_INSTANCE}) unset(ENV{CMAKE_GENERATOR_PLATFORM}) unset(ENV{CMAKE_GENERATOR_TOOLSET}) # Test CMAKE_GENERATOR without actual configuring run_cmake_command(Envgen-unset ${CMAKE_COMMAND} -G) set(ENV{CMAKE_GENERATOR} "Ninja") run_cmake_command(Envgen-ninja ${CMAKE_COMMAND} -G) set(ENV{CMAKE_GENERATOR} "NoSuchGenerator") run_cmake_command(Envgen-bad ${CMAKE_COMMAND} -G) unset(ENV{CMAKE_GENERATOR}) if(RunCMake_GENERATOR MATCHES "Visual Studio.*") set(ENV{CMAKE_GENERATOR} "${RunCMake_GENERATOR}") run_cmake_command(Envgen ${CMAKE_COMMAND} ${source_dir}) # Toolset is available since VS 2010. if(RunCMake_GENERATOR MATCHES "Visual Studio [1-9][0-9]") set(ENV{CMAKE_GENERATOR_TOOLSET} "invalid") # Envvar shouldn't affect existing build tree run_cmake_command(Envgen-toolset-existing ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build Envgen-build) run_cmake_command(Envgen-toolset-invalid ${CMAKE_COMMAND} ${source_dir}) # Command line -G implies -T"" run_cmake_command(Envgen-G-implicit-toolset ${CMAKE_COMMAND} -G "${RunCMake_GENERATOR}" ${source_dir}) run_cmake_command(Envgen-T-toolset ${CMAKE_COMMAND} -T "fromcli" ${source_dir}) unset(ENV{CMAKE_GENERATOR_TOOLSET}) endif() # Platform can be set only if not in generator name. if(RunCMake_GENERATOR MATCHES "^Visual Studio [0-9]+ [0-9]+$") set(ENV{CMAKE_GENERATOR_PLATFORM} "invalid") # Envvar shouldn't affect existing build tree run_cmake_command(Envgen-platform-existing ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build Envgen-build) if(RunCMake_GENERATOR MATCHES "^Visual Studio 9 ") set(RunCMake-stderr-file "Envgen-platform-invalid-stderr-vs9.txt") endif() run_cmake_command(Envgen-platform-invalid ${CMAKE_COMMAND} ${source_dir}) unset(RunCMake-stderr-file) # Command line -G implies -A"" run_cmake_command(Envgen-G-implicit-platform ${CMAKE_COMMAND} -G "${RunCMake_GENERATOR}" ${source_dir}) if(RunCMake_GENERATOR MATCHES "^Visual Studio 9 ") set(RunCMake-stderr-file "Envgen-A-platform-stderr-vs9.txt") endif() run_cmake_command(Envgen-A-platform ${CMAKE_COMMAND} -A "fromcli" ${source_dir}) unset(RunCMake-stderr-file) unset(ENV{CMAKE_GENERATOR_PLATFORM}) endif() # Instance is available since VS 2017. if(RunCMake_GENERATOR MATCHES "Visual Studio (15|16).*") set(ENV{CMAKE_GENERATOR_INSTANCE} "invalid") # Envvar shouldn't affect existing build tree run_cmake_command(Envgen-instance-existing ${CMAKE_COMMAND} -E chdir .. ${CMAKE_COMMAND} --build Envgen-build) run_cmake_command(Envgen-instance-invalid ${CMAKE_COMMAND} ${source_dir}) unset(ENV{CMAKE_GENERATOR_INSTANCE}) endif() unset(ENV{CMAKE_GENERATOR}) endif() endfunction() run_EnvironmentGenerator() if(RunCMake_GENERATOR STREQUAL "Ninja") # Use a single build tree for a few tests without cleaning. set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/Build-build) set(RunCMake_TEST_NO_CLEAN 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