set(REGEX_TO_MATCH " Unity\\('main_Unity_1'\\) { .* .UnityInputFiles = { '.*main.cpp', '.*some_source_file_1.cpp', '.*some_source_file_2.cpp', '.*some_source_file_3.cpp', '.*some_source_file_4.cpp' } .UnityInputIsolatedFiles = { '.*some_source_file_1.cpp', '.*some_source_file_4.cpp' } } .*ObjectList.* .* .CompilerInputUnity = { 'main_Unity_1' } ") include(${RunCMake_SOURCE_DIR}/check.cmake)