cmake_policy(SET CMP0057 NEW) include(RunCMake) cmake_policy(SET CMP0054 NEW) if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) run_cmake(LanguageStandard) endif() run_cmake(CustomCommandGenex) run_cmake(VsCsharpSourceGroup) run_cmake(VsCSharpCompilerOpts) run_cmake(ExplicitCMakeLists) run_cmake(InterfaceLibSources) run_cmake(NoImpLib) run_cmake(RuntimeLibrary) run_cmake(SourceGroupCMakeLists) run_cmake(SourceGroupTreeCMakeLists) run_cmake(VsConfigurationType) run_cmake(VsTargetsFileReferences) run_cmake(VsCustomProps) run_cmake(VsDebuggerWorkingDir) run_cmake(VsDebuggerCommand) run_cmake(VsDebuggerCommandArguments) run_cmake(VsDebuggerEnvironment) run_cmake(VsCSharpCustomTags) run_cmake(VsCSharpDocumentationFile) run_cmake(VsCSharpReferenceProps) run_cmake(VsCSharpWithoutSources) run_cmake(VsCSharpDeployFiles) run_cmake(VSCSharpDefines) run_cmake(VsSdkDirectories) run_cmake(VsGlobals) run_cmake(VsProjectImport) run_cmake(VsPackageReferences) run_cmake(VsDpiAware) run_cmake(VsDpiAwareBadParam) run_cmake(VsPrecompileHeaders) run_cmake(VsPrecompileHeadersReuseFromCompilePDBName) run_cmake(VsDeployEnabled) run_cmake(VsSettings) run_cmake(VsSourceSettingsTool) run_cmake(VsPlatformToolset) run_cmake(VsControlFlowGuardLinkSetting) run_cmake(VsWinRTByDefault) set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)") run_cmake(VsVCTargetsPath) unset(RunCMake_GENERATOR_TOOLSET) if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.05) run_cmake(VsJustMyCode) endif() if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20) run_cmake(VsSpectreMitigation) endif() # Visual Studio 2017 has toolset version 141 string(REPLACE "v" "" generator_toolset "${RunCMake_GENERATOR_TOOLSET}") if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR (RunCMake_GENERATOR_TOOLSET AND generator_toolset VERSION_LESS "141")) run_cmake(UnityBuildPre2017) else() run_cmake(UnityBuildNative) run_cmake(UnityBuildNativeGrouped) function(run_UnityBuildPCH) set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/UnityBuildPCH-build) run_cmake(UnityBuildPCH) set(RunCMake_TEST_NO_CLEAN 1) set(vcxproj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.vcxproj") if(EXISTS "${vcxproj}") file(STRINGS ${vcxproj} vcxproj_strings REGEX "ClCompile[^\n]*UnityBuildPCH\\.c") endif() if(vcxproj_strings MATCHES "Include=\"([^\"]+)\"") set(src "${CMAKE_MATCH_1}") run_cmake_command(UnityBuildPCH-build ${CMAKE_COMMAND} --build . --config Debug --target UnityBuildPCH -- -t:ClCompile -p:SelectedFiles=${src}) endif() endfunction() run_UnityBuildPCH() endif() run_cmake(VsDotnetTargetFramework) run_cmake(VsDotnetTargetFrameworkVersion)