enable_language(C) set(prototypes [[ #include #include #include int func1(); int func2(); int func3(); int func4(); int func5(); int func6(); int func7(); ]]) set(prototypes_objc [[ #import ]]) set(impl [[ { printf("%p %p\n", compress, res_close); return func1() + func2() + func3() + func4() + func5() + func6() + func7(); } ]]) set(impl_objc [[ { CFStringRef cfStr = CFSTR("This is a string"); printf("%p %p %ld\n", compress, res_close, (long)CFStringGetLength(cfStr)); return func1() + func2() + func3() + func4() + func5() + func6() + func7(); } ]]) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/mainOuter.m "${prototypes}\n${prototypes_objc}\nint main(int argc, char** argv) ${impl_objc}" ) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/funcOuter.c "${prototypes}\nint funcOuter() ${impl}" ) foreach(i RANGE 1 5) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/func${i}.c "int func${i}() { return 32 + ${i}; }\n" ) endforeach() file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/CMakeLists.txt [[ cmake_minimum_required(VERSION 3.18) project(ExternalFrameworks) add_library(staticFrameworkExt STATIC func6.c) add_library(sharedFrameworkExt SHARED func7.c) set_target_properties(staticFrameworkExt PROPERTIES FRAMEWORK TRUE) set_target_properties(sharedFrameworkExt PROPERTIES FRAMEWORK TRUE) ]] ) foreach(i RANGE 6 7) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/func${i}.c "int func${i}() { return 32 + ${i}; }\n" ) endforeach() add_custom_target(prebuildDependencies ALL COMMAND ${CMAKE_COMMAND} -S ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks -B ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build -G Xcode COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build --target staticFrameworkExt sharedFrameworkExt --config Debug ) add_executable(app1 mainOuter.m) add_library(static1 STATIC funcOuter.c) add_library(shared1 SHARED funcOuter.c) add_library(module1 MODULE funcOuter.c) add_library(obj1 OBJECT funcOuter.c) add_library(staticFramework1 STATIC funcOuter.c) add_library(sharedFramework1 SHARED funcOuter.c) set_target_properties(staticFramework1 PROPERTIES FRAMEWORK TRUE) set_target_properties(sharedFramework1 PROPERTIES FRAMEWORK TRUE) add_dependencies(app1 prebuildDependencies) add_dependencies(static1 prebuildDependencies) add_dependencies(shared1 prebuildDependencies) add_dependencies(module1 prebuildDependencies) add_dependencies(obj1 prebuildDependencies) add_dependencies(staticFramework1 prebuildDependencies) add_dependencies(sharedFramework1 prebuildDependencies) add_library(static2 STATIC func1.c) add_library(shared2 SHARED func2.c) add_library(obj2 OBJECT func3.c) add_library(staticFramework2 STATIC func4.c) add_library(sharedFramework2 SHARED func5.c) set_target_properties(staticFramework2 PROPERTIES FRAMEWORK TRUE) set_target_properties(sharedFramework2 PROPERTIES FRAMEWORK TRUE) # Pick some external libraries that are always present in the Xcode SDK find_library(libz z REQUIRED) find_library(libresolv resolv REQUIRED) find_library(CoreFoundation CoreFoundation REQUIRED) add_library(imported2 UNKNOWN IMPORTED) set_target_properties(imported2 PROPERTIES IMPORTED_LOCATION ${libz}) # Save these for the check script to use file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/foundLibs.cmake " set(libz \"${libz}\") set(libresolv \"${libresolv}\") set(CoreFoundation \"${CoreFoundation}\") ") set(mainTargets app1 static1 shared1 module1 obj1 staticFramework1 sharedFramework1 ) set(linkToThings static2 shared2 obj2 staticFramework2 sharedFramework2 imported2 ${libresolv} ${CoreFoundation} "${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/sharedFrameworkExt.framework" "${CMAKE_CURRENT_BINARY_DIR}/ExternalFrameworks/build/Debug/staticFrameworkExt.framework" ) foreach(mainTarget IN LISTS mainTargets) foreach(linkTo IN LISTS linkToThings) target_link_libraries(${mainTarget} PRIVATE ${linkTo}) endforeach() endforeach()