<?php # This file illustrates the low-level C++ interface # created by SWIG. In this case, all of our C++ classes # get converted into function calls. require("example.php"); # ----- Object creation ----- print "Creating some objects:\n"; $c = new_Circle(10); print " Created circle $c\n"; $s = new_Square(10); print " Created square $s\n"; # ----- Access a static member ----- print "\nA total of " . nshapes() . " shapes were created\n"; # ----- Member data access ----- # Set the location of the object. # Note: methods in the base class Shape are used since # x and y are defined there. Shape_x_set($c, 20); Shape_y_set($c, 30); Shape_x_set($s,-10); Shape_y_set($s,5); print "\nHere is their current position:\n"; print " Circle = (" . Shape_x_get($c) . "," . Shape_y_get($c) . ")\n"; print " Square = (" . Shape_x_get($s) . "," . Shape_y_get($s) . ")\n"; # ----- Call some methods ----- print "\nHere are some properties of the shapes:\n"; foreach (array($c,$s) as $o) { print " $o\n"; print " area = " . Shape_area($o) . "\n"; print " perimeter = " . Shape_perimeter($o) . "\n"; } # Notice how the Shape_area() and Shape_perimeter() functions really # invoke the appropriate virtual method on each object. # ----- Delete everything ----- print "\nGuess I'll clean up now\n"; # Note: this invokes the virtual destructor delete_Shape($c); delete_Shape($s); print nshapes() . " shapes remain\n"; print "Goodbye\n"; ?>