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# - Try to find OpenGL
# Once done this will define
#  
#  OPENGL_FOUND        - system has OpenGL
#  OPENGL_XMESA_FOUND  - system has XMESA
#  OPENGL_GLU_FOUND    - system has GLU
#  OPENGL_INCLUDE_DIR  - the GL include directory
#  OPENGL_LIBRARIES    - Link these to use OpenGL and GLU
#   
# If you want to use just GL you can use these values
#  OPENGL_gl_LIBRARY   - Path to OpenGL Library
#  OPENGL_glu_LIBRARY  - Path to GLU Library
#  
# On OSX default to using the framework version of opengl
# People will have to change the cache values of OPENGL_glu_LIBRARY 
# and OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX
IF (APPLE)
  SET (OPENGL_gl_LIBRARY "-framework OpenGL" CACHE STRING "OpenGL lib for OSX")
  SET (OPENGL_glu_LIBRARY "-framework AGL" CACHE STRING "AGL lib for OSX")
ENDIF (APPLE)

IF (WIN32)
  IF (CYGWIN)

    FIND_PATH(OPENGL_INCLUDE_DIR GL/gl.h
      /usr/include
      /usr/include/w32api
      /usr/X11R6/include
    )

    FIND_LIBRARY(OPENGL_gl_LIBRARY opengl32
      /usr/lib
      /usr/lib/w32api
    )

    FIND_LIBRARY(OPENGL_glu_LIBRARY glu32
      /usr/lib
      /usr/lib/w32api
    )

  ELSE (CYGWIN)

    IF(BORLAND)
      SET (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
      SET (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
    ELSE(BORLAND)
      SET (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
      SET (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
    ENDIF(BORLAND)

  ENDIF (CYGWIN)

ELSE (WIN32)

  # The first line below is to make sure that the proper headers
  # are used on a Linux machine with the NVidia drivers installed.
  # They replace Mesa with NVidia's own library but normally do not
  # install headers and that causes the linking to
  # fail since the compiler finds the Mesa headers but NVidia's library.
  # Make sure the NVIDIA directory comes BEFORE the others.
  #  - Atanas Georgiev <atanas@cs.columbia.edu>

  FIND_PATH(OPENGL_INCLUDE_DIR GL/gl.h
    /usr/share/doc/NVIDIA_GLX-1.0/include
    /usr/include
    /usr/local/include
    /usr/openwin/share/include
    /opt/graphics/OpenGL/include
    /usr/X11R6/include
  )

  FIND_PATH(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
    /usr/share/doc/NVIDIA_GLX-1.0/include
    /usr/include
    /usr/local/include
    /usr/openwin/share/include
    /opt/graphics/OpenGL/include
    /usr/X11R6/include
  )

  FIND_LIBRARY(OPENGL_gl_LIBRARY
    NAMES GL MesaGL
    PATHS /usr/lib
          /usr/local/lib
          /opt/graphics/OpenGL/lib
          /usr/openwin/lib
          /usr/X11R6/lib
          /usr/shlib
  )

  # On Unix OpenGL most certainly always requires X11.
  # Feel free to tighten up these conditions if you don't 
  # think this is always true.
  # It's not true on OSX.

  IF (OPENGL_gl_LIBRARY)
    INCLUDE(FindX11)
    IF (X11_FOUND)
      IF (NOT APPLE)
        SET (OPENGL_LIBRARIES ${X11_LIBRARIES})
      ENDIF (NOT APPLE)
    ENDIF (X11_FOUND)
  ENDIF (OPENGL_gl_LIBRARY)

  FIND_LIBRARY(OPENGL_glu_LIBRARY
    NAMES GLU MesaGLU
    PATHS ${OPENGL_gl_LIBRARY}
          /usr/lib
          /usr/local/lib
          /opt/graphics/OpenGL/lib
          /usr/openwin/lib
          /usr/X11R6/lib
          /usr/shlib
  )

ENDIF (WIN32)

SET( OPENGL_FOUND "NO" )
IF(OPENGL_gl_LIBRARY)

    IF(OPENGL_xmesa_INCLUDE_DIR)
      SET( OPENGL_XMESA_FOUND "YES" )
    ELSE(OPENGL_xmesa_INCLUDE_DIR)
      SET( OPENGL_XMESA_FOUND "NO" )
    ENDIF(OPENGL_xmesa_INCLUDE_DIR)

    SET( OPENGL_LIBRARIES  ${OPENGL_gl_LIBRARY} ${OPENGL_LIBRARIES})
    IF(OPENGL_glu_LIBRARY)
      SET( OPENGL_GLU_FOUND "YES" )
      SET( OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY} ${OPENGL_LIBRARIES} )
    ELSE(OPENGL_glu_LIBRARY)
      SET( OPENGL_GLU_FOUND "NO" )
    ENDIF(OPENGL_glu_LIBRARY)

    SET( OPENGL_FOUND "YES" )

    # This deprecated setting is for backward compatibility with CMake1.4

    SET (OPENGL_LIBRARY ${OPENGL_LIBRARIES})

ENDIF(OPENGL_gl_LIBRARY)

# This deprecated setting is for backward compatibility with CMake1.4
SET(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})

MARK_AS_ADVANCED(
  OPENGL_INCLUDE_DIR
  OPENGL_xmesa_INCLUDE_DIR
  OPENGL_glu_LIBRARY
  OPENGL_gl_LIBRARY
)