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#
# Try to find OpenGL, once done this will define:
#
# OPENGL_INCLUDE_PATH = where the GL include directory can be found
# OPENGL_LIBRARY = the name of the OpenGL library to link with
# OPENGL_LIBRARY_PATH = where the GL library can be found (might be empty)
#
IF (WIN32)
IF(BORLAND)
SET (OPENGL_LIBRARY import32 CACHE STRING "OpenGL library for win32")
ELSE(BORLAND)
SET (OPENGL_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
ENDIF(BORLAND)
ELSE (WIN32)
IF (APPLE)
SET(OPENGL_LIBRARY "-framework AGL -framework OpenGL" CACHE STRING "OpenGL library for OSX")
ELSE (APPLE)
FIND_PATH(OPENGL_INCLUDE_PATH GL/gl.h
/usr/include
/usr/local/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include
/usr/X11R6/include
)
MARK_AS_ADVANCED(
OPENGL_INCLUDE_PATH
)
FIND_LIBRARY(OPENGL_LIBRARY GL
/usr/lib
/usr/local/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/X11R6/lib
)
ENDIF (APPLE)
ENDIF (WIN32)
GET_FILENAME_COMPONENT (OPENGL_LIBRARY_PATH ${OPENGL_LIBRARY} PATH)
MARK_AS_ADVANCED(
OPENGL_LIBRARY
OPENGL_LIBRARY_PATH
)
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