blob: 2e6774e08312d7a1c8ff37868a85b8e95cf09ca8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
# - Find OpenSceneGraph
# This module searches for the OpenSceneGraph core "osg" library as well as
# OpenThreads, and whatever additional COMPONENTS (nodekits) that you specify.
# See http://www.openscenegraph.org
#
# NOTE: To use this module effectively you must either require CMake >= 2.6.3
# with cmake_minimum_required(VERSION 2.6.3) or download and place
# FindOpenThreads.cmake, Findosg_functions.cmake, Findosg.cmake,
# and Find<etc>.cmake files into your CMAKE_MODULE_PATH.
#
#==================================
#
# This module accepts the following variables (note mixed case)
#
# OpenSceneGraph_DEBUG - Enable debugging output
#
# OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
# automatically
#
# The following environment variables are also respected for finding the OSG
# and it's various components. CMAKE_PREFIX_PATH can also be used for this
# (see find_library() CMake documentation).
#
# <MODULE>_DIR (where MODULE is of the form "OSGVOLUME" and there is a FindosgVolume.cmake file)
# OSG_DIR
# OSGDIR
# OSG_ROOT
#
# [CMake 2.8.10]:
# The CMake variable OSG_DIR can now be used as well to influence detection, instead of needing
# to specify an environment variable.
#
# This module defines the following output variables:
#
# OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?
#
# OPENSCENEGRAPH_VERSION - The version of the OSG which was found
#
# OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers
#
# OPENSCENEGRAPH_LIBRARIES - The OSG libraries
#
#==================================
# Example Usage:
#
# find_package(OpenSceneGraph 2.0.0 REQUIRED osgDB osgUtil)
# # libOpenThreads & libosg automatically searched
# include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
#
# add_executable(foo foo.cc)
# target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})
#
#=============================================================================
# Copyright 2009 Kitware, Inc.
# Copyright 2009-2012 Philip Lowman <philip@yhbt.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
#
# Naming convention:
# Local variables of the form _osg_foo
# Input variables of the form OpenSceneGraph_FOO
# Output variables of the form OPENSCENEGRAPH_FOO
#
include(Findosg_functions)
set(_osg_modules_to_process)
foreach(_osg_component ${OpenSceneGraph_FIND_COMPONENTS})
list(APPEND _osg_modules_to_process ${_osg_component})
endforeach()
list(APPEND _osg_modules_to_process "osg" "OpenThreads")
list(REMOVE_DUPLICATES _osg_modules_to_process)
if(OpenSceneGraph_DEBUG)
message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
"Components = ${_osg_modules_to_process}")
endif()
#
# First we need to find and parse osg/Version
#
OSG_FIND_PATH(OSG osg/Version)
if(OpenSceneGraph_MARK_AS_ADVANCED)
OSG_MARK_AS_ADVANCED(OSG)
endif()
# Try to ascertain the version...
if(OSG_INCLUDE_DIR)
if(OpenSceneGraph_DEBUG)
message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
"Detected OSG_INCLUDE_DIR = ${OSG_INCLUDE_DIR}")
endif()
set(_osg_Version_file "${OSG_INCLUDE_DIR}/osg/Version")
if("${OSG_INCLUDE_DIR}" MATCHES "\\.framework$" AND NOT EXISTS "${_osg_Version_file}")
set(_osg_Version_file "${OSG_INCLUDE_DIR}/Headers/Version")
endif()
if(EXISTS "${_osg_Version_file}")
file(READ "${_osg_Version_file}" _osg_Version_contents)
else()
set(_osg_Version_contents "unknown")
endif()
string(REGEX MATCH ".*#define OSG_VERSION_MAJOR[ \t]+[0-9]+.*"
_osg_old_defines "${_osg_Version_contents}")
string(REGEX MATCH ".*#define OPENSCENEGRAPH_MAJOR_VERSION[ \t]+[0-9]+.*"
_osg_new_defines "${_osg_Version_contents}")
if(_osg_old_defines)
string(REGEX REPLACE ".*#define OSG_VERSION_MAJOR[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_MAJOR ${_osg_Version_contents})
string(REGEX REPLACE ".*#define OSG_VERSION_MINOR[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_MINOR ${_osg_Version_contents})
string(REGEX REPLACE ".*#define OSG_VERSION_PATCH[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_PATCH ${_osg_Version_contents})
elseif(_osg_new_defines)
string(REGEX REPLACE ".*#define OPENSCENEGRAPH_MAJOR_VERSION[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_MAJOR ${_osg_Version_contents})
string(REGEX REPLACE ".*#define OPENSCENEGRAPH_MINOR_VERSION[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_MINOR ${_osg_Version_contents})
string(REGEX REPLACE ".*#define OPENSCENEGRAPH_PATCH_VERSION[ \t]+([0-9]+).*"
"\\1" _osg_VERSION_PATCH ${_osg_Version_contents})
else()
message(WARNING "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
"Failed to parse version number, please report this as a bug")
endif()
set(OPENSCENEGRAPH_VERSION "${_osg_VERSION_MAJOR}.${_osg_VERSION_MINOR}.${_osg_VERSION_PATCH}"
CACHE INTERNAL "The version of OSG which was detected")
if(OpenSceneGraph_DEBUG)
message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
"Detected version ${OPENSCENEGRAPH_VERSION}")
endif()
endif()
#
# Version checking
#
if(OpenSceneGraph_FIND_VERSION AND OPENSCENEGRAPH_VERSION)
if(OpenSceneGraph_FIND_VERSION_EXACT)
if(NOT OPENSCENEGRAPH_VERSION VERSION_EQUAL ${OpenSceneGraph_FIND_VERSION})
set(_osg_version_not_exact TRUE)
endif()
else()
# version is too low
if(NOT OPENSCENEGRAPH_VERSION VERSION_EQUAL ${OpenSceneGraph_FIND_VERSION} AND
NOT OPENSCENEGRAPH_VERSION VERSION_GREATER ${OpenSceneGraph_FIND_VERSION})
set(_osg_version_not_high_enough TRUE)
endif()
endif()
endif()
set(_osg_quiet)
if(OpenSceneGraph_FIND_QUIETLY)
set(_osg_quiet "QUIET")
endif()
#
# Here we call find_package() on all of the components
#
foreach(_osg_module ${_osg_modules_to_process})
if(OpenSceneGraph_DEBUG)
message(STATUS "[ FindOpenSceneGraph.cmake:${CMAKE_CURRENT_LIST_LINE} ] "
"Calling find_package(${_osg_module} ${_osg_required} ${_osg_quiet})")
endif()
find_package(${_osg_module} ${_osg_quiet})
string(TOUPPER ${_osg_module} _osg_module_UC)
list(APPEND OPENSCENEGRAPH_INCLUDE_DIR ${${_osg_module_UC}_INCLUDE_DIR})
list(APPEND OPENSCENEGRAPH_LIBRARIES ${${_osg_module_UC}_LIBRARIES})
if(OpenSceneGraph_MARK_AS_ADVANCED)
OSG_MARK_AS_ADVANCED(${_osg_module})
endif()
endforeach()
if(OPENSCENEGRAPH_INCLUDE_DIR)
list(REMOVE_DUPLICATES OPENSCENEGRAPH_INCLUDE_DIR)
endif()
#
# Inform the users with an error message based on
# what version they have vs. what version was
# required.
#
if(OpenSceneGraph_FIND_REQUIRED)
set(_osg_version_output_type FATAL_ERROR)
else()
set(_osg_version_output_type STATUS)
endif()
if(_osg_version_not_high_enough)
set(_osg_EPIC_FAIL TRUE)
if(NOT OpenSceneGraph_FIND_QUIETLY)
message(${_osg_version_output_type}
"ERROR: Version ${OpenSceneGraph_FIND_VERSION} or higher of the OSG "
"is required. Version ${OPENSCENEGRAPH_VERSION} was found.")
endif()
elseif(_osg_version_not_exact)
set(_osg_EPIC_FAIL TRUE)
if(NOT OpenSceneGraph_FIND_QUIETLY)
message(${_osg_version_output_type}
"ERROR: Version ${OpenSceneGraph_FIND_VERSION} of the OSG is required "
"(exactly), version ${OPENSCENEGRAPH_VERSION} was found.")
endif()
else()
#
# Check each module to see if it's found
#
if(OpenSceneGraph_FIND_REQUIRED)
set(_osg_missing_message)
foreach(_osg_module ${_osg_modules_to_process})
string(TOUPPER ${_osg_module} _osg_module_UC)
if(NOT ${_osg_module_UC}_FOUND)
set(_osg_missing_nodekit_fail true)
set(_osg_missing_message "${_osg_missing_message} ${_osg_module}")
endif()
endforeach()
if(_osg_missing_nodekit_fail)
message(FATAL_ERROR "ERROR: Missing the following osg "
"libraries: ${_osg_missing_message}.\n"
"Consider using CMAKE_PREFIX_PATH or the OSG_DIR "
"environment variable. See the "
"${CMAKE_CURRENT_LIST_FILE} for more details.")
endif()
endif()
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSceneGraph DEFAULT_MSG OPENSCENEGRAPH_LIBRARIES OPENSCENEGRAPH_INCLUDE_DIR)
endif()
if(_osg_EPIC_FAIL)
# Zero out everything, we didn't meet version requirements
set(OPENSCENEGRAPH_FOUND FALSE)
set(OPENSCENEGRAPH_LIBRARIES)
set(OPENSCENEGRAPH_INCLUDE_DIR)
endif()
set(OPENSCENEGRAPH_INCLUDE_DIRS ${OPENSCENEGRAPH_INCLUDE_DIR})
|