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# Locate SDL library
# This module defines
# SDL_LIBRARY, the name of the library to link against
# SDL_FOUND, if false, do not try to link to SDL
# SDL_INCLUDE_DIR, where to find SDL.h
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the 
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this 
# module will automatically add the -framework Cocoa on your behalf
# though it is not necessarily visible in the UI. (Maybe somebody else
# can fix this.)
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
# l.e.galup  9-20-02
#
# Modified by Eric Wing. 
# Added new modifications to recognize OS X frameworks and 
# additional Unix paths (FreeBSD, etc). 
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDLmain which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of 
# SDL_LIBRARY to override this selection.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL/ (see FreeBSD).
FIND_PATH(SDL_INCLUDE_DIR SDL.h
  ~/Library/Frameworks/SDL.framework/Headers
  /Library/Frameworks/SDL.framework/Headers
  $ENV{SDLDIR}/include
  /usr/include/SDL
  /usr/include/SDL12
  /usr/include/SDL11
  /usr/include
  /usr/local/include/SDL
  /usr/local/include/SDL12
  /usr/local/include/SDL11
  /usr/local/include
  /sw/include
  )
# I'm not sure if I should do a special casing for Apple. It is 
# unlikely that other Unix systems will find the framework path.
# But if they do ([Next|Open|GNU]Step?), 
# do they want the -framework option also?
IF(${SDL_INCLUDE_DIR} MATCHES ".framework")
  # The Cocoa framework must be linked into SDL because SDL is Cocoa based.
  # Remember that the OS X framework version expects you to drop in
  # SDLmain.h and SDLmain.m directly into your project.
  # (Cocoa link moved to bottom of this script.)
  # SET (SDL_LIBRARY "-framework SDL -framework Cocoa" CACHE STRING "SDL framework for OSX")
  SET(SDL_LIBRARY "-framework SDL" CACHE STRING "SDL framework for OSX")
ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
  # SDL-1.1 is the name used by FreeBSD ports...
  # don't confuse it for the version number.
  FIND_LIBRARY(SDL_LIBRARY 
    NAMES SDL SDL-1.1
    PATHS
    $ENV{SDLDIR}/lib
    /usr/lib
    /usr/local/lib
    /sw/lib
    )
  # Non-OS X framework versions expect you to also dynamically link to 
  # SDLmain. This is mainly for Windows and OS X. Other platforms 
  # seem to provide SDLmain for compatibility even though they don't
  # necessarily need it.
  FIND_LIBRARY(SDLMAIN_LIBRARY 
    NAMES SDLmain
    PATHS
    $ENV{SDLDIR}/lib
    /usr/lib
    /usr/local/lib
    /sw/lib
    )
ENDIF(${SDL_INCLUDE_DIR} MATCHES ".framework")

# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the 
# frameworks may already provide it. 
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
  FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)

# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
  SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)

SET(SDL_FOUND "NO")
IF(SDL_LIBRARY)
  # For SDLmain
  IF(SDLMAIN_LIBRARY)
    SET(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY})
  ENDIF(SDLMAIN_LIBRARY)

  # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
  # CMake doesn't display the -framework Cocoa string in the UI even 
  # though it actually is there. I think it has something to do 
  # with the CACHE STRING. Maybe somebody else knows how to fix this.
  # The problem is mainly cosmetic, and not a functional issue.
  IF(APPLE)
    SET(SDL_LIBRARY ${SDL_LIBRARY} "-framework Cocoa")
  ENDIF(APPLE)
  
  # For threads, as mentioned Apple doesn't need this.
  # In fact, there seems to be a problem if Find the threads package
  # and try using this line, so I'm just skipping it entirely for OS X.
  IF(NOT APPLE)
    SET(SDL_LIBRARY ${SDL_LIBRARY} ${CMAKE_THREAD_LIBS_INIT})
  ENDIF(NOT APPLE)

  # For MinGW library
  IF(MINGW)
    SET(SDL_LIBRARY ${MINGW32_LIBRARY} ${SDL_LIBRARY})
  ENDIF(MINGW)

  SET(SDL_FOUND "YES")
ENDIF(SDL_LIBRARY)