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# This is part of the Findosg* suite used to find OpenSceneGraph components.
# Each component is separate and you must opt in to each module. You must 
# also opt into OpenGL and OpenThreads (and Producer if needed) as these 
# modules won't do it for you. This is to allow you control over your own 
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
# 
# Locate osgManipulator
# This module defines
#
# OSGMANIPULATOR_FOUND - Was osgManipulator found?
# OSGMANIPULATOR_INCLUDE_DIR - Where to find the headers
# OSGMANIPULATOR_LIBRARIES - The libraries to link for osgManipulator (use this)
#
# OSGMANIPULATOR_LIBRARY - The osgManipulator library
# OSGMANIPULATOR_LIBRARY_DEBUG - The osgManipulator debug library
#
# $OSGDIR is an environment variable that would
# correspond to the ./configure --prefix=$OSGDIR
# used in building osg.
#
# Created by Eric Wing.

# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgManipulator/TrackballDragger>

include(Findosg_functions)
OSG_FIND_PATH   (OSGMANIPULATOR osgManipulator/TrackballDragger)
OSG_FIND_LIBRARY(OSGMANIPULATOR osgManipulator)

include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSGMANIPULATOR DEFAULT_MSG
    OSGMANIPULATOR_LIBRARY OSGMANIPULATOR_INCLUDE_DIR)