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# This is part of the Findosg* suite used to find OpenSceneGraph components.
# Each component is separate and you must opt in to each module. You must
# also opt into OpenGL and OpenThreads (and Producer if needed) as these
# modules won't do it for you. This is to allow you control over your own
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgParticle
# This module defines
# OSGPARTICLE_LIBRARY
# OSGPARTICLE_FOUND, if false, do not try to link to osgParticle
# OSGPARTICLE_INCLUDE_DIR, where to find the headers
#
# $OSGDIR is an environment variable that would
# correspond to the ./configure --prefix=$OSGDIR
# used in building osg.
#
# Created by Eric Wing.
# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgParticle/FireEffect>
# Try the user's environment request before anything else.
FIND_PATH(OSGPARTICLE_INCLUDE_DIR osgParticle/FireEffect
HINTS
$ENV{OSGPARTICLE_DIR}
$ENV{OSG_DIR}
$ENV{OSGDIR}
PATH_SUFFIXES include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT]
[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT]
)
FIND_LIBRARY(OSGPARTICLE_LIBRARY
NAMES osgParticle
HINTS
$ENV{OSGPARTICLE_DIR}
$ENV{OSG_DIR}
$ENV{OSGDIR}
PATH_SUFFIXES lib64 lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
)
SET(OSGPARTICLE_FOUND "NO")
IF(OSGPARTICLE_LIBRARY AND OSGPARTICLE_INCLUDE_DIR)
SET(OSGPARTICLE_FOUND "YES")
ENDIF(OSGPARTICLE_LIBRARY AND OSGPARTICLE_INCLUDE_DIR)
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