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# This is part of the Findosg* suite used to find OpenSceneGraph components.
# Each component is separate and you must opt in to each module. You must
# also opt into OpenGL and OpenThreads (and Producer if needed) as these
# modules won't do it for you. This is to allow you control over your own
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgSim
# This module defines
#
# OSGSIM_FOUND - Was osgSim found?
# OSGSIM_INCLUDE_DIR - Where to find the headers
# OSGSIM_LIBRARIES - The libraries to link for osgSim (use this)
#
# OSGSIM_LIBRARY - The osgSim library
# OSGSIM_LIBRARY_DEBUG - The osgSim debug library
#
# $OSGDIR is an environment variable that would
# correspond to the ./configure --prefix=$OSGDIR
# used in building osg.
#
# Created by Eric Wing.
# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgSim/ImpostorSprite>
include(Findosg_functions)
OSG_FIND_PATH (OSGSIM osgSim/ImpostorSprite)
OSG_FIND_LIBRARY(OSGSIM osgSim)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSGSIM DEFAULT_MSG
OSGSIM_LIBRARY OSGSIM_INCLUDE_DIR)
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