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#ifndef FLTKPropertyItemRow_h
#define FLTKPropertyItemRow_h
#include "FLTKPropertyList.h"
#include "FLTKPropertyNameButtonWithHelp.h"
#include <FL/Fl_Tile.H>
#include <FL/Fl_Input.H>
namespace fltk {
/**
Class to manage a GUI row corresponding to a property
*/
class PropertyItemRow : public Fl_Tile
{
// Helper class for passing data to callbacks
struct ItemValue
{
PropertyItem * m_PropertyItem;
Fl_Input * m_InputText;
};
public:
PropertyItemRow( PropertyItem * );
~PropertyItemRow();
int handle(int event);
private:
PropertyItem * m_PropertyItem;
ItemValue * m_ItemValue;
// Button that displays the property name and
// manages the popup help blob
PropertyNameButtonWithHelp * m_NameButton;
static void CheckButtonCallback( Fl_Widget *, void *);
static void InputTextCallback( Fl_Widget *, void *);
static void BrowsePathCallback( Fl_Widget *, void *);
static void ColorSelectionCallback( Fl_Widget * widget, void * data);
};
} // end namespace fltk
#endif
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