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// FLTKPropertyList.cxx : implementation file
//
#include "FLTKPropertyList.h"
#include "../cmCacheManager.h"
#include "FLTKPropertyItemRow.h"
#include "FL/filename.H"
#include "FL/fl_file_chooser.H"
#include "FL/Fl_Color_Chooser.H"
#include "FL/fl_ask.H"
#include "FL/Fl_Button.H"
#include "CMakeSetupGUIImplementation.h"
namespace fltk {
/////////////////////////////////////////////////////////////////////////////
// PropertyList
PropertyList::PropertyList( CMakeSetupGUIImplementation * cmakeSetup )
{
m_CMakeSetup = cmakeSetup;
PropertyItemRow::SetCMakeSetupGUI( cmakeSetup );
}
PropertyList::~PropertyList()
{
for(std::set<PropertyItem*>::iterator i = m_PropertyItems.begin();
i != m_PropertyItems.end(); ++i)
{
delete *i;
}
}
int PropertyList::AddItem( std::string txt)
{
int nIndex =0;// = AddString(txt);
return nIndex;
}
int PropertyList::AddPropItem(PropertyItem* pItem)
{
int nIndex =0; //= AddString(_T(""));
// SetItemDataPtr(nIndex,pItem);
new PropertyItemRow( pItem ); // GUI of the property row
m_PropertyItems.insert(pItem);
return nIndex;
}
int PropertyList::AddProperty(const char* name,
const char* value,
const char* helpString,
int type,
const char* comboItems)
{
PropertyItem* pItem = 0;
for(int i =0; i < this->GetCount(); ++i)
{
PropertyItem* item = this->GetItem(i);
if(item->m_propName == name)
{
pItem = item;
if(pItem->m_curValue != value)
{
pItem->m_curValue = value;
pItem->m_HelpString = helpString;
Invalidate();
}
return i;
}
}
// if it is not found, then create a new one
if(!pItem)
{
pItem = new PropertyItem(name, value, helpString, type, comboItems);
}
return this->AddPropItem(pItem);
}
void PropertyList::RemoveAll()
{
int c = this->GetCount();
for(int i =0; i < c; ++i)
{
PropertyItem* pItem = (PropertyItem*) GetItemDataPtr(0);
cmCacheManager::GetInstance()->RemoveCacheEntry(pItem->m_propName.c_str());
m_PropertyItems.erase(pItem);
delete pItem;
// this->DeleteString(0);
}
Invalidate();
}
PropertyItem * PropertyList::GetItemDataPtr(int index)
{
std::set<PropertyItem*>::iterator it = m_PropertyItems.begin();
for(int i=0; it != m_PropertyItems.end() && i<index; i++)
{
++it;
}
return *it;
}
PropertyItem * PropertyList::GetItem(int index)
{
std::set<PropertyItem*>::iterator it = m_PropertyItems.begin();
for(int i=0; it != m_PropertyItems.end() && i<index; i++)
{
++it;
}
return *it;
}
} // end fltk namespace
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