summaryrefslogtreecommitdiffstats
path: root/Source/MFCDialog/CMakeSetup.cpp
blob: 22aa2383c0ba4f0cee464b989184d295300c81e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// CMakeSetupdialog.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CMakeSetup.h"
#include "CMakeSetupDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMakeSetup

BEGIN_MESSAGE_MAP(CMakeSetup, CWinApp)
  //{{AFX_MSG_MAP(CMakeSetup)
  // NOTE - the ClassWizard will add and remove mapping macros here.
  //    DO NOT EDIT what you see in these blocks of generated code!
  //}}AFX_MSG
  ON_COMMAND(ID_HELP, CWinApp::OnHelp)
  END_MESSAGE_MAP();


/////////////////////////////////////////////////////////////////////////////
// CMakeSetup construction
CMakeSetup::CMakeSetup()
{
  // TODO: add construction code here,
  // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMakeSetup object

CMakeSetup theApp;

/////////////////////////////////////////////////////////////////////////////
// CMakeSetup initialization

BOOL CMakeSetup::InitInstance()
{
  AfxEnableControlContainer();

  // Standard initialization
  // If you are not using these features and wish to reduce the size
  //  of your final executable, you should remove from the following
  //  the specific initialization routines you do not need.

#ifdef _AFXDLL
  Enable3dControls();			// Call this when using MFC in a shared DLL
#else
  Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

  CMakeSetupDialog dlg;
  m_pMainWnd = &dlg;
  int nResponse = dlg.DoModal();
  if (nResponse == IDOK)
    {
    // TODO: Place code here to handle when the dialog is
    //  dismissed with OK
    }
  else if (nResponse == IDCANCEL)
    {
    // TODO: Place code here to handle when the dialog is
    //  dismissed with Cancel
    }

  // Since the dialog has been closed, return FALSE so that we exit the
  //  application, rather than start the application's message pump.
  return FALSE;
}